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词条 OpenPipeline
释义

  1. Development

  2. Contributors

  3. References

  4. External links

{{Orphan|date=March 2018}}{{More citations needed|date=September 2009}}{{Infobox software
| name = openPipeline
| logo = ProducedWithOpenPipeline.jpg
| screenshot = OpenPipeline uiCapture.jpg
| caption = openPipeline's main interface
| developer = Pratt Institute Digital Arts Lab
| latest preview version = 0.9.2
| latest preview date = {{Start date and age|2010|08|05}}
| released = {{Start date and age|2006|12|28}}
| platform = Autodesk Maya
| license = BSD License
| programming language = MEL
| genre = Graphics pipeline
| website = {{URL|http://openpipeline.cc/}}
}}

openPipeline is an open-source plug-in for Autodesk Maya that is designed to assist in a Production Pipeline structure and Computer animation.

Development

Created in Maya Embedded Language, openPipeline was initiated at Eyebeam Atelier and further developed at Pratt Institute in the Digital Arts Lab. The initial release date was December 28, 2006.

Contributors

  • Rob O'Neill (Creator)
  • Paris Mavroidis
  • Meng-Han Ho

References

  • Computer Graphics World (2009) "Building the Perfect Production Pipeline"
  • ACM Siggraph Educator's Program (2007) "openPipeline: teaching and implementing animation production pipelines in an academic setting"

External links

  • openPipeline page at CreativeCrash.com
  • openPipeline project page on SourceForge.Net
  • openPipeline at KickstandLabs.com

1 : Graphics software

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