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词条 Ian Bogost
释义

  1. Education

  2. Professional career

  3. Honors and awards

  4. Games

  5. Bibliography

  6. References

  7. External links

{{BLP sources|date=July 2014}}{{Infobox person
|name=Ian Bogost
|image=Ibogost joystick color 2.jpg
|imagesize=280px
|caption=Bogost (top) with an Atari VCS joystick
|birth_date=
|birth_place=
|occupation=Professor at Georgia Institute of Technology, co-founder of Persuasive Games
|spouse=
|children=
|website= www.bogost.com
}}Ian Bogost is an American academic and video game designer. He holds a joint professorship in the School of Literature, Media, and Communication and in Interactive Computing in the College of Computing at the Georgia Institute of Technology, where he is the Ivan Allen College of Liberal Arts Distinguished Chair in Media Studies.[1]

He is the author of Unit Operations: An Approach to Videogame Criticism and Persuasive Games: The Expressive Power of Videogames as well as the co-author of The Atari Video Computer System and Newsgames: Journalism at Play. His Atari 2600 game, A Slow Year, won two awards, Vanguard and Virtuoso, at IndieCade 2010.[2] Bogost also released Cow Clicker, a satire and critique of the influx of social network games.

Education

Bogost received his bachelor's in Philosophy and Comparative Literature from the University of Southern California in 1998. He then went on to get his masters in Comparative Literature from the University of California, Los Angeles (UCLA) in 2001, and received his doctorate in Comparative Literature from UCLA in 2004.[3]

Professional career

In 2008, Bogost became an Associate Professor in the School of Literature, Communication, and Culture at the Georgia Institute of Technology. In 2010, he was appointed Director of the Graduate Program in Digital Media, a position he held until 2012. In 2011, Bogost became a Professor of Digital Media and an Adjunct Professor of Interactive Computing. In 2012, he was named the Ivan Allen College Distinguished Chair in Media Studies and a Professor of Interactive Computing, both positions he still holds. With Christopher Schaberg, he is co-editor of the series Object Lessons from Bloomsbury Publishing.

His Alien Phenomenology or What It's Like to be a Thing (U of Minnesota P, 2012) critiques aspects of Bruno Latour's Actor-network theory.[4]

Bogost was also a Founding Partner of Persuasive Games LLC Atlanta, GA, and Persuasive Games Latin America SA. He is currently the Chief Designer for Persuasive Games LLC Atlanta, GA.

Honors and awards

  • TIME Magazine Best 50 Websites 2012, for persuasivegames.com
  • Winner, Vanguard & Virtuoso Awards, Indiecade Festival 2010 (for A Slow Year)
  • Finalist, Indiecade Festival 2010 (for A Slow Year)
  • ELearners.com Mindshare Awards, first place, gaming category, for website bogost.com, 2010

Games

{{expand list|date=September 2013}}

Bogost has designed and developed a variety of video games since 2003, among which are:

Game Release Notes
Simony 2012 Released as both an iOS game and an installation at the Museum of Contemporary Art Jacksonville
A Slow Year: Game Poems 2010
Cow Clicker[5] 2010
Guru Meditation 2009 Also released for Atari VCS as a limited edition[6]
Fatworld 2007
Cruel 2 B Kind[7] 2006 Concept and Design w/ Jane McGonigal[8]
Jetset: A Game for Airports[9] 2006
The Howard Dean for Iowa Game[10] 2003 Concept and Design w/ Gonzalo Frasca[11]

