词条 | Facial electromyography |
释义 |
| name = Facial electromyography | image = File:Corrugator supercilii.png|thumb| | alt = | caption = Corrugator supercilii muscle (associated with frowning) | pronounce = | purpose =measures muscle activity by detecting electrical impulses(face) | test of = | based on = | synonyms = | reference_range = | calculator = | DiseasesDB = | ICD10 = | ICD9 = | ICDO = | MedlinePlus = | eMedicine = | MeshID = | OPS301 = | LOINC = }} Facial electromyography (fEMG) refers to an electromyography (EMG) technique that measures muscle activity by detecting and amplifying the tiny electrical impulses that are generated by muscle fibers when they contract. It primarily focuses on two major muscle groups in the face, the corrugator supercilii group which is associated with frowning and the zygomaticus major muscle group which is associated with smiling.[1][2] UsesFacial EMG has been studied to assess its utility as a tool for measuring emotional reaction.[3] Studies have found that activity of the corrugator muscle, which lowers the eyebrow and is involved in producing frowns, varies inversely with the emotional valence of presented stimuli and reports of mood state{{Citation needed|date=July 2017}}. Activity of the zygomatic major muscle, which controls smiling, is said to be positively associated with positive emotional stimuli and positive mood state. Facial EMG has been used as a technique to distinguish and track positive and negative emotional reactions to a stimulus as they occur.[4] A large number of those experiments have been conducted in controlled laboratory environments using a range of stimuli, e.g., still pictures, movie clips and music pieces. It has also been used to investigate emotional responses in individuals with autism spectrum disorders.[5] Although commonly used as an index of emotional responses, facial muscle activity is also influenced by the social context in which it is measured.[6] Using facial EMG in immersive virtual environments, Philipp, Storrs, and Vanman showed that even relatively impoverished social cues in a virtual environment can cause increases in zygomaticus major activity that are unrelated to self-reported emotional states.[7] In 2012 Durso et al. were able to show that facial EMG could be used to detect confusion, both in participants who admitted being confused and in those who did not, suggesting that it could be used as an effective addition to a sensor suite as a monitor of loss of understanding or loss of situation awareness.[8] Market research and gamingTwo areas where facial EMG techniques have been used are in advertising research[9][10] and in video gaming.[11][12]
AdvantagesProponents of Facial EMG point to the following advantages:
Criticisms
See also
References1. ^{{cite journal |vauthors=Larsen JT, Norris CJ, Cacioppo JT |title=Effects of positive and negative affect on electromyographic activity over zygomaticus major and corrugator supercilii |journal=Psychophysiology |volume=40 |issue=5 |pages=776–85 |date=September 2003 |pmid=14696731 |doi= 10.1111/1469-8986.00078|url=http://www3.interscience.wiley.com/resolve/openurl?genre=article&sid=nlm:pubmed&issn=0048-5772&date=2003&volume=40&issue=5&spage=776|archive-url=https://archive.today/20130105132957/http://www3.interscience.wiley.com/resolve/openurl?genre=article&sid=nlm:pubmed&issn=0048-5772&date=2003&volume=40&issue=5&spage=776|dead-url=yes|archive-date=2013-01-05}} {{Electrodiagnosis}}2. ^{{cite journal |vauthors=Sato W, Fujimura T, Suzuki N |title=Enhanced facial EMG activity in response to dynamic facial expressions |journal=Int J Psychophysiol |volume=70 |issue=1 |pages=70–4 |date=October 2008 |pmid=18598725 |doi=10.1016/j.ijpsycho.2008.06.001 |url=http://linkinghub.elsevier.com/retrieve/pii/S0167-8760(08)00698-3}} 3. ^{{cite journal |author=Dimberg U |title=Facial electromyography and emotional reactions |journal=Psychophysiology |volume=27 |issue=5 |pages=481–94 |date=September 1990 |pmid=2274612 |doi= 10.1111/j.1469-8986.1990.tb01962.x|url=}} 4. ^{{cite journal |vauthors=Wolf