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词条 Lusory attitude
释义

  1. See also

  2. References

The lusory attitude is the psychological attitude required of a player entering into the play of a game.[1] To adopt a lusory attitude is to accept the arbitrary rules of a game in order to facilitate the resulting experience of play.[2]

The term was coined by Bernard Suits in the book The Grasshopper: Games, Life and Utopia,[1] first published in 1978, in which Suits defines the playing of a game as "the voluntary attempt to overcome unnecessary obstacles".[2] He also offers a fuller definition:

"To play a game is to attempt to achieve a specific state of affairs [prelusory goal], using only means permitted by rules [lusory means], where the rules prohibit use of more efficient in favour of less efficient means [constitutive rules], and where the rules are accepted just because they make possible such activity [lusory attitude]."[2]

See also

  • Magic Circle (virtual worlds)

References

1. ^{{citation | title=Rules of Play: Game Design Fundamentals | isbn=0-262-24045-9 | last=Salen | first=Katie | authorlink=Katie Salen | last2=Zimmerman | first2=Eric | authorlink2=Eric Zimmerman | pages=97–99 | year=2003 | publisher=MIT Press }}
2. ^{{Citation | title=The Grasshopper: Games, Life and Utopia | year=2005 | last=Suits | first=Bernard | isbn=1-55111-772-X | publisher=Broadview Press | pages=54–55 }}

1 : Game design

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