词条 | HeroEngine |
释义 |
| name = HeroEngine | logo = | screenshot = | caption = | collapsible = | author = | developer = Simutronics / Idea Fabrik | released = | latest release version = 2.0 | latest release date = December 5, 2012 | latest preview version = | latest preview date = | programming language = C++, C#, HeroScript Language (HSL) | platform = Microsoft Windows | size = | language = | status = Production | genre = Game engine | license = Proprietary | website = {{URL|http://www.heroengine.com/}} }} HeroEngine is a 3D game engine and server technology platform originally developed by Simutronics Corporation specifically for building MMO-style games. At first developed for the company's own game Hero's Journey, the engine won multiple awards at tradeshows, and has since been licensed by other companies such as BioWare Austin (which is using it for The Old Republic[1]) and Stray Bullet Games (for an as yet unnamed project). On June 12, 2010, Idea Fabrik announced that it had purchased "the HeroEngine and HeroCloud game development technologies" as well as hired "the staff of Simutronics that was associated with the development and support of HeroEngine/HeroCloud".[2] FeaturesThe engine has online creation. For example, one developer can be creating a house and the entities inside, while another works on the landscaping and terrain around it. Each sees the other's work in real time.[3] The simulation and rendering processes of the engine are currently run on a single-thread. However, it is planned for there to be a multi-threaded release, but the publish date has not yet been determined.[4] Development times vary between games. Faxion Online took 18 months to complete,[5] and Star Wars: The Old Republic took over five years. Integration with other technologiesHeroBlade contains integrated features such as custom scripting and collaborative project management, which allow developers to make notes directly onto the in-game levels for others to see.[6] These notes can be attached to tasks to signal other developers that something specific needs to be worked on.[7] HeroEngine also works with technology from third-party vendors,[8] such as FMOD, PhysX, SpeedTree, Wwise, Scaleform, and Vivox, as well as having plugins for 3D Studio Max and Maya. HeroCloudHeroCloud is a version of HeroEngine that is available for $99 per year, under the license that they receive 30% the money sales of any game made with it. It includes everything that a license to the HeroEngine has, except for access to the source code.[9] Awards
Funding IssuesThe company chairman of Idea Fabrik announced on the 6th November 2015 that they were having funding issues related to an unnamed 3rd party, which could cause downtime on their HeroEngine and HeroCloud services. He stated that they were attempting to resolve and were "currently in negotiations to secure [their] funding for the present and the future."[11] Games developed using HeroEngineReleased
Unreleased
References1. ^{{cite web|url=http://www.mmorpg.com/gamelist.cfm/game/367/feature/2355/Updates-from-Around-the-Web|title=Star Wars: The Old Republic: Updates from Around the Web|author=Jon Wood|accessdate=2008-10-23|date=2008-10-22}} 2. ^{{cite web| url=http://ideafabrik.com/2010/06/idea-fabrik-plc-purchases-heroengine-technologies/ |publisher= Idea Fabrik PLC |title= Idea Fabrik PLC press release |accessdate=2011-08-11}} 3. ^{{cite web|url=http://www.warcry.com/articles/view/previews/3403-Preview-Hero-s-Journey-HeroEngine|publisher=WarCry Network|title=Preview: Hero's Journey & HeroEngine|author=Massey, Dana|accessdate=2008-07-02|date=2007-04-03}} 4. ^ , official forum, "In the current release, simulation and rendering run on a single shared core." 5. ^HE-Cooper Administrator, official forum, "Faxion's Development cycle was around 18 months. Which, luckily for us, is exactly what the HeroEngine is supposed to do." 6. ^{{cite web|url=http://www.heroengine.com/features.asp |title=The official HeroEngine webpage's feature page |accessdate=2008-07-02 |archiveurl=https://web.archive.org/web/20080309214904/http://www.heroengine.com/features.asp |archivedate=2008-03-09 |deadurl=yes |df= }} 7. ^{{cite web|url=http://www.heroengine.com/management.asp |title=The official HeroEngine webpage's management tools page. |accessdate=2008-07-03 |archiveurl=https://web.archive.org/web/20080307045509/http://www.heroengine.com/management.asp |archivedate=2008-03-07 |deadurl=yes |df= }} 8. ^{{Cite news | last = Jordan | first = Jon | date = May 2008 | title = Engines of Creation | periodical = Game Developer | pages = 12 | postscript = }} 9. ^http://www.heroengine.com/heroengine/licensing-options/ 10. ^{{cite web|url=http://www.gdmag.com/frontlineawards/fla_2006.htm|title=Front Line Awards|year=2006|work=Game Developer magazine|quote=HeroEngine finalist for 'Best Engine'}} 11. ^{{cite web|title=HeroEngine and HeroCloud services announcement|url=https://community.heroengine.com/forums/index.php?topic=6050.0}} 12. ^{{cite web| url=http://www.gamasutra.com/php-bin/news_index.php?story=13088 | title=Simutronics' HeroEngine Gets Three Licensees | first=Brandon | last=Boyer | work=Gamasutra | publisher=UBM | accessdate=2008-07-02 | date=2007-03-09}} 13. ^{{Cite web|url=http://ideafabrik.com/news/idea-fabrik-acquires-the-repopulation-mmorpg|title=Idea Fabrik acquires "The Repopulation"|last=Fabrik|first=Idea|website=ideafabrik.com|language=en-GB|access-date=2017-01-25}}
|url=http://rpgvault.ign.com/articles/729/729576p1.html |title=HeroEngine Interview |publisher=Vault Network |accessdate=2008-07-02 |author=Aihoshi, Richard |date=2006-08-31 |deadurl=yes |archiveurl=https://web.archive.org/web/20080121200129/http://rpgvault.ign.com/articles/729/729576p1.html |archivedate=2008-01-21 |df= }}
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