K, Mass R, Ingenbleek T, Kiefer F, Naber D, Wiedemann K |title=The facial pattern of disgust, appetence, excited joy and relaxed joy: an improved facial EMG study |journal=Scand J Psychol |volume=46 |issue=5 |pages=403–9 |date=October 2005 |pmid=16179022 |doi=10.1111/j.1467-9450.2005.00471.x |url=http://www3.interscience.wiley.com/resolve/openurl?genre=article&sid=nlm:pubmed&issn=0036-5564&date=2005&volume=46&issue=5&spage=403|archive-url=https://archive.today/20130105152124/http://www3.interscience.wiley.com/resolve/openurl?genre=article&sid=nlm:pubmed&issn=0036-5564&date=2005&volume=46&issue=5&spage=403|dead-url=yes|archive-date=2013-01-05}} 5. ^{{cite journal |vauthors=Oberman LM, Winkielman P, Ramachandran VS |title=Slow echo: facial EMG evidence for the delay of spontaneous, but not voluntary, emotional mimicry in children with autism spectrum disorders |journal=Dev Sci |volume=12 |issue=4 |pages=510–20 |date=July 2009 |pmid=19635079 |doi=10.1111/j.1467-7687.2008.00796.x |url=http://www3.interscience.wiley.com/resolve/openurl?genre=article&sid=nlm:pubmed&issn=1363-755X&date=2009&volume=12&issue=4&spage=510|archive-url=https://archive.today/20130105103500/http://www3.interscience.wiley.com/resolve/openurl?genre=article&sid=nlm:pubmed&issn=1363-755X&date=2009&volume=12&issue=4&spage=510|dead-url=yes|archive-date=2013-01-05}} 6. ^{{cite journal|last=Hess|first=U|author2=Banse, R|author3=Kappas, A|title=The intensity of facial expression is determined by underlying affective state and social situation|journal=Journal of Personality and Social Psychology|year=1995|volume=69|pages=280–288|doi=10.1037/0022-3514.69.2.280}} 7. ^{{cite journal|last=Philipp|first=MC|author2=Storrs, K|author3=Vanman, E|title=Sociality of facial expressions in immersive virtual environments: A facial EMG study|journal=Biological Psychology|year=2012|volume=91|pages=17–21|doi=10.1016/j.biopsycho.2012.05.008}} 8. ^Durso, F.T., Geldbach, K.M. and Cotbalis, P., "Detecting Confusion Using Facial Electromyography", Human Factors, Vol. 54, No. 1, February 2012. 9. ^Boll, P.D., Lang, A., Potter, R.F., The Effects of Message Valence and Listener Arousal on Attention, Memory and Facial Muscular Responses to Radio Advertisements. Communication Research, Vol. 28 (2001). 10. ^1 {{citation |first=Jing-Kai |last=Lou |author2=Kuan-Ta Chen |author3=Hwai-Jung Hsu |author4=Chin-Laung Lei |contribution=Forecasting online game addictiveness |title=Proc. IEEE/ACM NetGames 2012 |place=Venice, Italy |date=November 2012 |contribution-url=http://www.iis.sinica.edu.tw/~swc/pub/game_addictiveness_prediction.html |accessdate=2013-10-17}} 11. ^1 {{cite journal |vauthors=Ravaja N, Turpeinen M, Saari T, Puttonen S, Keltikangas-Järvinen L |title=The psychophysiology of James Bond: phasic emotional responses to violent video game events |journal=Emotion |volume=8 |issue=1 |pages=114–20 |date=February 2008 |pmid=18266521 |doi=10.1037/1528-3542.8.1.114 |url=http://content.apa.org/journals/emo/8/1/114}} 12. ^1 {{cite journal |author1=Mandryk, R.L. |author2=Atkins, M. | title=A Fuzzy Physiological Approach for Continuously Modeling Emotion During Interaction with Play Environments |journal=International Journal of Human-Computer Studies|volume=6 |issue=4 |pages=329–47 |year=2007 |doi=10.1016/j.ijhcs.2006.11.011 }} 13. ^{{cite journal |author=Hazlett, R. L. |title=Measuring emotional valence during interactive experiences: boys at video game play |journal=Proceedings of the SIGCHI conference on Human Factors in computing systems (CHI '06) |pages=1023–6 |year=2006 |doi=10.1145/1124772.1124925 |url=http://doi.acm.org/10.1145/1124772.1124925}} 14. ^{{cite journal |author1=Nacke, L. E. |author2=Lindley, C. |title=Affective Ludology, Flow and Immersion in a First- Person Shooter: Measurement of Player Experience |journal=Loading|volume=3 |issue=5 |date=December 2009 |url=http://journals.sfu.ca/loading/index.php/loading/article/view/72}} 5 : Electrophysiology|Neurophysiology|Neurotechnology|Electrodiagnosis|Face |
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