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词条 Blast Theory
释义

  1. Biography

  2. Approach

  3. Notable works

  4. Selected awards

  5. Key reading

  6. References

  7. External links

{{update|date=February 2014}}{{EngvarB|date=September 2013}}{{Use dmy dates|date=September 2013}}

Blast Theory is a Portslade-based artists' group, whose work mixes interactive media, digital broadcasting and live performance.

Biography

The group was founded in 1991 by Matt Adams, Niki Jewett, Will Kittow and Ju Row Farr. The group is currently led by Matt Adams, Ju Row Farr and Nick Tandavanitj. Other members include the film maker John Hardwick and performer Jamie Iddon. Over its history, Blast Theory's work has explored interactivity and the social and political aspects of technology through a multitude of forms – using performance, installation, video, mobile and online technologies.

Currently based at their studios in Portslade, Blast Theory tours nationally and internationally, working with a number of Associate Artists on different projects. The group has collaborated with The University of Nottingham's Mixed Reality Lab since 1998.[1] Works created collaboratively with the MRL include Desert Rain (1999), Can You See Me Now? (2001) and Rider Spoke (2007).

Blast Theory's work has been shown at NTT InterCommunication Center (ICC) in Tokyo, the Chicago Museum of Contemporary Art, Sydney Biennale, National Museum in Taiwan, Hebbel Theater in Berlin, Basel Art Fair, Dutch Electronic Arts Festival, Sónar Festival in Barcelona, and Palestine International Video Festival.[2][3][4][5] Recent commissions include You Get Me (2008) at the Royal Opera House, Covent Garden, for Deloitte Ignite '08, and Ulrike and Eamon Compliant (2009) for the De La Warr Pavilion at the 53rd Venice Biennale.[6]

In 2015 the group launched Karen,[7] an app that psychologically profiles the user.[8]

Approach

Blast Theory's artists describe their work as collaborative and interdisciplinary. With early works such as Gunmen Kill Three (1991) and Chemical Wedding (1994) fitting more in the category of live and performance art, Desert Rain (1999) saw a shift towards work that aims to question performativity, site and presence.

Works such as Can You See Me Now? (2001), a game of chase through real and virtual city streets, have seen Blast Theory mix video games and performance, with Can You See Me Now? and You Get Me (2008) being open to a worldwide audience via the internet.

Recent work uses mobile technologies such as text messaging, MMS messaging and 3G phones with the aim of "exploring how technology might be considered to create new cultural spaces in which the work is customised and personalised for each participant".[9]

Notable works

{{refimprove section|date=February 2014}}2015
  • Karen[10]
2009
  • Urike and Eamon Compliant
  • Flypad
2008
  • You Get Me
2007
  • Rider Spoke
2006
  • Soft Message
  • Day of the Figurines
2005
  • Single Story Building, Tate Online
2004
  • Energy Gallery, The Science Museum
  • Light Square
  • I Like Frank
2003
  • Uncle Roy All Around You
2001
  • Can You See Me Now? – Installation
2002
  • Stay Home Read
  • Single Story Building
  • TRUCOLD
2001
  • Viewfinder
  • Can You See Me Now?
  • An Explicit Volume
2000
  • Choreographic Cops in a Complicated World
  • Sidetracks : Light Sleeper & Body Chemistry IV
1999
  • Desert Rain
  • 10 Backwards
  • Route 12:36
1998
  • Kidnap
  • Architecture Foundation
  • Atomic Installation
1997
  • Safehouse
  • Invisible Bullets (video)
  • Atomic Performance
  • Blipvert
  • C'mon Baby, Fight! Fight! Fight!
  • Ultrapure
1996
  • Something American
  • Internal Ammunition
1995
  • The Gilt Remake
1994
  • Invisible Bullets
  • Stampede
1992
  • Chemical Wedding
1991
  • Gunmen Kill Three

