词条 | Corona (software) |
释义 |
| name = Corona | logo = Corona SDK for iPhone.png | logo size = 200px | developer = Corona Labs Inc. | released = 1.0 / {{Start date and age|2009|12|}} | latest_release_version = 2018.3326 | latest_release_date = {{Start date and age|2018|07|10}} | status = Active | programming_language = Lua (Corona API) | operating_system = {{unbulleted list | Mac OS (creation and deployment) | Windows (creation and deployment) | {{nowrap|iPhone/iPad (deployment)}} | {{nowrap|tvOS (deployment)}} | Android (deployment) | Kindle Fire (deployment) | Android TV (deployment) | language = English Russian | genre = Software development kit Game engine | license = GPLv3 | alexa = | website = {{Official URL}} }} Corona is a software development kit developed by Corona Labs Inc. in mid 2009, which allows software programmers to build 2D mobile applications for iOS, Android, and Kindle, desktop applications for Windows and OS X, and connected TV applications for Apple TV, Fire TV and Android TV. Corona uses integrated Lua layered on top of C++/OpenGL to build graphic applications. The software has two operational modes: the Corona Simulator and Corona Native. With the Corona Simulator, app are built directly from the Corona Simulator. Corona Native allows to integrate your Lua code and assets with an Xcode or Android Studio project to build your app and include native features. HistoryWalter Luh and Carlos Icaza started Ansca Mobile, later renamed Corona Labs, after departing from Adobe in 2007. At Adobe, Luh was the lead architect working on the Flash Lite team and Icaza was the engineering manager responsible for mobile Flash authoring. In June 2009, Ansca released the first Corona SDK beta free for early adopters.[1][2][3] In December 2009, Ansca launched Corona SDK 1.0 for iPhone. The following February, the Corona SDK 1.1 was released with additional features.[4][5] In September 2010, Ansca released version 2.0 of Corona SDK and added Corona Game Edition. Version 2.0 added cross-platform support for iPad and Android, while Game Edition added a physics engine and other advanced features aimed specifically at game development.[6][7] In January 2011, Corona SDK was released for Windows XP and newer, giving developers the opportunity to build Android applications on PC.[8] In April 2012, co-founder and CEO Icaza left Ansca, and CTO Luh took the CEO role.[9] Shortly after, in June 2012, Ansca changed its name to Corona Labs.[10] In August 2012, Corona Labs announced Enterprise Edition, which added native bindings for Objective-C.[11] In March 2015, during GDC 2015 announcement was made that Corona SDK is completely free and will support Windows and Mac OS X deployment targets.[12][13] In November 2015, Corona Labs Inc. announced support for tvOS development for Apple TV. In March 2017, Corona Labs was acquired by Appodeal and announced that the Enterprise version of Corona would also become free.[14] In June 2017, Corona Labs announced that Enterprise was renamed to Corona Native, is free for everyone and included as part of the core product."[15] Major featuresCorona's API suite features API calls for audio and graphics, cryptography, networking and device information such as accelerometer information, GPS, and user input as well as widgets, particle effects, and more.[16] Bibliography{{refbegin}}
| first1 = Frank | last1 = Zammetti | date = April 2013 | title = Learn Game Development with Corona SDK | publisher = Apress | edition = 1st | page = 288 | isbn = 1430250682 }}
| first1 = Nevin | last1 = Flanagan | date = May 2013 | title = Corona SDK Hotshot | publisher = Packt Publishing | edition = 1st | page = 334 | isbn = 1849694303 }}
| first1 = J.A. | last1 = Whye | date = June 2013 | title = Mobile Game Development with Corona SDK Training Video | publisher = Infinite Skills | edition = 1st | url = http://www.infiniteskills.com/training/mobile-game-development-with-corona-sdk.html }}
