词条 | Mystery Date (game) |
释义 |
| name = Mystery Date | image =MysteryDateGamebox.JPG | caption = Mystery Date box cover, 1965 | years = 1965, 1970, 1999, 2005 | genre = Board game Dice game Card game | players = 2–4 | ages =6–14 | setup_time = | playing_time = 20 minutes | random_chance = dice | skills = probability }} Mystery Date is a board game from the Milton Bradley Company released in 1965, conceived by Marvin Glass and created by Henry Stan. Marketed to girls 6 to 14 years of age, it has been reissued in 1970, 1999, and 2005. It is popularly referenced as an icon and a trope in TV and film. GameplayMystery Date can be played with 2, 3, or 4 players. The object of the game is to acquire a desirable date, while avoiding the "dud".[1][2] The player must assemble an outfit by acquiring three matching color-coded cards, which then must match the outfit of the date at the "mystery door". The date is revealed by spinning the door handle and opening the plastic door on the game board. The five possible dates are the "formal dance" date, the "bowling" date, the "beach" date, the "skiing" date, and the "dud".[3]The date to be avoided is the poorly dressed "dud". He is wearing slovenly attire, his hair is tousled, and his face sports a beard shadow. In the 1970s game, a "picnic" date replaces the "bowling" date. If the player's outfit does not match the date behind the door, the door is closed and play continues.[3] ReceptionThe book Timeless Toys described Mystery Date as if it was the result of crossing "Barbie in all her high-fashion glory with 1965's biggest game show, Let's Make a Deal". Calling it an example of "simple, yet ingenious" quality typically associated with Marvin Glass, it is now considered "one of the most sought-after games from the '60s".[3] Having played it as a child, Michelle Slatalla of The New York Times in the 2000s retrospectively called the game's premise "politically incorrect".[1][2] References1. ^1 {{cite news | newspaper=The New York Times | title=Online Shopper: Out for V-I-C-T-O-R-Y, but Missing Tiles | first=Michelle | last=Slatalla | url=https://www.nytimes.com/2004/09/09/technology/circuits/out-for-victory-but-missing-tiles.html?_r=0 | date=September 9, 2004 | accessdate=February 7, 2016}} {{refbegin}}2. ^1 {{cite news | newspaper=The New York Times | title=Online Shopper: Ouija Boards To Motherboards In Online Bazaar | first=Michelle | last=Slatalla | page=G4 | url=https://www.nytimes.com/2000/11/16/technology/online-shopper-ouija-boards-to-motherboards-in-online-bazaar.html?pagewanted=all | date=November 16, 2000 | accessdate=February 7, 2016}} 3. ^1 2 {{cite book | title=Timeless Toys: Classic Toys and the Playmakers Who Created Them | first=Tim | last=Walsh | publisher=Andrews McMeel | location=Kansas City, MO | date=2005 | isbn=9780740755712 | oclc=60590126 | pages=166–167 }}
External links
4 : Board games introduced in 1965|Milton Bradley Company games|Children's board games|Multiplayer games |
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