词条 | Nintendo System Development | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
释义 |
| name = Nintendo System Development Division | logo = File:Nintendo SDD logo.png | image = | image_caption = The exterior of the Nintendo Development Center in Kyoto, Japan. It houses the Nintendo SDD, EAD, SPD and IRD R&D divisions. | native_name = 任天堂企画開発本部 | native_name_lang = jp | romanized_name = Nintendō Shisutemu Kaihatsu Honbu | former_name = {{Unbulleted list|Nintendo Network Business & Development|Nintendo Network Service Development|Nintendo Special Planning & Development}} | type = Division | foundation = {{start date and age|1997}} (as Nintendo Special Planning & Development) | location = Kyoto, Japan | defunct = {{End date|2015|09|16}} | successor = Nintendo PTD | key_people = Masaru Shimomura (General Manager) | industry = Video games | products = Nintendo Network services Various video game titles and peripherals | num_employees = ≈30[1] | parent = Nintendo | divisions = Network Development & Operations Environment Development }}{{Nihongo foot|Nintendo System Development Division|任天堂企画開発本部|Nintendō Shisutemu Kaihatsu Honbu|lead=yes|group=lower-alpha}}, commonly abbreviated as Nintendo SDD, was formerly known as Nintendo Network Business & Development (or NBD), Nintendo Network Service Development (or NSD), and Nintendo Special Planning & Development (or SPD), was located in the Nintendo Research Institute in Kyoto, Japan, until it moved to the Nintendo Development Center, also in Kyoto. The division consisted of a single development team that focused on software and peripheral development. SDD was composed of two development departments with different duties: the Network Development & Operations Department, which handled Nintendo Network service programming, in cooperation with Nintendo Network Service Database, and the Environment Development Department, which developed Software Development Kits (SDKs), among other technologies.[2] On September 16, 2015, SDD merged with Nintendo Integrated Research & Development (IRD), becoming the Nintendo Platform Technology Development.[3][4] HistoryThe Nintendo Special Planning & Development team originated from former Nintendo R&D2 staff, and was mainly responsible for ports and in-house development for low profile hardware, such as the Pokémon Mini and the Super Famicom Satellaview service. Most of the software developed by this group has remained domestic having hardly ever seen release outside Japan. The original general manager, Satoshi Yamato, produced all of the software which included in-house software for the Game Boy Advance, and the e-Reader.[5] The group also created mechanical devices and peripherals like the Pokéwalker and Pokémotion. The last general manager, Masaru Shimomura described the Mechanical Design Group as a small creative unit that has a hardware and a software team working jointly together to create innovative products.[6] In 2008, Nintendo SPD was renamed to Nintendo Network Service Development. In 2011, the Nintendo NSD development team was consolidated into a division and was renamed to Nintendo Network Business & Development, appointing Masaru Shimomura as manager. Following the change, the Nintendo Network Business department was created. The department contained two different groups: the former Mechanical Design Group, which was responsible for developing software titles and peripherals, as well the new Network Planning Group, which was responsible for developing Nintendo Network services. In 2013, the division renamed to Nintendo System Development Division. Nintendo consolidated the Network Planning Group into a department named Network Development & Operations Department which was responsible for handling Nintendo Network service programming in cooperation with Nintendo Network Service Database, and created the Environment Development Department', which developed Software Development Kits (SDKs), among experimental technologies. With the change, the Mechanical Design Group was dissolved. On September 16, 2015, SDD merged with Nintendo Integrated Research & Development (IRD), becoming the Nintendo Platform Technology Development.[3][4] Network Operations & Development DepartmentDepartment Manager: Kiyoshi Mizuki The Network Operations & Development Department was responsible for developing Nintendo Network services, in cooperation with the Nintendo Network Service Database. The department had two subgroups: the Network Software Development Group and the Application Group.
1. ^{{cite web|script-title=ja:任天堂の新開発棟が始動 ゲーム機、ソフト生む拠点|url=http://www.kyoto-np.co.jp/top/article/20140618000032|website=Kyoto NP|publisher=Kyoto NP|accessdate=22 June 2014|language=Japanese}} 2. ^{{Cite web|url=https://www.gamebusiness.jp/article/2015/02/20/10584.html|title=任天堂、現状の開発組織体制は4本部+QOL事業開発本部…大企業病にならない本部同士の連携が重要|website=GameBusiness.jp|language=ja|access-date=2019-01-15}} 3. ^1 {{cite web|last1=Kohler|first1=Chris|title=Nintendo Consolidates Its Game Development Teams|url=https://www.wired.com/2015/09/nintendo-ead-spd-merge/|publisher=Wired|accessdate=15 September 2015}} 4. ^1 {{cite web|last1=Rad|first1=Chloi|last2=Otero|first2=Jose|title=Nintendo Reveals Restructuring Plans|url=http://www.ign.com/articles/2015/09/14/nintendo-reveals-restructuring-plans|publisher=IGN|accessdate=15 September 2015}} 5. ^N-Sider.com. Satoshi Yamato Profile 6. ^NOM Magazine. Iwata Asks: Personal Trainer: Walking 7. ^Nintendo. Iwata Asks: Nintendo 3DS: Nintendo eShop 8. ^Nintendo. Iwata Asks: Nintendo 3DS: Swapnote 9. ^Nintendo. Iwata Asks: Wii U: Miiverse 10. ^Nintendo. Iwata Asks: Nintendo 3DS: StreetPass Relay Points 11. ^N-Sider.com. N-Sider Database Environment Development DepartmentThe Environment Development Department was responsible for developing online communication infrastructures and middleware tools.
Mechanical Design GroupManager/Producer:The Mechanical Design Group was responsible for developing software titles and peripherals for Nintendo video game consoles, until it was dissolved in 2013.
Notes{{Notelist}}References{{Reflist}}{{Portal bar|Nintendo|Video games}}{{Nintendo developers}}{{DEFAULTSORT:Nintendo Network Business and Development}} 10 : Defunct video game companies|Nintendo divisions and subsidiaries|Video game companies of Japan|Video game development companies|First-party video game developers|Companies based in Kyoto Prefecture|Video game companies established in 1997|1997 establishments in Japan|2015 disestablishments in Japan|Video game companies disestablished in 2015 |
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