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词条 Beyond the Black Hole (video game)
释义

  1. Plot

  2. Gameplay

  3. Reception

  4. References

  5. External links

{{more citations needed|date=October 2017}}{{Infobox video game
| title = Beyond the Black Hole
| image = Beyond the Black Hole cover.jpg
| caption =
| developer = The Software Toolworks
| publisher = The Software Toolworks
| composer = Peter Stone
| series =
| engine =
| released = 1989 (home computer versions)

1990 (NES version)
| genre =
| modes = Single-player
| platforms = MS-DOS, Commodore 64, Commodore 128, Nintendo Entertainment System
}}

Beyond the Black Hole is a computer game developed by The Software Toolworks and published in 1989 for the Commodore 64, Commodore 128, and MS-DOS, as well as for the Nintendo Entertainment System in 1990 under the name "Orb-3D".

Plot

The player is a scientific officer sent to investigate some strange phenomena. Using cartography orbs, the player must examine a variety of objects in space. Two rebound fields are located on the left and right side of the screen make certain the cartography orb is reflected back into the middle of the screen when it reaches the outermost edges of the current screen. The orbs require fuel as the player dives from the peak of orbit into the objects center-screen. The player garners points by striking an object with the orb. Pirates can steal fuel, and the player must maneuver the orb through the fueling pods to reach the service center itself.[1]

Gameplay

Beyond the Black Hole is stereoscopic 3-D arcade game which comes with 3-D glasses. The player commands the "craft" through space using the keyboard, a joystick, or a mouse.[1] The game is playable without the glasses, as the game uses motion, not color, to generate the 3-D effect.{{r|atkin198912}}

Reception

Beyond the Black Hole was reviewed in 1989 in Dragon #152 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars.[1] Compute! was less positive, stating that the game "is heavy on packaging and special effects and light on gameplay". The magazine hoped that "a more substantial game" would use the "impressive 3-D effect".[2]

References

1. ^{{cite journal|title=The Role of Computers|last1=Lesser|last2=Lesser|last3=Lesser|first1=Hartley|first2=Patricia|first3=Kirk|journal=Dragon|issue=152|date=December 1989|pages=64–70}}
2. ^{{Cite magazine |last=Atkin |first=Denny |date=December 1989 |title=Beyond the Black Hole |url=https://archive.org/stream/1989-12-compute-magazine/Compute_Issue_115_1989_Dec#page/n119/mode/2up |magazine=Compute! |page=118}}

External links

  • Beyond the Black Hole at MobyGames
  • Beyond the Black Hole at GameSpot
  • Beyond the Black Hole at GameFAQs

5 : 1989 video games|Commodore 64 games|DOS games|Nintendo Entertainment System games|Video games developed in the United States

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