词条 | Domain-specific entertainment language |
释义 |
Domain-specific entertainment languages are a group of domain-specific languages that are used describe computer games or environments, or potentially used for other entertainment such as video or music. Game languages
Interactive fiction
MUDs{{Details|:Category:MUD programming languages}}
Music{{Details|:Category:Audio programming languages}}Movies
See also
References1. ^EGGG : The extensible graphical game generator by Jon Orwant, a Ph.D. Thesis 2. ^"Video Game Language (ViGL) {{webarchive |url=https://web.archive.org/web/20060106101212/http://jimmy.schementi.com/mqp/ |date=January 6, 2006 }}" begins to abstract away all the reusable technical and game related aspects that most games utilize into a domain specific language. 3. ^http://www.pygame.org/project-A+video+game+description+language+(VGDL)-2397-4058.html A language for developing 2D video games using the pygame engine 4. ^{{cite web|url=http://cameronius.com/bio/publications/thesis-2.47.zip |title=Archived copy |accessdate=2010-06-28 |deadurl=yes |archiveurl=https://web.archive.org/web/20110708112655/http://cameronius.com/bio/publications/thesis-2.47.zip |archivedate=2011-07-08 |df= }} 5. ^Game Description Language Specification {{webarchive |url=https://web.archive.org/web/20110720045440/http://games.stanford.edu/language/spec/gdl_spec_2008_03.pdf |date=July 20, 2011 }} (PDF) 6. ^Game Description Language for Incomplete Information. Extension to GDL which includes randomness and visibility (PDF) 7. ^World Description Language (PDF). No longer available. Extension to GDL which includes realtime, randomness and visibility 8. ^GameXML {{webarchive |url=https://web.archive.org/web/20110521150937/http://www.gamexml.org/ |date=May 21, 2011 }} is a collection of XML specifications which describe and script computer simulation engines. Developed by the XML Game Consortium (XGC), it is an ongoing project to create a reusable, standards-based architecture that can be applied toward computer games and simulations. 9. ^Xconq Xconq is a general strategy game system. It is a complete system that includes all the components: a portable engine, graphical interfaces for Unix/Linux/X11, Macintosh, and Windows, multiple AIs, networking for multi-player games, and an extensive game library. 10. ^The Card Game Language The Card Game Language, or CGL for short, is a language which was developed during created by students in a project dedicated to the subject of language and compiler theory. 11. ^The Card Game Description Language 12. ^Modelling and Generating Strategy Games Mechanics by Tobias Mahlmann, a Ph.D. Thesis 13. ^Gamut, a game generating command line program External links
2 : Domain-specific programming languages|Video game development |
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