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词条 Mysterious Journey II
释义

  1. Story

  2. Reception

  3. References

{{Refimprove|date=July 2009}}{{Infobox video game
|title= Mysterious Journey II: Chameleon (Schizm II: Chameleon)
|image=Mysterious Journey II cover.png
|image_size=250px
|developer= Detalion
|publisher= The Adventure Company[1]
|series= Schizm
|designer=
|writer= Terry Dowling
|engine= Lithtech Jupiter
(heavily modified)
|released={{vgrelease|NA|November 25, 2003|EU|March 12, 2003}}
|genre=Adventure
|modes=Single player
|platforms=Microsoft Windows
}}

Mysterious Journey II, also known as Schizm II: Chameleon, is an adventure game developed by Detalion, published by The Adventure Company, powered by Lithtech: Jupiter, and the sequel to Mysterious Journey. Like the earlier game, the plotline was authored by acclaimed Australian science fiction writer Terry Dowling.[2] While Schizm utilized 360 degree panoramas, Mysterious Journey II uses a first-person shooter interface.

Story

The game begins on a derelict space station. Sen Geder, whom the player controls, awakens from a cryogenic stasis pod, and is interrogated by a pre-recorded holo-message of a mysterious man named Tensa, 214 years after Sen was placed in stasis. Tensa explains that there is no escape, as all non-essential machinery is destroyed, every door and bulkhead is sealed, and the station will fall from its decaying orbit in 16 days. The hologram device is accidentally blown up by a sentient machine named Talen. From there on, Talen helps Sen fly a shuttle down to the planet, where the people below have formed two tribes: The technological Transai, and nature-loving Ansala. From there Sen must solve a myriad of complex puzzles to uncover the truth behind his crime and find out what really happened on Saarpedon.

Reception

{{Video game reviews
| CGM = {{rating|3.5|5}}[3]
| PCGUS = 36%[4]
| CGW = {{rating|2.5|5}}[5]
}}

In June 2004, Christian Streil of DreamCatcher Interactive's European branch said that "Schizm II has definitely met our expectations" commercially, and that it reassured the company that real-time 3D graphics were "the right track".[6]

{{-}}

References

1. ^{{cite web| url = http://www.mobygames.com/game/mysterious-journey-ii-chameleon| title = Mysterious Journey II: Chameleon (Windows)| publisher = MobyGames| accessdate = 6 August 2017}}
2. ^{{cite web| url = http://mysteriousjourney2.info/game.php| title = Game Features| publisher = Dreamcatcher Interactive|archive-url = https://web.archive.org/web/20150321101317/http://mysteriousjourney2.info/game.php|archive-date=March 21, 2015|dead-url=yes| accessdate = 6 August 2017}}
3. ^{{cite journal | author=Carter, Steven W. | title=Opinion; Mysterious Journey II: Chameleon | date=March 2004 | journal=Computer Games Magazine | page=76 | issue=160 }}
4. ^{{cite web | archiveurl=https://web.archive.org/web/20060315142008/http://www.pcgamer.com/archives/2005/07/mysterious_jour.html | url=http://www.pcgamer.com/archives/2005/07/mysterious_jour.html | title=Reviews; Mysterious Journey II | archivedate=March 15, 2006 | author=Saltzman, Marc | work=PC Gamer US | deadurl=yes }}
5. ^{{cite journal | author=Jackson, Jonah | title=Reviews; Mysterious Journey II | journal=Computer Gaming World | issue=236 | page=81 | date=March 2004 }}
6. ^{{cite web | archiveurl=https://web.archive.org/web/20150401201911/http://www.adventure-treff.de/artikel/interviews.php?id=23| url=http://www.adventure-treff.de/artikel/interviews.php?id=23 | title=Interviews; Christian Streil | date=June 10, 2004 | author=Schneider, Jan | archivedate=April 1, 2015 | work=Adventure-Treff | deadurl=yes }}
{{Detalion}}{{DEFAULTSORT:Mysterious Journey Ii}}

6 : Adventure games|2003 video games|Windows games|Windows-only games|Video games developed in Poland|The Adventure Company games

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