词条 | Human Age |
释义 |
Game playObjectThe object of the game is to evolve a character from prehistory through modern times by gaining skills, intelligence, stamina and knowledge applicable to the age. To accomplish these goals, a player takes on various trades and engages in quests. AgesThe game is divided into ten ages:
Age One focuses on the prehistoric era of the human evolutionary cycle, where the player essentially learns how to function as a cave man or woman. The game has more of a single player focus with the function to private message other players. the aim is to gain strength, stamina and skill points as well as complete the designated quests. After completing a specific set of goals the player can progress to Age 2. Age Two is a bit more in depth compared to age one; the concept of government and hierarchy is introduced. As well as completing quests and developing your character, the player can immerse themselves into the game on a deeper level. Players can now marry, gain reputation ranks and operate as healers, elect chiefs of the different tribes, engage in politics, peace and warfare. There are a variety of guilds to gain access to but players will either have to earn a place or be appointed. Guilds such as the robbers or Mercenaries guild will have to be earned through gaining higher ranks on player statistics boards. However, places in guilds such as the spies guild can be obtained if approved by the current clan chief. Age Three essentially combines the same system as age 2. However, marriage, childbirth and raising children within marriage is introduced, as well as a more intricate system to the government. Officials and generals can be appointed within the game to involve more people than just the chief. This progression of facilities within the ages should reflect the development of the human during their evolution through time. Age Four differs from the early ages in that it encourages players to log in several times per day. The character's energy recovers hour by hour, and they must build up experience points (XP) to progress to higher levels and gain access to new features of the game. Players can travel between the various Greek islands, trade resources between clans, and improve their dwellings. Age Five is the Kingdom Age set during the medieval ages. Game play is very similar to the Greek Age with a few added quests and ways to get experience. Age Six was released on August 1, 2011. NOTE: Due to behind the scenes conflicts maintenance ceased around 2013 (chat ceased working much earlier); bugs multiplied, many tasks could not be completed, so evolution became impossible . No one has heard from the remaining developer since April 2014, when he posted to the French forum that he was back at work on the game and all would be repaired. Shortly afterwards Age 4 (Greek Age) disappeared and the domain name expired. In October 2014 the game clock stopped for ages 1, 2, and 3 (they are on one server; the other ages have individual servers). In early December 2018, the site was infected with malware via an iframe exploit. This is the status of the game as of December 2018. References1. ^Browser-based Games. Massive Multiplayer Online Role Playing Games 100. (undated). Retrieved 2009-05-30. 2. ^"Statistiques". Human-Epic.com {{fr icon}}. Retrieved 2009-02-25 3. ^"Spielstatistiken.com" {{de icon}}. Spieldasleben.com. Retrieved 2009-02-25. 4. ^"Statistics". Human-Age.com. Retrieved 2009-02-25. 5. ^"Human Age". GamersHood.com. Retrieved 2000-02-25. External links
9 : Browser games|Browser-based multiplayer online games|Free online games|Historical role-playing games|Role-playing game websites|Life simulation games|Role-playing games introduced in 2005|2005 video games|Video games developed in France |
随便看 |
|
开放百科全书收录14589846条英语、德语、日语等多语种百科知识,基本涵盖了大多数领域的百科知识,是一部内容自由、开放的电子版国际百科全书。