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词条 GLScene
释义

  1. References

  2. External links

{{Infobox software
| name = GLScene
| logo =
| screenshot =
| caption = The GLScene interface
| collapsible =
| author =
| developer =
| released =
| discontinued =
| latest release version = v1.4
| latest release date = {{Start date and age|2015|12|30}}
| latest preview version = v1.4.1
| latest preview date = {{Start date and age|2016|01|16}}
| programming language =
| operating system = Linux and Microsoft Windows
| platform = Intel x86 - 32-bit
| size =
| language =
| status =
| genre =
| license = Mozilla Public Licence 1.1
| website = {{URL|glscene.sourceforge.net}}
}}

GLScene is a free OpenGL-based library for the Delphi programming language, C++ and Free Pascal. It provides visual components and objects allowing description and rendering of 3D scenes.

Development of the original library was started in 1999 by Mike Lischke[1] and at version 0.5 the library was made Open Source and placed in the care of project administrator Eric Grange.

GLScene allows programmers to create OpenGL 3D objects at design-time using the interface shown. A wide range of objects and additional VCL controls are provided to help the programmer to build powerful 3D Delphi applications.

GLScene is supported by its user-base and comes with a number of demonstration applications and examples. Beginning with version 1.2 it also supports the C++Builder and Lazarus IDE for Free Pascal.

References

1. ^http://www.lischke-online.de/GLScene.php

External links

  • GLScene homepage
  • GLScene - Lazarus wiki
  • Official GLScene web forum
  • Download the last version
{{Video game engines}}{{DEFAULTSORT:Glscene}}

5 : Free game engines|3D scenegraph APIs|Free Pascal|OpenGL|Software using the Mozilla license

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