词条 | Motion interpolation |
释义 |
Motion interpolation or motion-compensated frame interpolation (MCFI) is a form of video processing in which intermediate animation frames are generated between existing ones by means of interpolation, in an attempt to make animation more fluid and to compensate for display motion blur. Hardware applicationsDisplaysMotion interpolation is a common, optional feature of various modern display devices such as HDTVs and video players, aimed at increasing perceived framerate or alleviating display motion blur, a common problem on LCD flat-panel displays. Difference from display framerateA display's framerate is not always equivalent to that of the content being displayed. In other words, a display capable of or operating at a high framerate does not necessarily mean that it can or must perform motion interpolation (most TVs ship with any such feature enabled by default). For example, a TV running at 120 Hz and displaying 24 FPS content will simply display each content frame for five of the 120 display frames per second. This has no effect on the picture other than eliminating the need for 2 pulldown and thus film judder as a matter of course (since 120 is evenly divisible by 24). Eliminating judder results in motion that is less "jumpy" and which matches that of a theater projector. Motion interpolation can be used to reduce judder, but it is not required in order to do so.[1] Relationship to advertised display framerateThe advertised framerate of a specific display may refer to either the maximum number of content frames which may be displayed per second, or the number of times the display is refreshed in some way, irrespective of content. In the latter case, the actual presence or strength of any motion interpolation option may vary. In addition, the ability of a display to show content at a specific framerate does not mean that display is capable of accepting content running at that rate; most consumer displays above 60 Hz do not accept a higher frequency signal, but rather use the extra frame capability to eliminate judder, reduce ghosting, or create interpolated frames. As an example, a TV may be advertised as "240 Hz", which would mean one of two things:
HDTV implementations{{update section|date=October 2014}}The commercial name given to HDTV motion interpolation technology varies across manufacturers, as does its implementation.
Software applications{{expand section|date=May 2012}}Video playback softwareMotion interpolation features are included with several video player applications.
Video editing softwareSome video editing software and plugins offer motion interpolation effects to enhance digitally-slowed video. FFmpeg is a free software non-interactive tool with such functionality. Adobe After Effects has this in a feature called "Pixel Motion". The effects plugin "Twixtor" is available for most major video editing suites, and offers similar functionality. Virtual realityOn October 6, 2016, Oculus VR announced that it would enable the use of motion interpolation on the Oculus Rift virtual reality headset, allowing it to be used on computers whose specifications are not high enough to render to the headset at 90 frames per second.[18][19] Side effectsVisual artifacts{{Main|Visual artifact}}Motion interpolation on certain brands of TVs is sometimes accompanied by visual anomalies in the picture, described by CNET's David Carnoy as a "little tear or glitch" in the picture, appearing for a fraction of a second. He adds that the effect is most noticeable when the technology suddenly kicks in during a fast camera pan.[1] Television and display manufacturers refer to this phenomenon as a type of digital artifact. Due to the improvement of associated technology over time, such artifacts appear less frequently with modern consumer TVs, though they have yet to be eliminated entirely "the artifacts happens more often when the gap between frames are bigger". Soap opera effectAs a byproduct of the perceived increase in framerate, motion interpolation may introduce a "video" (versus "film") look. This look is commonly referred to as the "soap opera effect" (SOE), in reference to the distinctive appearance of most broadcast television soap operas or pre 2000s multicam sitcoms, which were typically shot using less expensive 60i video rather than film.