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词条 Junaio
释义

  1. Overview of the technical infrastructure

  2. See also

  3. References

{{Infobox software
| name = Junaio
| title = Junaio
| logo =junaio powered by metaio logo.png
| screenshot =
| caption = Junaio on iPhone
| collapsible = no
| author = Metaio GmbH
| developer = Metaio GmbH
| released = {{Start date|2009|11|11}}
| discontinued =
| latest release version = 6.0
| latest release date = {{Start date|2014|11|05}}
| operating system = Android, iOS
| platform =
| size =
| language = English, German, Spanish, Russian, Japanese, Chinese, Italian, French
| status = Retired
| genre = Augmented Reality
| license =
| website = {{URL|http://www.junaio.com}}{{URL|http://www.junaio.jp}}{{URL|http://www.junaio.es}}
}}

Junaio[1] was an Augmented Reality browser designed for 3G and 4G mobile devices. It was developed by Munich-based company Metaio GmbH.[2] It provided a Creator application and an API for developers and content providers to generate mobile Augmented Reality experiences for end-users. The smartphone app, for Android and iPhone platforms, and API were free to use.

Junaio was the first augmented reality browser which had overcome the accuracy limitations of GPS navigation through LLA Markers (latitude, longitude, altitude marker, patent pending).[3][4]

In May 2015[5] Metaio and all of the company's products were acquired by Apple. Subsequent to the purchase Junaio web presences were removed, and a planned Metaio conference was cancelled. Junaio and all Junaio channels were deactivated on 15 December 2015.[6]

Overview of the technical infrastructure

Within the Junaio app all deployed contents was organized in so-called channels. A channel could be created using the API (REST API) or 3rd party tools like ConnectAR,[7] BuildAR,[8] Metaio Creator,[9] etc. The channels would then be uploaded to the server infrastructure behind the Junaio app, called Metaio Cloud.

Users could open/load the available channels inside the Junaio app to get access to the according AR contents and scenarios.

The API was based on "AREL" (Augmented Reality Experience Language[10]) which allows scripting of these channels based on common web technologies such as HTML5, XML and JavaScript.

See also

  • LLA Marker
  • Augmented reality

References

1. ^Junaio {{webarchive|url=https://web.archive.org/web/20100711190917/http://www.junaio.com/ |date=2010-07-11 }}
2. ^Metaio GmbH {{webarchive|url=https://web.archive.org/web/20100213004937/http://www.metaio.com/ |date=2010-02-13 }}
3. ^metaio: Indoor Usage of junaio®: the KIOSK EUROPE EXPO 2010 Channel
4. ^Metaio GmbH Wikipedia page
5. ^{{cite web|last1=Miller|first1=Ron|title=Apple acquires augmented reality company Metaio |url=https://techcrunch.com/2015/05/28/apple-metaio/#.tzfeep:GWup|website=TechCrunch|publisher=Aol Tech|accessdate=7 January 2016|date=28 May 2015}}
6. ^{{cite web|last1=stesch (username)|title=Any recommendable alternatives to Junaio?|url=https://www.reddit.com/r/augmentedreality/comments/37qz15/any_recommendable_alternatives_to_junaio/|website=Reddit|accessdate=7 January 2016}}
7. ^ConnectAR
8. ^[https://buildar.com/about BuildAR]
9. ^Metaio Creator
10. ^Augmented Reality Experience Language
{{Comp-eng-stub}}{{Compu-graphics-stub}}

1 : Augmented reality

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