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词条 Maelstrom (1992 video game)
释义

  1. Gameplay

  2. Development

  3. Reception

  4. Legacy

  5. See also

  6. References

  7. External links

{{Infobox video game
|title = Maelstrom
|image =
|developer = Ambrosia Software
|publisher = Ambrosia Software
|designer = Andrew Welch
|engine =
|released = {{vgy|1992}}
|genre = Multi-directional shooter
|modes = single player
|platforms = Mac OS, Linux
}}

Maelstrom is a 2D video game developed by Andrew Welch, released as shareware in November 1992 for Macintosh.[1] The game is an enhanced clone of Atari's 1979 Asteroids arcade game with a visual style similar to Atari's 1987 sequel, Blasteroids.[2] Maelstrom was released when there were few action games for the high-resolution color displays of the Macintosh, so it garnered interest (despite the dated concept) and led to the creation of Ambrosia Software.

The game was later released as free and open-source software, resulting in ports for other platforms.

Gameplay

Maelstrom is played as a 2D overview in a section of space. The object of the game is to reach the highest score possible by shooting asteroids with a plasma cannon from a spaceship that the player controls. The ship can move in any direction across the screen and also has a limited amount of shield. The player may also pick up power-ups and encounter unusual objects and enemies throughout the game.

Development

Maelstrom was created using THINK C and uses 18,000 lines of C code with 9,000 lines of inline assembly language. The game was initially released in November 1992 as unlimited shareware for the Macintosh.

Welch gave the source-code to Sam Lantinga, who created a SDL port and released it in 1995. It included some novelties like networked multiplayer.

Reception

In 1993, Maelstrom was chosen "Best New Macintosh Product" by the "Shareware Industry Award for Best Game"[3], as well as receiving other awards.[4]

Legacy

In 1999 Ambrosia Software released Latinga's version 3.0 as Open-source software under the terms of the GNU General Public License (GPL).[4]

In 2010, Andrew Welch and Ian Gilman released the game's contents under the free Creative Commons license Attribution,[5] which makes Maelstrom completely Free and open-source software which can be therefore also included into Linux distributions.

See also

{{Portal|Free and open-source software|Video games}}

References

1. ^answer from the official FAQ on the release date
2. ^{{cite web|url=http://uk.gamespot.com/mac/action/maelstrom/similar.html |title=Maelstrom for Macintosh |publisher=GameSpot |accessdate=22 January 2010}}
3. ^[https://web.archive.org/web/20070602220550/http://www.siavoting.com/pastwinners.php 2000-1992 SIA Winner] on siavoting.com "1993 Winners - Almanac, Maelstrom, [...]" (archived)
4. ^{{cite web|url=http://www.macobserver.com/news/99/december/991208/maelstorm3code.html |title=Into the Maelstrom |accessdate=2011-04-28 |date=1999-12-08 |publisher=The Mac Observer | archiveurl= https://web.archive.org/web/20000524185250/http://www.macobserver.com/news/99/december/991208/maelstorm3code.html| archivedate=24 May 2000 | deadurl= no}}
5. ^Mercurial > Maelstrom / changeset on libsdl.org "Andrew Welch and Ian Gilman allow the artwork and animations to be used under the Creative Commons Attribution 3.0 license" (15 April 2010)

External links

{{Commonscat|Maelstrom (1992 video game)}}
  • Official Page
  • [https://www.libsdl.org/projects/Maelstrom/ Maelstrom 3.0] on libsdl.org
{{Ambrosia Software}}

10 : 1992 video games|Video game clones|Ambrosia Software games|Open-source video games|Multidirectional shooters|Linux games|Mac OS games|Commercial video games with freely available source code|Creative Commons-licensed video games|Video games developed in the United States

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