Selected awards

  • 2013 – The BIMA Awards (UK) – Nomination in Games category, I'd Hide You
  • 2013 – The People's Lovie Awards (UK) – Winner in Events and Live Broadcast category for The Lovie Award and The People's Lovie Award, I'd Hide You
  • 2012 – MUSE Awards (US) – Honourable Mention in the Applications & APIs category for Ghostwriter
  • 2011 – Sheffield Doc/Fest Innovation Award (UK) – Nomination, Ulrike and Eamon Compliant
  • 2010 – International Mobile Gaming Awards (Spain) – Winner Best Real World Game, Ulrike and Eamon Compliant
  • 2009 – Brighton and Hove Business Awards (UK) – Winner of Most Awesome Use of Digital Media
  • 2009 – 14th Annual Webby Awards (USA) – Nomination in NetArt category, You Get Me
  • 2009 – IndieCade Festival of Independent Games (USA) – Finalist, You Get Me
  • 2009 – Total Theatre Awards, Edinburgh Festival Fringe (UK) – Nomination in Innovation/Interaction/Immersion category, Rider Spoke
  • 2008 – Winner of The Digital Collaboration Award at DiMA:S
  • 2007 – Honorary Mention, Prix Ars Electronica for Day Of The Figurines
  • 2006 – Winner of The Hospital Award for Interactive Media
  • 2005 – Winner of the Maverick Award, Game Developers Choice Awards, USA
  • 2005 – Interactive Arts BAFTA Award, nominated for Uncle Roy All Around You in two categories: Interactive Arts and Technical & Social Innovation
  • 2004 – Net Art Award, the Webby Awards, nominated for Uncle Roy All Around You
  • 2003 – Winner of the Prix Ars Electronica 'Golden Nica' for Interactive Art for Can You See Me Now?
  • 2003 – VIPER Basel International Award, nominated for Can You See Me Now?
  • 2002 – Interactive Arts BAFTA Award, nominated for Can You See Me Now?
  • 2002 – International Fellowship Award, Arts Council England
  • 2002 – Innovation Award, Arts and Humanities Research Board, awarded for Uncle Roy All Around You
  • 2001 – International Media Art Award, ZKM Centre for Arts and Media, Karlsruhe, nominated for Kidnap
  • 2001 – Transmediale Awards, Berlin, Honorary Mention for Desert Rain
  • 2000 – Interactive Arts BAFTA Award, nominated for Desert Rain
  • 2000 – Breakthrough Award for Innovation, nominated, Arts Council England
  • 1999 – The 18 Creative Freedom Awards, nominated for Kidnap
  • 1996 – Winner of the Barclays New Stages Award, for Something American

Key reading

  • Steve Benford, Rob Anastasi, Martin Flintham, Adam Drozd, Andy Crabtree, Chris Greenhalgh, Nick Tandavanitj, Matt Adams, Ju Row-Farr, 'Can You See Me Now?', Pervasive Computing, No.3, Volume 2, July/September 2003, pp. 49–51
  • [https://www.amazon.co.uk/dp/095432580X Blast Theory, Desert Rain (A Virtual Reality Game/Installation), 2002, pp.1–36 (Blast Theory, London)]
  • [https://www.amazon.co.uk/dp/0262042355 Dixon, Steve 'Digital Performance, A history of new media in theatre, dance, performance art, and installation', 2007, pp. 616–621 (The MIT Press, Cambridge, UK)]
  • [https://www.amazon.co.uk/dp/0415283795 Giannachi, Gabriella 'About War and Inaction: Blast Theory's Desert Rain', Virtual Theatres: An Introduction, 2004, pp.115–122 (Routledge, London)]
  • [https://www.amazon.co.uk/dp/0415286530 Emma Govan, Helen Nicholson and Katie Normington 'Making a Performance, Devising Histories and Contemporary Practices', 2008, pp. 179 – 187 (Routledge Taylor and Francis Group, London)]

References

1. ^{{cite web|url=http://www.mrl.nott.ac.uk/|title=Mixed Reality Laboratory - The University of Nottingham|work=nott.ac.uk}}
2. ^{{cite web|url=http://www.ntticc.or.jp/Archive/2005/art_meets_media/Works/work00.html|title=ICC ONLINE - ARCHIVE - 2005 - Art meets Media:adventures in perception - Workshop|work=ntticc.or.jp}}
3. ^{{cite web|url=http://www.mcachicago.org/performances/perf_detail.php?id=5|title=Blast Theory:Can You See Me Now? - MCA Chicago|author=Museum of Contemporary Art Chicago|work=mcachicago.org|deadurl=yes|archiveurl=https://web.archive.org/web/20090105143440/http://www.mcachicago.org/performances/perf_detail.php?id=5|archivedate=5 January 2009|df=dmy-all}}
4. ^{{cite web|url=http://www.realtimearts.net/article/issue51/6871|title=RealTime Arts - Magazine - issue 51 - Blast Theory in Australia|work=realtimearts.net}}
5. ^SonarMática {{webarchive |url=https://web.archive.org/web/20090629112951/http://www.sonar.es/2006/eng/multimedia_matica.cfm |date=29 June 2009 }}
6. ^Ulrike and Eamon Compliant DLWP
7. ^Karen, blasttheory.co.uk
8. ^[https://www.nytimes.com/2015/04/05/arts/karen-an-app-that-knows-you-all-too-well.html Karen, an App That Knows You All Too Well], The New York Times
9. ^{{cite web|url=http://www.blasttheory.co.uk|title=Blast Theory|work=blasttheory.co.uk}}
10. ^https://www.nytimes.com/2015/04/05/arts/karen-an-app-that-knows-you-all-too-well.html

External links

  • {{Official website|http://blasttheory.co.uk}}
  • Arts Council England
  • {{Youtube|blasttheory}}
  • {{Vimeo|blasttheory}}
  • [https://web.archive.org/web/20090710003045/http://www.pervasive-gaming.org/index.php IPerG – Integrated Project of Pervasive Games]
  • Mixed Reality Lab, Nottingham
{{Pervasive games}}

6 : British digital artists|Postmodern artists|English contemporary artists|English artist groups and collectives|Culture in Brighton and Hove|Pervasive games

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