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词条 Micronet co., Ltd.
释义

  1. History

  2. Subsidiaries

  3. Games

     Published 

  4. External links

{{Infobox company
| name = Micronet co., Ltd.
マイクロネット
| logo =
| slogan =
| type = Public
| foundation = October, 1982
| location = Hokkaido, Sapporo, Hokkaido, Japan

(U.S. operations in San Francisco, California)

Makati City, Philippines
| industry = Video game industry
Software industry
| revenue =
| operating_income =
| net_income =
| key_people = Akihiko Murakami, President
| products =
| homepage = Micronet
}}

Micronet co. Ltd. is a software development company with its head office set in Hokkaido Sapporo, Japan. Previously specializing in 2D and 3D video games, the company has since focused on graphical website production as well as founding the 3D CG Soft System, 3D Atelier.

History

First established on October 1982, opening at sixty-four million yen, the company first got involved in the PC gaming industry developing a variety of games including Platformers, Wrestling, Board and Mahjong games for the MSX and FM7.

They made their first start to making games for home consoles as well as establishing American game distributions with the Sega Mega Drive/Genesis from 1989 to 1992. Micronet developed games for Sega consoles as well as one or two Arcade, Super Famicom and PlayStation games (mostly for Japan). Some of their games were notable for being hybrid games, a combination of two different game genres such as Helicoid and Heavy Nova.

However, after the discontinuation of the Dreamcast, Micronet stopped game development and focused entirely on 3D graphic development instead. Their current focus is on developing 3D software, namely the computer design tool 3D Atelier.

Subsidiaries

Micronet has established two subsidiaries outside Japan. The first is Micronet Software Manila, established in April 1992 in Makati City, Philippines. Much like the main company, Micronet Software Manila focused on game software development, but moved on to the development of computer multimedia and IT contents. 3 of the 5 pioneer members to start the Manila office as game programmers utilizing Motorola 68000 assembly language were Antonio Quing Perez, Ma. Renee Pangan, and Bong Encarnacion.

The second subsidiary is Bignet USA Inc, San Francisco, California, July 1990. Bignet acted as Micronet’s US distributor of video games from 1991 to 1993.

Games

  • Helicoid (1985)
  • Robo Wrestle 2001-Toshi (sometimes Robo Wres 2001) (1987)
  • Gaban (1988)
  • Mahjong Gibai Special (1988)
  • Gokudou Jintori (1989)
  • Outlaw Suikoden (1989)
  • Tanba (1989)
  • Curse (1989)
  • Mahjong Jidai Special Part II (1990)
  • Junction (1990)
  • Warrior of Rome (1991)
  • Heavy Nova (1991)
  • Warrior of Rome II (1992)
  • Black Hole Assault (1992)
  • The Third World War (1993)
  • A/X-101 (1994)
  • Revengers of Vengeance/Battle Fantasy (1994)
  • Deadalus/Robotica: The Cybernetic Revolution (1995)
  • Ishmalia War (1995)
  • Heir of Zendor (JP: Gotha II: Tenkuu no Kishi) (1996)
  • EOS: Edge of Skyhigh (1997)
  • Gotha World (1997)
  • Virtual Mahjong (1998)
  • Virtual Mahjong II (1998)
  • Marionette Handler (2000)
  • Marionette Handler 2 (2000)

Published

  • Flicky (1986)
  • Raiden Trad (1993)
  • Riddick Bowe Boxing (1993)

External links

  • Official website
  • Complete List of Games
{{DEFAULTSORT:Micronet Co., Ltd.}}マイクロネット (ゲーム会社)

6 : Amusement companies of Japan|Companies established in 1982|Video game companies of Japan|Video game development companies|Video game publishers|1982 establishments in Japan

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