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词条 Get Outta My Face
释义

  1. Gameplay

  2. Scoring

  3. Characters

  4. References

  5. Sources

  6. External links

{{Multiple issues|{{Underlinked|date=January 2013}}{{notability|Products|date=March 2009}}{{lead too short|date=May 2018}}{{more citations needed|date=November 2015}}{{more footnotes|date=November 2017}}
}}{{Infobox video game
| title =
| image = Get Outta My Face flyer.png
| caption =
| designer = Will Brierly
| developer = Snowrunner Productions
| publisher =
| series =
| released = 2008
| genre =
| modes =
| platforms = Arcade
| cabinet = Upright
| cpu =
| sound =
| display =
}}

Get Outta My Face is an arcade game designed by Will Brierly, owner of American studio Snowrunner Productions.

Gameplay

The object of the game is to survive until the clock in the upper right hand corner (called the Countdown) reaches zero. You do this by moving around the stage, knocking down walls, and using your surroundings to keep yourself safe. There are no weapons in the game so you must use your surroundings and the physics in each level to survive. When the countdown reaches zero you are then transported to the next stage. Throughout each level, malicious cubes attack you and set off traps to stop your progress. If you are hit by any of these cubes 4 times your character dies or as it is called in the game you are "deleted". Every 5 levels there is a cut scene that tells more of the story. And as you progress throughout the game "Blue" moves faster and the levels become more challenging.

Scoring

Scoring in Get Outta My Face is based on the character's movement throughout each level. When the player moves in any direction or leans into objects the score is increased. In each level there are areas that are safer then other, this gives the player a balance between surviving to get to the next level and moving around to obtain the high score.

Characters

Blue

You play as a blue cube named "Blue". In the year 5047 everything in the universe has been downloaded into cubes for storage. One day all these storage materials merged to form a life. And that is how Blue came to life. Throughout the game you are trying to figure out what you are doing here, and why. Because your face is on the top of the cube, it can't see anything. It talks about how it feels something moving it(sometimes thought to be referring to the player playing the game) and Blue sometimes talks about looking into the "Dark black sky" and seeing a face. This is thought to refer to the person playing the arcade game.

Malicious Cubes

There are many different types of enemies throughout the game who try to "Delete" you. They knock you off the stage, and bump into you removing health. Sometimes they will set off traps which set off bombs that blow up the entire level. The reason they are after you is revealed as you complete the game.

References

Sources

  • Vending Times Magazine February Issue article titled "Video Games of 2009"

External links

  • Official Get Outta My Face Arcade Website
  • [https://www.facebook.com/Get-Outta-My-Face-46883704213/timeline Get Outta My Face Arcade Facebook page]
  • Interview with Will Brierly on Joystiq.com
  • Arcade Hero's
  • [https://web.archive.org/web/20090119220955/http://theescapeshow.com/main-wp/?p=134 Radio interview with Will Brierly]
  • Interview with 8BitFix.com
  • [https://www.youtube.com/watch?v=qjS7uds84SQ Video footage of Get Outta My Face]
  • [https://www.youtube.com/watch?v=ozRQ0Kaf4Xg Interview with developer Will Brierly for Make Magazine]
  • [https://www.npr.org/templates/player/mediaPlayer.html?action=1&t=1&islist=false&id=101963191&m=101963170 Will Brierly on NPR's "All Things Considered"]

5 : 2008 video games|Action video games|Arcade games|Arcade-only games|Video games developed in the United States

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