词条 | Hogan's Alley (video game) |
释义 |
}}{{Infobox video game | title = Hogan's Alley | image = Hogan's Alley Cover.jpg | image_size = 250px | caption=REV-A boxart | developer = Intelligent Systems[1] Nintendo R&D1{{Citation needed|date=April 2008}} | publisher = Nintendo | designer = | composer = Hirokazu Tanaka | platforms={{Unbulleted list|Famicom/NES|{{Collapsible list |title=List of platforms |titlestyle=background: transparent; text-align: left; |Arcade}}}} | released={{Unbulleted list|{{vgrelease|JP|June 12, 1984|NA|October 18, 1985|EU|December 15, 1987}}|{{collapsible list|title=List of re-releases |Arcade {{Small|(Vs. Hogan's Alley)}}:{{vgrelease|JP|March 1985}}}}}} | genre = Retro/Shooter | modes = Single Player | cabinet = | arcade system = | display = Horizontal raster, standard resolution }}{{nihongo foot|Hogan's Alley|ホーガンズアレイ|Hōganzu Arei|lead=yes|group=lower-alpha}} is a 1984 video game by Nintendo. It was one of the first games to use a light gun as an input device. The game presents players with "cardboard cut-outs" of gangsters and innocent civilians. The player must shoot the gangs and spare the innocent people. BasisHogan's Alley was a shooting range on the grounds of the Special Police School at Camp Perry, a training facility for the National Guard of the United States. The Special Police School closed during World War II. In 1987, approximately three years after the release of the video game Hogan's Alley, the FBI Academy in Quantico, Virginia established a small, simulated city called Hogan's Alley to serve as a venue for training operations. DescriptionThe game begins with three cardboard cutouts moving into position against a blank wall and turning to face the player. The cutouts display a mixture of gangsters and innocent/friendly people; the player must react quickly and shoot only the gangsters. In later rounds, the backdrop changes from the blank wall to a city block, with some cutouts already exposed as they emerge into view. The player is confronted with five cutouts in each of these latter rounds. After five rounds apiece in the wall and city block, a bonus round is played. Here, the player has a limited supply of ammunition with which to shoot up to ten tin cans thrown from one side of the screen, trying to bounce them onto ledges at the opposite side for points. After this round, the player returns to the wall rounds and the game continues at an increased speed. Shooting an innocent person, or failing to shoot a gangster, costs the player one life. No lives can be lost in the bonus round. When all lives are lost, the game is over. The game is available on the Nintendo Entertainment System and as a Nintendo VS. System Game Pak, which was installed into VS. System Arcade cabinets, both upright and the "Red Tent" Cocktail.[2] {{Citation needed|date=September 2012}} The controls consist of a single light gun. This was a rather novel input device for a game of its time and added to its appeal. In the United States, Hogan's Alley released on the Nintendo Entertainment System in 1985 as one of the original 18 launch titles for the system. Here, there are three modes: "Hogan's Alley A" (the blank wall), "Hogan's Alley B" (the town), and "Trick Shot" (shooting soda cans to bounce them onto ledges). PortsThe game was included as part of an April Fools joke on IGN. The announcement said that the game would be ported to the Nintendo DS as part of the Classic NES Series using the touch screen as a substitute for the light gun. The announcement was only a prank. Parts of the game do, however, appear in form of touch screen-controlled microgames in Touched!, one of which is a longer microgame, and the game soundtrack is also unlockable for listening. ReceptionComputer Gaming World named Hogan's Alley as 1988's Best Target Game for Nintendo, calling it "an entertaining variation on the theme".[3]LegacyDigital artist Cory Arcangel hacked the Hogan's Alley game to produce "I Shot Andy Warhol," an art piece that replaces the game's targets with images of Andy Warhol.[4] CameosWarioWare, Inc. Series
Super Smash Bros. Series
Notes{{notelist}}References1. ^{{cite web|title=Engaged Game Software|url=http://www.intsys.co.jp/english/software/index.html|publisher=Intelligent Systems|accessdate=September 14, 2009|deadurl=yes|archiveurl=https://web.archive.org/web/20140410192435/http://www.intsys.co.jp/english/software/index.html|archivedate=April 10, 2014|df=}} 2. ^{{cite web|url=http://www.johnsarcade.com/nintendo_vs_ppu_info.php|title=Nintendo Vs. Unisystem Nintendo Vs. Dualsystem Arcade Manuals, PPU, PCB info, daughter board info, Nintendo Vs. Instruction Cards, game info,|website=www.johnsarcade.com}} 3. ^{{cite magazine | title=Video Gaming World | magazine=Computer Gaming World | issue=53 | date=November 1988 | url=http://www.cgwmuseum.org/galleries/issues/cgw_53.pdf | accessdate=April 23, 2016 | last1=Kunkel | first1=Bill | last2=Worley | first2=Joyce | last3=Katz | first3=Arnie | pages=55}} 4. ^{{cite web |title=Interview with Cory Arcangel |publisher=Guggenheim Museum and Langlois Foundation for Art, Science, and Technology |date=January 1, 2004 |work=Seeing Double: Emulation in Theory and Practice |url=http://variablemedia.net/e/seeingdouble/index.html |accessdate=January 27, 2012 }} External links
11 : Light gun games|Arcade games|Nintendo Entertainment System games|Intelligent Systems games|1984 video games|Nintendo Research & Development 1 games|Nintendo Vs. Series games|Video games developed in Japan|Video games scored by Hirokazu Tanaka|Virtual Console games|Virtual Console games for Wii U |
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