[20] Many complain that the soap opera effect ruins the theatrical look of cinematic works, by making it appear as if the viewer is either on set or watching a behind the scenes featurette.[21] For this reason, almost all manufacturers have built in an option to turn the feature off or lower the effect strength. Others appreciate motion interpolation as it reduces motion blur produced by camera pans and shaky cameras and thus yields better clarity of such images. It may also be used to increase the apparent framerate of video game software for a more realistic feel, though the addition of input lag may be an undesired side effect.[22] This "video look" is created deliberately by the VidFIRE technique to restore archive television programs that only survive as film telerecordings.[23] The main differences between an artificially and naturally high framerate (via interpolation versus in-camera), are that the latter is not subject to any of the aforementioned artifacts, contains more accurate (or "true to life") image data, and requires more storage space and bandwidth since frames are not produced in realtime. See also
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Professionelle Domain Dienstleistungen und Beratung |website=Motionflow.eu |date= |accessdate=2016-11-30}} 11. ^{{cite web |url=http://store.vizio.com/discover/inside/ |title=Archived copy |accessdate=2012-12-20 |deadurl=yes |archiveurl=https://web.archive.org/web/20121231002907/http://store.vizio.com/discover/inside/ |archivedate=December 31, 2012 |df=mdy }} 12. ^{{cite web|url=http://www.corel.com/servlet/Satellite/us/en/Product/1166553865668 |title=Black Friday Deals & Savings on Top Corel Products |website=Corel.com |date= |accessdate=2016-11-30}} 13. ^{{cite web|url=http://www.cyberlink.com/stat/technology/enu/true-theater-solution.jsp|title=Video Enhancement – TrueTheater Technology|accessdate=2009-08-24|work=CyberLink}} 14. ^{{cite web|url=http://mirillis.com/en/products/picture2.html |title=Picture2 |website=Mirillis.com |date=2010-07-01 |accessdate=2016-11-30}} 15. ^{{cite web|url=http://www.dmitriRender.ru/ |title=Home |website=DmitriRender.ru |date= |accessdate=2016-11-30}} 16. ^{{cite web|url=http://bluesky23.yukishigure.com/en/BlueskyFRC.html |title=Bluesky Frame Rate Converter |website=Bluesky23.yukishigure.com |date= |accessdate=2016-11-30}} 17. ^{{cite web|url=https://www.svp-team.com/w/index.php?title=Main_Page |title=SVP - 60 fps / 120 fps HFR motion interpolation for Windows, macOS in mpv, VLC, Plex |website=SVP-team.com |date= |accessdate=2018-02-06}} 18. ^{{cite web|title=Oculus lowers minimum Rift specs using "asynchronous spacewarp" tech|url=https://arstechnica.com/gaming/2016/10/oculus-lowers-minimum-rift-specs-using-asynchronous-spacewarp-tech/|website=Ars Technica|accessdate=6 October 2016}} 19. ^{{cite web|title=Oculus Rift has a new minimum spec, $499 entry-level PC|url=http://www.polygon.com/virtual-reality/2016/10/6/13189600/oculus-rift-minimum-spec|website=Polygon|accessdate=6 October 2016}} 20. ^{{cite web |url=http://www.crunchgear.com/2009/08/12/help-key-why-hd-video-looks-weird |title=Help Key: Why 120 Hz looks "weird" |accessdate=2009-11-13 |last=Biggs |first=John |date=August 12, 2009|publisher=crunchgear.com}} 21. ^{{cite web |url=http://ces.cnet.com/8301-13855_1-9845306-67.html |title=Vizio adds 120 Hz LCDs to its lineup |accessdate=2008-02-01 |last=Moskovciak |first=Matthew |date=January 8, 2008 |publisher=CNET.com}} 22. ^{{cite web |url=http://whatis.techtarget.com/definition/soap-opera-effect.html |title=What is the Soap Opera Effect? |accessdate=2011-04-20 |publisher=Techtarget.com}} 23. ^{{cite web |url=http://www.purpleville.pwp.blueyonder.co.uk/rtwebsite/vidfire.htm |title=VIDFIRE – The Doctor Who Restoration Team |accessdate=2011-05-19 |publisher=restoration-team.co.uk/ |deadurl=yes |archiveurl=https://web.archive.org/web/20110517121208/http://www.purpleville.pwp.blueyonder.co.uk/rtwebsite/vidfire.htm |archivedate=May 17, 2011 |df=mdy-all }} External links
2 : Display technology|Video processing |
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