词条 | Brush (video game) |
释义 |
During the map compilation process, brushes are turned into meshes that can be rendered by the game engine. Often brushes are restricted to convex shapes only, as this reduces the complexity of the binary space partitioning process. However, using CSG operations, complex rooms and objects can be created by adding, subtracting and intersecting brushes to and from one another.[3] Additionally, brushes can used as liquids[4] or as an area trigger.[5] References1. ^{{cite web |accessdate=2011-03-24|url=http://developer.valvesoftware.com/wiki/Brush |title=Definition of Brush in the Valve Developer Community|publisher=Valve}} {{videogame-software-stub}}2. ^{{Cite book | author=Finney, Kenneth V. | title=3D Game Programming All in One (Course Technology PTR Game Development Series) | date= | publisher=Muska & Lipman/Premier-Trade | location= | isbn=1-59200-136-X | pages=}} 3. ^{{cite web |accessdate=2012-04-21|url=http://udn.epicgames.com/Two/BspBrushesTutorial.html |title=UDN – Two – BspBrushesTutorial|publisher=Epic Games}} 4. ^BSP Headquarters - BSP Quake Tutorial #5 5. ^BSP Headquarters - BSP Quake Tutorial #6 1 : Video game development |
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