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词条 Dive Bomber (video game)
释义

  1. Plot

  2. Gameplay

  3. Reception

  4. References

  5. External links

{{Infobox video game
| title = Dive Bomber
| collapsible =
| state =
| image = Night raider spectrum cover art.jpg
| caption =
| developer = Acme Animation
| publisher = U.S. Gold, Gremlin Graphics
| series =
| engine =
| released = {{Video game release|EU|1988}}
| genre = Combat flight simulator
| modes = Single-player
| platforms = Amiga, Amstrad CPC, Atari ST, C64, MS-DOS, ZX Spectrum
}}

Dive Bomber (known as Night Raider in Europe) is a video game developed by Acme Animation in 1988 for the Atari ST, Amiga, Apple II, Commodore 64, ZX Spectrum and MS-DOS.

Plot

The player pilots a Grumman Avenger while hunting for the German battleship Bismarck. The player first must learn to fly the aircraft. The player' Avenger takes off from and lands on the aircraft carrier Ark Royal. The player selects one of four missions by drawing straws during the opening game sequence.[1]

Gameplay

Dive Bomber has digitized sound. The player uses a mouse on the Atari ST and Amiga versions to make menu selections and fly the plane. The game employs several screens. The player uses the Pilot’s Screen to fly the plane, with such controls as the brake, vertical speed, artificial horizon, and torpedo release. The player uses the Engineer’s Screen to select fuel tanks and to set the fuel mixture and throttle. The player uses the Navigator’s Screen to view a map of the surrounding area and the locations of enemy aircraft and ships. The player uses the Tail Gunner’s Screen to see the enemy aircraft attacking from the rear, where they can be machine-gunned. Tips for flying the Avenger can be found in the player’s manual.[1]

Reception

The game was reviewed in 1989 in Dragon #141 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4½ out of 5 stars.[1] 1991 and 1993 Computer Gaming World surveys of strategy and war games gave it one half star out of five, criticizing "mediocre graphics, documentation and an overall lack of panache".[2][3]

References

1. ^{{cite journal|title=The Role of Computers|last1=Lesser|last2=Lesser|last3=Lesser|first1=Hartley|first2=Patricia|first3=Kirk|journal=Dragon|issue=141|date=January 1989|pages=72–78}}
2. ^{{cite news | url=http://www.cgwmuseum.org/galleries/index.php?year=1991&pub=2&id=88 | title=Computer Strategy and Wargames: The 1900-1950 Epoch / Part I (A-L) of an Annotated Paiktography | work=Computer Gaming World | date=November 1991 | accessdate=18 November 2013 | author=Brooks, M. Evan | pages=138}}
3. ^{{cite news | url=http://www.cgwmuseum.org/galleries/index.php?year=1993&pub=2&id=110 | title=Brooks' Book of Wargames: 1900-1950, A-P | work=Computer Gaming World | date=September 1993 | accessdate=30 July 2014 | author=Brooks, M. Evan | pages=118}}

External links

  • Dive Bomber at IGN
  • Dive Bomber at MobyGames
{{DEFAULTSORT:Dive Bomber (Video Game)}}{{vehicle-simulation-videogame-stub}}

8 : 1988 video games|Amiga games|Amstrad CPC games|Atari ST games|Commodore 64 games|DOS games|Video games developed in the United Kingdom|ZX Spectrum games

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