词条 | List of Nintendo development teams | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
释义 |
| name = | logo = | caption = | locations = Japan, United States, Europe | area_served = | key_people = | products = Various video game titles Various game consoles | services = Nintendo Network | parent = Nintendo | divisions = Entertainment Planning & Development European Research & Development Network Service Database Platform Technology Development Nintendo Software Technology Technology Development | subsid = 1-Up Studio Monolith Soft NDcube Retro Studios | num_employees = | homepage = }}Nintendo is one of the world's biggest video game development companies, having created several successful franchises. Because of its storied history, the developer employs a methodical system of software and hardware development that is mainly centralized within its offices in Kyoto and Tokyo, in cooperation with its division Nintendo of America in Redmond, Washington. The company also owns several worldwide subsidiaries and funds partner affiliates that contribute technology and software for the Nintendo brand.[1][2] Main officesNintendo (NCL) has a central office located in Minami-ku, Kyoto, Kyoto Prefecture, Japan ({{Coord|34|58|11.89|N|135|45|22.33|E|display=inline|format=dms}}) and a nearby building, its pre-2000 headquarters, now serving as a research and development building, located in Higashiyama-ku, Kyoto, Kyoto Prefecture, Japan ({{Coord|34|58|29.00|N|135|46|10.48|E|display=inline|format=dms}}). Its original Kyoto headquarters can still be found at ({{Coord|34|59|30.03|N|135|45|58.66|E|display=inline|format=dms}}). Additionally, Nintendo has a third operation in Tokyo, Japan, where research and development and manufacturing are conducted. All three offices are interconnected and have video conferences often for communication and presentation purposes. In 2009, it was revealed that Nintendo was expanding both its Redmond and Kyoto offices. The new office building complex of Nintendo of America in Redmond is {{convert|275250|sqft|m2}} and would expand its localization, development, debugging, production, and clerical teams. Nintendo announced the purchase of a 40,000 square-meter lot that would house an all new research and development (R&D) office that would make it easier for the company's two other Kyoto R&D offices to collaborate as well as expand the total work force on new upcoming console development and new software for current and future hardware.[3][4] Nintendo owns several buildings throughout Kyoto and Tokyo housing subsidiary and affiliated development studios. One of the more famous buildings is the Nihonbashi, Chuo-ku, Tokyo building – previously known as the Nintendo Tokyo Prefecture Building – now jokingly called The Pokémon Building, accommodates the complete Pokémon family which includes The Pokémon Company, Creatures Inc., and Genius Sonority.[5] Buildings
Former offices
DivisionsEntertainment Planning & Development (EPD){{Main|Nintendo Entertainment Planning & Development}}The Nintendo Entertainment Planning & Development division was created on September 16, 2015, as part of a company-wide organizational restructure that took place under Nintendo's then newly appointed president, Tatsumi Kimishima. The division was created after the merger of two of its largest divisions, Entertainment Analysis & Development (EAD) and Software Planning & Development (SPD).[9] The division assumed both of its predecessors' roles, focusing on the development of games and software for Nintendo platforms and mobile devices; it also manages and licenses the company's various intellectual properties. Shinya Takahashi, formerly General Manager of the SPD division, serves as General Manager of the new division, as well as supervisor for both the Business Development and Development Administration & Support divisions. Katsuya Eguchi and Yoshiaki Koizumi maintained their positions as Deputy General Managers of EPD, which they previously held under EAD.[9] Platform Technology Development (PTD){{Main|Nintendo Platform Technology Development}}The Nintendo Platform Technology Development division was created on September 16, 2015, as part of a company-wide organizational restructure that took place under Nintendo's then newly appointed president, Tatsumi Kimishima. The division was created after the merger of two Nintendo's divisions, the Integrated Research & Development (IRD), which specialized in hardware development, and System Development (SDD), which specialized operating system development and its development environment and network services.