Bibliography

  • {{cite book | author= | title=Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games | publisher=Basic Books | year=2016 | isbn=9780465051724}}
  • {{cite book | author= | title=The State of Play: Creators and Critics on Video Game Culture | publisher=Seven Stories Press | year=2015 | isbn=1609806395}} (anthology, edited by Daniel Goldberg and Linus Larsson) (Bogost contributed the article "The Squalid Grace of Flappy Bird")[12]
  • {{cite book | author= | title=How to Talk about Videogames | publisher=University Of Minnesota Press | year=2015 | isbn=0816699119}}
  • {{cite book | author= | title=Alien Phenomenology, or What It's Like to Be a Thing | publisher=University Of Minnesota Press | year=2012 | isbn=0816678979}}
  • {{cite book | author= | title=How to Do Things with Videogames | publisher=University Of Minnesota Press | year=2011 | isbn=0816676461}}
  • {{cite book | author= | title=A Slow Year: Game Poems | publisher=Open Texture | year=2010 | isbn=1933900164}}
  • {{cite book | author= | title=Newsgames: Journalism at Play | publisher=MIT Press | year=2010 | isbn=0262014874}}
  • {{cite book | author= | title=The Atari Video Computer System | publisher=MIT Press | year=2009 | isbn=026201257X}} 2nd edition (with Nick Montfort)
  • {{cite book | author= | title=Persuasive Games: The Expressive Power of Videogames | publisher=MIT Press | year=2007 | isbn=0262026147}}
  • {{cite book | author= | title=Unit Operations: An Approach to Videogame Criticism | publisher=MIT Press | year=2006 | isbn=026202599X}}

References

1. ^: "Bogost to Develop Center for Media Studies", Georgia Tech Press Release, 13 September 2012
2. ^{{cite web |url=http://indiecade.com/games/awards/ |title=IndieCade Award Winners |date=March 2013 |accessdate=2013-03-05 |work=IndieCade}}
3. ^Ian Bogost. Ian Bogost, 2014. Web. 29 Sept. 2014. www.bogost.com
4. ^{{cite book|title=The Politics of Ecology: Life, Land, and Law in Medieval Britain|editor1=Randy P. Schiff|editor2=Joseph Taylor|last=Hurley|first=Mary Kate|chapter=Saintly Ecologies: Tracing Collectivities in the Life of King Oswald of Northumbria|publisher=Ohio State UP|pages=127–50|location=Columbus|year=2016|isbn=9780814212950}}
5. ^{{cite web|last=Tanz|first=Jason|title=The Curse of Cow Clicker: How a Cheeky Satire Became a Videogame Hit|url=https://www.wired.com/magazine/2011/12/ff_cowclicker/all/|work=Wired|publisher=Conde Nast|accessdate=9 September 2013}}
6. ^{{cite web|last=Bogost|first=Ian|title=Guru Meditation|url=http://www.bogost.com/games/guru_meditation.shtml}}
7. ^{{cite web|title=cruelgame.com|url=http://www.cruelgame.com/|publisher=Cruelgame.com|accessdate=24 November 2014}}
8. ^{{cite web|url=http://www.cruelgame.com/about/creators.aspx |title=Cruel 2 B Kind - about |publisher=Cruelgame.com |date= |accessdate=24 November 2014}}
9. ^{{cite web|title=cruelgame.com|url=http://www.persuasivegames.com/games/game.aspx?game=jetset/|publisher=Persuasive games.com|accessdate=13 December 2014}}
10. ^{{cite web|title=deanforamericagame.com|url=http://www.deanforamericagame.com|publisher=Dean for America|accessdate=11 January 2014}}
11. ^{{cite web|title=deanforamericagame.com|url=http://www.deanforamericagame.com|publisher=Dean for America|accessdate=1 September 2015}}
12. ^{{cite web|title=The State of Play: Creators and Critics on Video Game Culture|url=http://catalog.sevenstories.com/products/the-state-of-play-1|website=Seven Stories Press|publisher=Seven Stories Press|accessdate=20 October 2015}}

External links

{{Commons category|Ian Bogost}}
  • {{official website|http://www.bogost.com}}
  • Ian Bogost talks about Serious Games at XML
  • Bio at The Art History of Games Conference
{{Authority control}}{{DEFAULTSORT:Bogost, Ian}}

8 : Georgia Institute of Technology faculty|Place of birth missing (living people)|Year of birth missing (living people)|American video game designers|Living people|Game researchers|21st-century American philosophers|American media scholars

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