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词条 Big Trouble in Little China (video game)
释义

  1. Gameplay

  2. Reception

  3. References

{{Infobox video game
| title = Big Trouble in Little China
| image = Big Trouble in Little China Videogame Cover.jpg
| caption = European Commodore cover art
| designer = Mevlut Dinc
Focus (as Software Studios)
| publisher = Electric Dreams Software
| released = 1986: Spectrum
1987: Amstrad, C64
| genre = Beat 'em up
| modes = Single-player
| platforms = Amstrad CPC, Commodore 64, ZX Spectrum
}}

Big Trouble in Little China is a side-scrolling beat 'em up designed by Mevlut Dinc and published by Electric Dreams Software in 1986 for the Amstrad CPC, Commodore 64,[1] and ZX Spectrum.[2] It is a tie-in licence for the film of the same name.

Gameplay

The player controls one of the three main protagonists and may switch between them during play. The characters progresses from right to left – an unusual orientation in this genre of game[3] – fighting oncoming enemies. Initially, the three characters fight unarmed, but each has a weapon of choice that can be collected. Jack Burton can use a gun with limited ammunition, and Wang Chi can wield swords which eventually break. The third character, Egg Shen, initially fires weak magic bolts which improve with range and strength when he finds a magic potion.[3]

Reception

Big Trouble in Little China received diverse critical reception. Your Sinclair awarded 8 out of 10, highlighting smooth scrolling and good sprite animation, only criticising the unbalanced difficulty with some enemies.[4] In a later retrospective on tie-in licences, Your Sinclair found the animation to be poor, with little variety in enemy types, and amended their score to 52%.[5] Conversely, Sinclair User gave only 1 star out of 5, describing the characters as poorly depicted, with no atmosphere or sound effects.[6]

References

1. ^{{mobygames|id=/big-trouble-in-little-china}}
2. ^{{cite web|url=http://www.worldofspectrum.org/infoseekid.cgi?id=0000519|title=Big Trouble in Little China|work=World of Spectrum|accessdate=2009-04-28}}
3. ^{{cite journal|journal=CRASH|title=Big Trouble in Little China review|date=May 1987|page=121}}
4. ^{{cite journal|journal=Your Sinclair|title=Big Trouble in Little China review|url=http://www.ysrnry.co.uk/articles/bigtroubleinlittlechina.htm|author=Lee, Tony|date=June 1987|issue=18|access-date=2009-04-29|archive-url=https://web.archive.org/web/20090319093910/http://ysrnry.co.uk/articles/bigtroubleinlittlechina.htm|archive-date=2009-03-19|dead-url=yes|df=}}
5. ^{{cite journal|url=http://www.ysrnry.co.uk/articles/completeguidetofilmtvlicences.htm|title=The YS Complete Guide to Film and TV Licences|author=Davies, Jonathan|date=December 1990|issue=60|journal=|access-date=2009-04-29|archive-url=https://web.archive.org/web/20090411102609/http://www.ysrnry.co.uk/articles/completeguidetofilmtvlicences.htm|archive-date=2009-04-11|dead-url=yes|df=}}
6. ^{{cite journal|journal=Sinclair User|issue=63|page=62|author=Moss, Andy|date=June 1987|title=Big Trouble in Little China review|quote=Billed as a shoot 'em, zap 'em, hack 'em game, it is an extremely lame example of this genre. A definite miss.}}
{{DEFAULTSORT:Big Trouble In Little China (Video Game)}}

7 : 1986 video games|Amstrad CPC games|Beat 'em ups|Commodore 64 games|Video games based on films|Video games developed in the United Kingdom|ZX Spectrum games

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