| first1 = Brian | last1 = Burton, Ed.D. | date = April 2012 | title = Learning Mobile Application & Game Development with Corona SDK | publisher = Burtons Media Group | edition = 1st | url = http://www.burtonsmediagroup.com/books/ }}
| first1 = Michelle | last1 = Fernandez | date = April 2012 | title = Corona SDK Mobile Game Development: Beginner's Guide | publisher = Packt Publishing | edition = 1st | page = 408 | isbn = 1849691886 }}
| first1 = Brian | last1 = Burton, Ed.D. | title = Mobile App Development with Corona | publisher = Burtons Media Group | edition = 1st | page = 436 | isbn = 978-1-937336-00-4 | url = http://www.burtonsmediagroup.com/books/mobile-app-development-with-corona-getting-started/ }}{{refend}} References1. ^{{cite web |url=https://venturebeat.com/2009/06/23/adobe-vets-build-rival-to-flash-for-iphone-apps/|title=Adobe vets build rival to Flash for iPhone apps |publisher=VentureBeat |date=June 23, 2009 | accessdate=2010-05-04}} 2. ^{{cite news |url=https://www.wired.com/gadgetlab/2010/04/adobe-flash-jobs/|title=Adobe CEO, Ex-Adobe Engineers Weigh In on Jobs’ Flash Attack - Wired.com, April 30, 2010 |accessdate=2010-05-04 | first=Brian X. |last=Chen |date=April 30, 2010}} 3. ^{{cite web |url=http://www.pocketgamer.biz/r/PG.Biz/Corona/news.asp?c=14053|title=Ex-Adobe engineers create Flash competitor Corona for the iPhone - PocketGamer.biz, June 24, 2010 |accessdate=2010-05-14}} 4. ^{{cite web |url=http://www.informationweek.com/news/personal-tech/smart-phones/222000116|title=Ansca Mobile Releases Corona For iPhone Development |publisher=InformationWeek |date=December 1, 2009 |accessdate=2010-05-14}} 5. ^{{cite web |url=http://www.coronalabs.com/blog/2010/02/05/corona-1-1-is-now-shipping/ |title=Corona 1.1 is now shipping - Corona Labs company blog, February 5, 2010 |accessdate=2010-05-17}} 6. ^{{cite web |url=http://www.informationweek.com/news/security/app-security/224400157|title=Ansca Mobile iPhone Authoring Tool Adds Android - InformationWeek, April 14, 2009 |accessdate=2010-05-02}} 7. ^{{cite web |url=https://coronalabs.com/blog/2010/09/16/theyre-here-corona-sdk-and-corona-game-edition/|title=They're here! Corona SDK and Corona Game Edition}} 8. ^{{cite web |url=http://allthingsd.com/20110125/tool-for-creating-iphone-and-android-games-now-speaks-windows-as-well-as-macs/ |title=Tool for Creating iPhone and Android Games Now Speaks Windows as Well as Mac |accessdate=2011-08-03 |publisher=All Things D |date=January 25, 2011}} 9. ^{{cite web |url=https://coronalabs.com/blog/2012/04/13/moving-on-and-thanks/|title=Moving On And Thanks}} 10. ^{{cite web |url=https://coronalabs.com/blog/2012/06/14/introducing-corona-labs//|title=Introducing Corona Labs}} 11. ^{{cite web |url=https://coronalabs.com/blog/2012/08/02/announcing-corona-enterprise/|title=Announcing Corona Enterprise}} 12. ^{{cite web|url=https://prezi.com/ksota5q5marc/gdc-2015-corona-sdk-goes-free/|title=GDC 2015 - Corona SDK goes free - prezi.com, April 7, 2015|last=Mayer|first=Jason|date=April 7, 2015|accessdate=2016-03-09}} 13. ^{{cite web|url=https://coronalabs.com/blog/2015/03/02/corona-sdk-is-now-free/|title=Corona SDK is completely FREE - Coronalabs.com, March 2, 2015|accessdate=2016-03-09}} 14. ^{{Cite news|url=https://techcrunch.com/2017/03/16/appodeal-acquires-corona-labs/|title=Mobile ad company Appodeal acquires game platform Corona Labs|last=Ha|first=Anthony|work=TechCrunch|access-date=2017-11-16|language=en}} 15. ^{{Cite news|url=https://coronalabs.com/blog/2017/06/21/welcome-to-the-new-corona/|title=Welcome to the new Corona! {{!}} Corona Labs|date=2017-06-21|work=Corona Labs|access-date=2017-11-16|language=en-US}} 16. ^{{cite web|title=CoronaSDK|url=http://docs.coronalabs.com/api/index.html|accessdate=7 October 2013}} External links
10 : 2009 software|Android (operating system) development software|Integrated development environments|IPhone video game engines|Lua-scriptable game engines|MacOS programming tools|Mobile software|Mobile software programming tools|Video game development software|Software development kits |
随便看 |
|
开放百科全书收录14589846条英语、德语、日语等多语种百科知识,基本涵盖了大多数领域的百科知识,是一部内容自由、开放的电子版国际百科全书。