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词条 Book:3D rendering
释义

  1. 3D Rendering

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|subtitle=An Introduction
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3D Rendering

Preface

3D rendering

Concepts

3D projection

Alpha mapping

Ambient occlusion

Anisotropic filtering

Back-face culling

Beam tracing

Bidirectional texture function

Bilinear filtering

Binary space partitioning

Bounding interval hierarchy

Bounding volume

Bump mapping

Catmull–Clark subdivision surface

Conversion between quaternions and Euler angles

Cube mapping

Diffuse reflection

Displacement mapping

Doo–Sabin subdivision surface

Edge loop

Euler operator

False radiosity

Fragment

Geometry pipelines

Geometry processing

Global illumination

Gouraud shading

Graphics pipeline

Hidden line removal

Hidden surface determination

High-dynamic-range rendering

Image-based lighting

Image plane

Irregular Z-buffer

Isosurface

Lambert's cosine law

Lambertian reflectance

Level of detail

Mipmap

Newell's algorithm

Non-uniform rational B-spline

Normal

Normal mapping

Oren–Nayar reflectance model

Painter's algorithm

Parallax mapping

Particle system

Path tracing

Per-pixel lighting

Phong reflection model

Phong shading

Photon mapping

Polygon

Potentially visible set

Precomputed Radiance Transfer

Procedural generation

Procedural texture

Quaternions and spatial rotation

Radiosity

Ray casting

Ray tracing

Reflection

Reflection mapping

Relief mapping

Render output unit

Rendering

Retained mode

Scanline rendering

Schlick's approximation

Screen space ambient occlusion

Self-shadowing

Shadow mapping

Shadow volume

Silhouette edge

Spectral rendering

Specular highlight

Specularity

Sphere mapping

Stencil buffer

Stencil code

Subdivision surface

Subsurface scattering

Surface caching

Texel

Texture atlas

Texture filtering

Texture mapping

Texture synthesis

Tiled rendering

UV mapping

UVW mapping

Vertex

Vertex Buffer Object

Vertex normal

Viewing frustum

Virtual actor

Volume rendering

Volumetric lighting

Voxel

Z-buffering

Z-fighting

Appendix

3D computer graphics software

1 : Wikipedia books on computer science

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