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词条 Jonas Eneroth
释义

  1. Early life

  2. Video games

  3. Industry

  4. See also

  5. References

  6. External links

{{notability|date=July 2017}}{{Infobox person
| name = Jonas Eneroth
| image =
| caption = MacWorld Conference & Expo 1997
| known_for = video game development
| occupation = Executive Producer
| birth_place = Gothenburg, Sweden
| residence = London, England.
| nationality = Swedish
| alma_mater = Georgetown University
}}

Jonas Eneroth (born in Gothenburg, Sweden) is a video game producer, game designer and entrepreneur.

His work spans several top 100 video games,[1] critically acclaimed[2][3][4][5] titles such as Marathon Trilogy, Hitman, Deus Ex, Thief, Project IGI and TimeSplitters.[6][7]

Early life

Eneroth graduated Georgetown University with degrees in Finance and Computer Science. Although starting out in investment banking, his long term hobby as a games programmer kept Jonas active in both the growing Mod (computer gaming) community and early on-line game development.[7] While at university he created a number of game modifications and level packs that would later bring him to the attention of Bungie and a start as a game designer.[8]

Video games

Eneroth's earliest commercial work in the video games industry began in Chicago. Initially working on Marathon Trilogy in 1995 at Halo creator Bungie. He worked initially as a level designer[9] but focused increasingly on more production and commercial aspects of game development.[10] He would provide community and tools support for the growing map making community around Bungie's games, being "Bungie's very own flameproof guy-on-the-front-line."[11]

Prior to Bungie's acquisition by Microsoft,[12] Eneroth moved to London, England to work with Tomb Raider publisher Eidos Interactive as their first Executive Producer.[13][14] At Eidos he would oversee production of critically acclaimed titles such as Hitman, Deus Ex, Legacy of Kain, Thief, Project IGI, TimeSplitters and Fear Effect.[13][15][16] Most notably, he helped originate the first Hitman project which in turn helped IO Interactive, then Reto-Moto, establish themselves as a studio. IO Interactive would later be acquired by Eidos.[17]

Eneroth co-founded Wired Realms,[18] a multiplayer and Massively Multiplayer Online focused production company for mobile and console gaming.[19] While serving as Creative Director he also took on management of the company's studio locations in London and San Francisco. After the sale of the studio he took on the role of President of the mobile and handheld studio within the Climax Studios group.[20] The studio worked extensively with ATI and Qualcomm on 3D applications for the then new generation of accelerated mobile devices.[21]

In 2007, he re-joined Eidos Interactive at its IO Interactive studio in Denmark as Development Director to oversee and restructure production of Absolution[22] during Eidos' transition and sale to Square Enix.[23] After the acquisition, he left the studio to return to the growing social, mobile and Facebook games space.

Industry

Former President, London chapter of the IGDA.

Contributor to "Game Design: Theory and Practice" ({{ISBN|978-1556229121}}) a book on game design by Richard Rouse III, published by Wordware Publishing in 2002/2005.

Speaker[24] and Advisory Board at X-Summit 2011, Ontario, Canada.[25]

Board member, Pixel Pandemic and Executive Producer, Zombie Pandemic.[26][27]

Managing director and board member of ProCloud Media Invest AB, Malmö, Sweden

Nordic Games[28]

See also

{{Portal|video games}}
  • Eidos Interactive
  • Square Enix Europe
  • 1994 in video gaming
  • Zombie Apocalypse
  • List of multiplayer browser games
  • List of free massively multiplayer online games

References

1. ^The 100 Best Video Games of all Time  , PC Gamer, Top 100, accessed November 25, 2011.
2. ^90 Metacritic  , Metacritic, Deus Ex, accessed January 14, 2011.
3. ^92 Metacritic  , Metacritic, Thief: the Dark Project, accessed January 21, 2011.
4. ^84 Metacritic  , Metacritic, TimeSplitters, accessed January 28, 2011.
5. ^87 Metacritic  , Metacritic, Thief 2, accessed January 14, 2011.
6. ^French, Michael (ed.) "Design Doc: Alpha: Q&A: Jonas Eneroth", Develop, 76 ed, September, 2007, accessed January 15, 2011.
7. ^IGN Staff "Hitman: Codename 47 Interview", IGN, November 15, 1999, accessed January 16, 2011.
8. ^Manak, Nik (ed.) "Interview with Jonas Eneroth", Marathon Magazine, vol 3, issue 4, July/August 1997, accessed January 14, 2011.
9. ^Moby Games - Marathon 2 credits
10. ^Moby Games - Marathon Infinity credits
11. ^Trojan M1 credits
12. ^Microsoft Press Release "Microsoft to Acquire Bungie Software" {{webarchive|url=https://web.archive.org/web/20060501214618/http://www.microsoft.com/presspass/press/2000/Jun00/BungiePR.mspx |date=2006-05-01 }}, Microsoft June 19, 2000, accessed January 14, 2011.
13. ^Moby Games
14. ^Digital Media Wire "Game & Film Lounge" June 2010, accessed January 15, 2011.
15. ^IGN Magazine
16. ^Staff "Hitman puts Denmark on the computer games world map", Focus Denmark, Invest in Denmark, October 28, 2008, accessed January 14, 2011.
17. ^1UP.com
18. ^Unity
19. ^IGDA Newsletter May 2001
20. ^GamesIndustry.biz
21. ^ATI launches Imageon® 2380 and Imageon® 2388 GPUs for cellphones, Press release, Techpowerup, January 26, 2006
22. ^IGN
23. ^Develop Online
24. ^X-Summit Speakers
25. ^X-Summit Advisory Board
26. ^Zombie Pandemic MMORPG
27. ^[https://www.youtube.com/watch?v=yq7qU3logHs YouTube]
28. ^Nordic Games Conference

External links

  • Marathon Infinity
  • Gamespot
  • Game & Film Lounge
  • Gamasutra
  • Thief Gold
  • Danish Ministry of Foreign Affairs
  • Focus Denmark
  • SMI Online Games 2001
  • British Film Institute
  • Digital Media Wire
  • Marathon Trilogy Manual
  • Marathon Story Page
  • {{IMDb name|1818338}}
  • CrunchBase - Jonas Eneroth
{{Bungie}}{{authority control}}{{DEFAULTSORT:Eneroth, Jonas}}

6 : Living people|Video game producers|Swedish video game designers|Bungie|Georgetown University alumni|Year of birth missing (living people)

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