词条 | Picogen |
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|name = picogen |logo = |screenshot = Picogen-sample-skypanel.png |screenshot size = 200px |caption = |collapsible = |developer = Sebastian Mach |released = |latest release version = 0.3 |latest release date = {{Start date and age|2010|07|20}} |frequently updated = |programming language = C++ |operating system = Linux, Windows |platform = Cross-platform Sourcecode |size = |language = |status = |genre = Rendering system, 3d graphics software |license = GPL, Version 3, or newer |website = {{URL|picogen.org}} }}{{Portal|Free and open-source software}} Picogen is a rendering system for the creation and rendering of artificial terrain, based on ray tracing. It is free software. OverviewWhile the primary purpose of picogen is to display realistic 3D terrain, both in terms of terrain formation and image plausibility, it also is a heightmap-creation tool,[1] in which heightmaps are programmed in a syntax reminiscent of Lisp.[2] The shading system is partially programmable.[3] Example features
FrontendsCurrently there is a frontend to picogen, called picogen-wx (based on wxWidgets). It is encapsulated from picogen and thus communicates with it on command-line level. Picogen-wx provides several panels to design the different aspects of a landscape, e.g. the Sun/Sky- or the Terrain-Texture-Panel. Each panel has its own preview window, though each preview window can be reached from any other panel. Landscapes can be loaded and saved through an own, simple XML-based file format, and images of arbitrary size (including antialiasing) can be saved. References1. ^Introduction to mkheightmap 2. ^Height Language Reference 3. ^Shaders in picogen 4. ^A Practical Analytical Model for Daylight, Preetham, et al. External links
6 : Free 3D graphics software|3D rendering software for Linux|Global illumination software|Rendering systems|Free software programmed in C++|Software that uses wxWidgets |
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