词条 | Godzilla (Game Boy) |
释义 |
}}{{Infobox video game | title = Godzilla | image = | caption = North American cover art | developer = Compile | publisher = Toho Nintendo (Europe) | composer = Ifukube Akira (Theme song) Masanobu Tsukamoto | series = Godzilla | released = {{vgrelease|NA|October 1990|JP|December 18, 1990|EU|1991}} | genre = Action | modes = Single-player | platforms = Game Boy }}{{nihongo|Godzilla|ゴジラくん 怪獣大行進|Gojira-kun: Kaijū Daikōshin}} is a Game Boy video game developed by Compile. Although it was released in 1990 (1991 in Europe), all of the monsters are from the Showa generation. The game is a port of an edition from the MSX console. Also the international version is slightly different from the Japanese version (different in-game character designs and behavior of the enemy characters). PlotVarious monsters that Godzilla had previously defeated, have kidnapped his son, Minilla, and hidden him somewhere inside the Labyrinth of Matrix. It is up to Godzilla to fight the monsters' attacks and solve their many puzzles, all while navigating a much larger maze. GameplayThe game is a 2D side-scrolling video game where Godzilla can only walk around or climb ladders, vines or crystals. A prominent part of the game is his punch, the only attack he has, which is used to destroy boulders, and to kill or push enemies. The main point of each room is to destroy all of the boulders, by pushing them against a wall and hitting it again. Once all of the boulders are gone, one or two arrow panels will appear somewhere in the room. Touching one will take Godzilla to the room in a large map corresponding to its direction. As levels are completed, the direction is revealed on the map for further use.[1] There are three items in the game: the hourglass (or "sandglass"), the heart, and the lightning bolt (or "thunder"). The hourglass stops all enemy movement for a short period of time. The heart increases Godzilla's health. The lightning bolt kills all enemies on-screen, except for Ghidorah.[2] SavingThe game uses a password system to save. There are two variations: a four-character password and an eighteen-character password. Four-character passwords only save the player's position on the map, while eighteen-character passwords saves the revealed map points. Neither of them saves extra lives or the player's score.[3] MonstersEach character is briefly outlined in the game's manual[4]
Japanese versionThere are a few differences in Japanese version when compared to the International versions:
References1. ^{{cite web |title=Godzilla - Manual, pg 2-3, 10-12 |url=http://www.gamesdatabase.org/Media/SYSTEM/Nintendo_Game_Boy//Manual/formated/Godzilla_-_1990_-_Toho_Company.pdf |website=www.gamesdatabase.org |publisher=Toho Co., Ltd |accessdate=6 December 2018}} 2. ^{{cite web |title=Godzilla - Manual, pg 13 |url=http://www.gamesdatabase.org/Media/SYSTEM/Nintendo_Game_Boy//Manual/formated/Godzilla_-_1990_-_Toho_Company.pdf |website=www.gamesdatabase.org |publisher=Toho Co., Ltd |accessdate=6 December 2018}} 3. ^{{cite web |title=Godzilla - Manual, pg 5-8 |url=http://www.gamesdatabase.org/Media/SYSTEM/Nintendo_Game_Boy//Manual/formated/Godzilla_-_1990_-_Toho_Company.pdf |website=www.gamesdatabase.org |publisher=Toho Co., Ltd. |accessdate=7 December 2018}} 4. ^{{cite web |title=Godzilla - Introduction of Characters - Manual, pg 14-15 |url=http://www.gamesdatabase.org/Media/SYSTEM/Nintendo_Game_Boy//Manual/formated/Godzilla_-_1990_-_Toho_Company.pdf |website=www.gamesdatabase.org |publisher=Toho Co., Ltd. |accessdate=7 December 2018}}
6 : 1990 video games|Game Boy-only games|Godzilla games|Puzzle video games|Game Boy games|Video games developed in Japan |
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