[9] The new division assumed both of its predecessors' roles. Ko Shiota, formerly Deputy General Manager of the IRD division, serves as the General Manager, while Takeshi Shimada, formerly Deputy General Manager of the Software Environment Development Department of the SDD division, serves the same role.[9] Business Development Division (BDD)The Nintendo Business Development division was formed following Nintendo's foray into software development for smart devices, such as mobile phones and tablets. They are responsible for refining Nintendo's business model for dedicated game system business, and for furthering Nintendo's venture into development for smart devices. SubsidiariesAlthough most of the research and development is done in Japan, there are also R&D facilities in the United States and Europe. {{quote box | quote="I didn't really go into this today, but Nintendo European Research and Development SAS France (NERD) helped us with our video player and Nintendo Software Technology (NST) helped with WebKit's JavaScript JIT, so this new Internet Browser really came about with help from so many different people outside the company." | source=— Tetsuya Sasaki, Software Development & Design Department[10]}}
Nintendo Software Technology (NST){{Main|Nintendo Software Technology}}Nintendo Software Technology Corp. (or NST) is an American video game developer located inside of Nintendo of America's headquarters in Redmond, Washington. The studio was created by Nintendo as a first-party developer to create games for the North American market, though their games have also been released in other territories such as Europe and Japan, exclusively for Nintendo consoles. The studio's best known projects include the Mario vs. Donkey Kong series, Crosswords series, Wii Street U and other video games and applications. Nintendo Technology Development (NTD){{Main|Nintendo Technology Development}}Nintendo Technology Development Inc. (or NTD) is a Washington-based hardware focused Research & Development group for Nintendo. The group focuses on the creation of various software technologies, hardware tools, and development kits for first-party use and third-party licensing across Nintendo platforms, in collaboration with the Nintendo Integrated Research & Development division led by Genyo Takeda. Several side projects and unreleased prototypes are commonly linked to this Washington based subsidiary. NTD is also responsible for some low-level coding. Nintendo European Research & Development (NERD){{Main|Nintendo European Research & Development}}Nintendo European Research & Development SAS (or NERD), formerly known as Mobiclip, is a Nintendo subsidiary, located in Paris, France. The team currently focuses on developing software technologies, such as video compression, and middleware for Nintendo platforms.[11] While an independent company, Mobiclip was responsible for licensing video codecs for Sony Pictures Digital, Fisher-Price and Nintendo for the Game Boy Advance, Nintendo DS, Wii and Nintendo 3DS. The team has recently been involved in the development of the Wii U Chat application, in co-operation with Vidyo. Nintendo Network Service Database (NSD){{Main|Nintendo Network Service Database}}Nintendo Network Service Database Inc. (or NSD) was formerly known as Wii no Ma. Originally created by Nintendo to provide digital entertainment as a service for Wii owners, the company has since been renamed.[12]Currently, Nintendo Network Services handles all Nintendo Network operations, including programming and server maintenance inside Nintendo's in-house projects through the Nintendo Network Business & Development division and throughout various other external online software infrastructures. Lastly, the company also cooperates in developing third party online infrastructures compatible with Nintendo consoles and Nintendo Network. Most external first-party software development is done in Japan, since the only overseas subsidiary is Retro Studios in the United States. Although these studios are all subsidiaries of Nintendo, they are often referred to as external resources when being involved in joint development processes with Nintendo's internal developers by the Nintendo Software Planning & Development division.
