词条 | GLScene |
释义 |
| name = GLScene | logo = | screenshot = | caption = The GLScene interface | collapsible = | author = | developer = | released = | discontinued = | latest release version = v1.4 | latest release date = {{Start date and age|2015|12|30}} | latest preview version = v1.4.1 | latest preview date = {{Start date and age|2016|01|16}} | programming language = | operating system = Linux and Microsoft Windows | platform = Intel x86 - 32-bit | size = | language = | status = | genre = | license = Mozilla Public Licence 1.1 | website = {{URL|glscene.sourceforge.net}} }} GLScene is a free OpenGL-based library for the Delphi programming language, C++ and Free Pascal. It provides visual components and objects allowing description and rendering of 3D scenes. Development of the original library was started in 1999 by Mike Lischke[1] and at version 0.5 the library was made Open Source and placed in the care of project administrator Eric Grange. GLScene allows programmers to create OpenGL 3D objects at design-time using the interface shown. A wide range of objects and additional VCL controls are provided to help the programmer to build powerful 3D Delphi applications. GLScene is supported by its user-base and comes with a number of demonstration applications and examples. Beginning with version 1.2 it also supports the C++Builder and Lazarus IDE for Free Pascal. References1. ^http://www.lischke-online.de/GLScene.php External links
5 : Free game engines|3D scenegraph APIs|Free Pascal|OpenGL|Software using the Mozilla license |
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