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词条 Harvest Moon: Animal Parade
释义

  1. Story

     Children 

  2. Animals

  3. See also

  4. References

  5. External links

{{Infobox video game
| title = Harvest Moon: Animal Parade
| image = Harvest Moon - Animal Parade Coverart.png
| developer = Marvelous Interactive
| publisher = {{vgrelease|JP|Marvelous Entertainment|NA|Natsume|EU|Rising Star Games|AUS|Nintendo Australia}}
| director = Akira Koyama
| producer = Yasuhiro Wada
| designer = Akira Koyama
Kenichiro Noboroi
Masahiro Endo
Kazuhiro Tanaka
| composer = Yasufumi Fukuda
Hideaki Miyamoto
| engine =
| series = Story of Seasons
| released = {{vgrelease|JP|October 30, 2008|NA|November 12, 2009|EU|December 3, 2010}}
| genre = Construction and management simulation, role-playing game
| modes = Single-player
| platforms = Wii
}}{{Nihongo|Harvest Moon: Animal Parade|牧場物語わくわくアニマルマーチ|Bokujō Monogatari: Waku Waku Animaru Māchi|lit. Farm Story: Exciting Animal March}} is a farming simulation role-playing game by Marvelous Entertainment released exclusively for Nintendo's Wii console. It is the second title for the Wii in the series, and has the same characters as Tree of Tranquility. It features many animals, all of which the player can ride, including circus animals.[1]

Harvest Moon: Animal Parade is also the last entry in the series to be produced by longtime series creator, Yasuhiro Wada.

Story

The player begins on the island of Castanet and discovers that a divine tree which once stood in the middle of the Harvest Goddess' pond has begun to weaken, the creatures are beginning to leave the island, and the five bells have lost their power. Only the strength of the Harvest King can revive the earth and bring the tree back to life, but he is nowhere to be found. The player must ring the five bells, bring the Harvest King back to the island, and help revive the Goddess' Tree, while at the same time running a large farm plantation. The player must grow and sell their crops to make money to buy things and furnish their ranch house. There are lots of crops to grow, including beans, tomatoes, potatoes, and many more.

Children

Some time after the player is married, the wife will have a child. She gives birth in the town clinic, while the husband stays in the waiting room. Afterwards, the nurse will present them with their new son or daughter. The player will be able to play with their child while he or she is a toddler. There are special events in the child's life such as "Crawling", "Walking", "Talking", and "Growing Up."

One of the benefits of marriage is that the player can ask their spouse and children to handle some of the farm responsibilities. Another benefit of marriage is that they can take their spouse and children to festivals by taking them on walks.

Unlike Tree of Tranquility and other Harvest Moon titles, apart from Harvest Moon SNES, the player is allowed two children to their family instead of the previous only child option.

Depending on the person the player marries, their child can have different attributes and types of personalities. They can have the same hair and eye color as the player's spouse, and possess some of these traits based on their spouse's own personality: Quiet, Scholarly, Fiery, and Romantic.

Animals

Although some animals from Harvest Moon: Tree of Tranquility return, the official website describes the game as feeling like a circus. The animals are divided into four categories: circus, livestock, poultry, and pets. Circus animals can't be kept as pets, however. Once again, Horses are not the only ride-able animal. If the player has 5 hearts or more with any farm animal (excluding chickens, ducks and silkworms), they can ride them around. All the ride-able animals have different walking/running speed. Horses and ostriches are the fastest, followed by the sheep and goat, and then the cow. The higher their heart level, the faster they go. The livestock (excluding ostriches, ducks, chickens and silkworms) can be different colors. Cows can be brown, black or white and black, horses can be white, brown, grey or black. Sheep can be either white or black, goats can also be white or black.

As with previous games, cows and goats produce milk, cheese and butter, while chickens, ostriches and ducks produce eggs and mayonnaise. In addition, sheep, who used to produce wool exclusively, can produce milk, cheese and butter as well. Silkworms, which were introduced in Tree of Tranquility, produce silk cocoons, that can be shipped as is, or turned into silk yarn. In addition to being able to buy young animals from Hanna, such as foals and calves, the player can also buy the adult forms of these animals, but at more of a cost.

See also

  • List of Wii games

References

1. ^{{Cite web|quote=A small orange Harvest Sprite named Finn will follow your character and help him or her throughout the game|url=http://www.bokumono.com/series/wakuwaku/animals/index.html|title=I'm excited ANIMARUMACHI Harvest Moon: Animal Crossing who}}

External links

  • {{Official website|http://www.bokumono.com/series/wakuwaku|Official Japanese website}} {{Ja icon}}
  • {{Official website|http://www.natsume.com/current_game/games/harvest_moon_ap|Official North American website}} {{en icon}}
  • {{cite web|title=Harvest Moon: Animal Parade|url=http://www.risingstargames.com/games/harvest-moon-animal-parade-wii.html|publisher=Rising Star Games|accessdate=November 11, 2012|archiveurl=https://web.archive.org/web/20110723103917/http://www.risingstargames.com/games/harvest-moon-animal-parade-wii.html|archivedate=July 23, 2011}}
{{Harvest Moon}}

7 : 2008 video games|Harvest Moon games|Marvelous Entertainment|Video games developed in Japan|Video games featuring protagonists of selectable gender|Wii games|Wii-only games

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