1-Up Studio{{Main|1-Up Studio}}{{nihongo|1-Up Studio Co., Ltd.|1‐UPスタジオ株式会社}}, formerly {{nihongo|Brownie Brown Inc.|ブラウニーブラウン|Buraunī Buraun}}, is a Japanese Nintendo-funded and owned video game development studio opened on June 30, 2000 and based in Tokyo, Japan. On February 1, 2013, Brownie Brown announced on their official website that due to their recent co-development efforts with Nintendo, Brownie Brown are undergoing a change in internal structure, which includes changing the name of their company to 1-Up Studio.[16]The studio is known for the development of the Magical Vacation series, Mother 3 and A Kappa's Trail. Currently, it stands as a development co-operation studio.{{citation needed|date=July 2013}} Monolith Soft{{Main|Monolith Soft}}{{nihongo|Monolith Soft, Inc.|株式会社モノリスソフト|Kabushiki-Gaisha Monorisu Sofuto}} is a Japanese video game development company that has created video games for the PlayStation 2, Nintendo GameCube, Wii, Nintendo DS, and cell phones. The company currently has two main studios, its Tokyo Software Development Studio, which is housed in the company's headquarters, and the recently opened Kyoto Software Development Studio. The company was previously owned by Bandai Namco, until 2007 when Bandai Namco transferred 80% of its 96% stake to Nintendo. At a later date the remaining 16% was sold so the company is currently 96% Nintendo owned and 4% third parties. A majority of Monolith Soft's staff are former employees of Square Co., who transferred to the new company shortly after the creation of Chrono Cross. They were previously involved with the creation of Xenogears, from which the Xenosaga series is derived.Monolith Soft's Tokyo Software Development Studio is usually associated with the Xeno series, the Baten Kaitos series and Day of Crisis,[14] while its Kyoto Software Development Studio is currently a development co-operation studio.{{citation needed|date=July 2013}} NDcube{{Main|NDcube}}NDcube Co., Ltd. (エヌディーキューブ株式会社 Enudī Kyūbu Kabushiki Gaisha) is a Nintendo subsidiary and Japanese video game developer based in Japan with offices in Tokyo and Sapporo. The company was founded on March 1, 2000, through a joint venture between Nintendo and advertising firm Dentsu, hence the Nd in the name.[17] In 2010, Nintendo decided to buy out 96% of the shares, with ad partner Dentsu stepping aside.[18] Since NDcube was founded, they have kept a low profile, working on various Japanese GameCube and Game Boy Advance titles. Two notable games that have reached western shores are Maximum Velocity and Tube Slider. As seen in the credits for Mario Party 9, NDcube indeed houses many ex-Hudson Soft employees, some vary between folks who have focused primarily on many other entries in the Mario Party series. The company is currently best known for the Wii Party series and for taking over the Mario Party series, after Hudson Soft was absorbed into Konami. Retro Studios{{Main|Retro Studios}}Retro Studios, Inc. is an American video game developer based in Austin, Texas. The company was founded in October 1998 by the video game veteran Jeff Spangenberg after leaving Acclaim Entertainment, as an independent studio making games exclusively for Nintendo. The studio started with four Nintendo GameCube projects which had a chaotic and unproductive development, and did not impress Nintendo producer Shigeru Miyamoto, but he suggested they create a new game in the Metroid series. Eventually the four games in development were cancelled so Retro could focus only on Metroid Prime, which was released for the GameCube in 2002, the same year Nintendo acquired the studio completely by purchasing the majority of Spangenberg's holding stock. Retro Studios is now one of the most renowned Nintendo first-party developers thanks to the development of the Metroid Prime series and for reviving the Donkey Kong Country series. Affiliate companies
Former divisions
