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词条 Robotron X
释义

  1. Development and release

  2. Gameplay

  3. Reception

  4. Reviews

  5. References

  6. External links

{{Infobox VG
| title = Robotron X
| image = Robotron X Coverart.png
| caption =
| developer = Midway Games
| publisher = Midway Games
GT Interactive
| designer =
| series =
| engine =
| released = PlayStation{{vgrelease|NA|November 30, 1996|PAL|March 1997}}Windows{{vgrelease|NA|1997}}
| genre = Shooter
| modes =
| platforms = PlayStation, Windows
}}

Robotron X is a video game by Midway Games, which was released in November 1996 for the Playstation. It is in essence a 3D version of 2084.

Development and release

Vid Kidz released a sequel to 2084 with 3D graphics titled Robotron X in 1996 for the Sony PlayStation and personal computers. It was ported two years later to the Nintendo 64 as Robotron 64.

Gameplay

In addition to the graphical update, the game includes new audio and multiple camera angles.[1][2]

The gameplay is the same as Robotron 64, except for the framerate. After a lot of robots gets added to the mix, the framerate drops frequently.

Reception

While the game features similar gameplay as the original, it was not as well received,[3][1] though reviews for it ranged from mixed to positive.[4][5][6][7] Authors Andrew Rollings and Ernest Adams considered the moving camera in the 3D environment a negative update. They felt the original format—an overhead perspective of a single screen—presented the player with all the necessary information and relied on the player's skill. The moving camera angle, however, obscured areas of the playing field and could result in the player being shot by an enemy that suddenly appeared.[1] Some critics cited this as the game's one major flaw.[6][7] Vince echoed similar statements, stating that the gameplay suffered from the loss of important aspects from the original.[8] Rollings and Adams, however, attribute the fad of classic video game remakes in the late 1990s in part to Robotron X{{'}}s release,[1] though at the time of that release it was believed this fad was already in place.[4]

Next Generation reviewed the PlayStation version of the game, rating it three stars out of five.[6]

Reviews

  • GameFan #49 (Vol 5, Issue 1) 1997 January

References

1. ^{{cite book |title=Andrew Rollings and Ernest Adams on Game Design |first1=Andrew |last1=Rollings |first2=Ernest |last2=Adams |page=283 |publisher=New Riders |isbn=1-59273-001-9 |year=2003}}
2. ^{{cite web| url = http://www.allgame.com/game.php?id=2268| title = Robotron X - Overview - allgame| first = Brett Alan| last = Weiss| publisher = Allgame| accessdate = 2009-03-17}}
3. ^{{cite journal| journal = GamesTM| title = Robotron: 2084 Behind the Scenes| issue = 36|date=October 2005| author = GamesTM Staff| pages = 146–149}}
4. ^{{cite magazine|title=Review Crew: Robotron X|magazine=Electronic Gaming Monthly |issue=90|publisher=Ziff Davis|date=January 1997|page=66|quote=The first rule of gaming: All things must go 3-D. The second rule: All classics must be revived. Like it or not, that's the trend.}}
5. ^{{cite web|title=Robotron X Review |url=https://www.gamespot.com/reviews/robotron-x-review/1900-2549135/|website=GameSpot |accessdate=28 January 2018|date=December 1, 1996}}
6. ^{{cite magazine |title=Robotron X |magazine=Next Generation|issue=27 |publisher=Imagine Media|date=March 1997|pages=88, 90}}
7. ^{{cite magazine |title=PlayStation ProReview: Robotron X|magazine=GamePro|issue=101 |publisher=IDG|date=February 1997|page=72}}
8. ^{{cite book| title = Handbook of Computer Animation| first = John| last = Vince| publisher = Springer Science+Business Media| pages = 19–20| isbn = 1-85233-564-5| year = 2002}}

External links

  • Review at Tripoint
  • Review at GameSpot

5 : 1996 video games|Multidirectional shooters|PlayStation (console) games|Video games developed in the United States|Windows games

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