References1. ^{{cite web | url=http://www.n-sider.com/contentview.php?contentid=34| title= Nintendo History Lesson | publisher=N-Sider | date=2003-09-12 | accessdate=2003-09-12}} {{Nintendo Company}}{{Nintendo developers}}2. ^{{cite web | url=https://www.nintendo.com/corp/| title= Nintendo Corporate Information | publisher=Nintendo | date=2010-01-15 | accessdate=2010-01-12}} 3. ^{{cite web |url=http://www.gamespot.com/news/6204485.html |title=Nintendo opening new $141M R&D facility |work=GameSpot |publisher=CBS Interactive |date=10 February 2009 |accessdate=22 August 2010}} 4. ^{{cite web |url=http://www.redmond.gov/insidecityhall/finance/cafr/pdfs09/IntroductorySection.pdf |title=Introductory Section |work=2009 Comprehensive Annual Financial Report |publisher=City of Redmond |date=15 June 2010 |accessdate=22 August 2010 }}{{dead link|date=December 2017 |bot=InternetArchiveBot |fix-attempted=yes }} 5. ^{{cite web | url=http://www.n-sider.com/contentview.php?contentid=325&page=5| title= HAL Laboratory: Company Profile | publisher=N-Sider | date=2005-10-05 | accessdate=2010-02-10}} 6. ^{{cite web |url=http://nintendoeverything.com/intelligent-systems-now-has-its-own-building/ |title=Intelligent Systems now has its own building |publisher=Nintendo Everything |date=2014-06-29}} 7. ^{{cite web |url=http://andriasang.com/comwpw/nintendo_new_rd_facility/ |title=Nintendo Invests 16.5 Billion Yen in New R&D Facility |publisher=Andriasang |date=2011-07-01}} 8. ^{{cite web |url=http://mynintendonews.com/2014/06/22/nintendos-new-development-building-is-now-open/ |title=NINTENDO’S NEW DEVELOPMENT BUILDING IS NOW OPEN |publisher=My Nintendo News |date=2014-06-29}} 9. ^1 2 3 {{cite web|last1=Rad|first1=Chloi|last2=Otero|first2=Jose|title=Nintendo Reveals Restructuring Plans|url=http://www.ign.com/articles/2015/09/14/nintendo-reveals-restructuring-plans|publisher=IGN|accessdate=15 September 2015}} 10. ^1 2 {{cite web | url=http://iwataasks.nintendo.com/interviews/#/wiiu/internet-browser/0/2 | title=Iwata Asks | publisher=Nintendo | accessdate=November 9, 2012}} 11. ^{{cite web|url=https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-NERD/NERD/1-Introduction/1-Introduction-759158.html|title=Iwata Asks – 1. Introduction – Iwata Asks: NERD – Nintendo|work=nintendo.co.uk}} 12. ^{{cite web|url=http://iwataasks.nintendo.com/interviews/#/wiiu/miiverse/0/0|title=Iwata Asks : Wii U: Miiverse: The Producers : "Empathy Network"|work=nintendo.com}} 13. ^https://1-up-studio.jp/works/index.html 14. ^1 {{cite web |url=http://games.ign.com/objects/027/027688.html |title=IGN: Monolith Software (JP) |publisher=Games.ign.com |date=2011-04-29 |accessdate=2011-05-25 |deadurl=yes |archiveurl=https://web.archive.org/web/20110629143619/http://games.ign.com/objects/027/027688.html |archivedate=2011-06-29 |df= }} 15. ^https://en.wikipedia.org/wiki/Monolith_Soft 16. ^{{cite web | author=Ishaan | date=2013-02-01 | title=Nintendo Subsidiary, Brownie Brown, Changes Name To 1-Up Studio | url=http://www.siliconera.com/2013/02/01/nintendo-subsidiary-brownie-brown-changes-name-to-1-up-studio/ | publisher=Siliconera | accessdate=2013-02-01}} 17. ^{{cite web | date=April 18, 2006 | title=Nd Cube flatline | url=http://www.n-sider.com/contentview.php?contentid=339 | work=N-Sider.com | accessdate=2008-08-28}} 18. ^{{cite web | date=August 22, 2000 | title=Nd Cube flatline | url=http://cube.ign.com/articles/080/080452p1.html | work=IGN.com | accessdate=2013-07-13}} 19. ^{{cite web |url=http://us.wii.com/iwata_asks/nsmb/vol2_page1.jsp |title=Iwata Asks: New Super Mario Bros. Wii Volume 2 |publisher=Nintendo of America, Inc. |date=13 November 2009 |accessdate=22 August 2010}} 20. ^{{cite web |url=http://andriasang.com/con1vs/project_sora_closed/ |title=Project Sora is No More |accessdate=10 July 2012}} 21. ^Famitsu Online. Game Boy Micro Development Interview 22. ^{{cite web |url=http://us.wii.com/iwata_asks/punchout/vol1_page2.jsp |title=Investigating a Glove Interface |work=Iwata Asks: Punch-Out!! |publisher=Nintendo of America, Inc. |date=13 September 2009 |accessdate=22 August 2010}} 23. ^1 {{cite web |url=http://www.ign.com/articles/2013/01/16/report-nintendo-to-restructure-hardware-divisions |title=Report: Nintendo to Restructure Hardware Divisions |publisher=IGN | date=2013-01-15}} 24. ^1 {{cite web |url=http://www.ign.com/articles/2013/02/01/nintendo-confirms-hardware-development-reorganization |title=Nintendo Confirms Hardware Development Reorganization |publisher=IGN |date=2013-02-01}} 25. ^NOM Magazine. Iwata Asks: Personal Trainer: Walking 2 : Nintendo divisions and subsidiaries|Nintendo-related lists |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
随便看 |
|
开放百科全书收录14589846条英语、德语、日语等多语种百科知识,基本涵盖了大多数领域的百科知识,是一部内容自由、开放的电子版国际百科全书。