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词条 Roger Keating
释义

  1. Early life

  2. Career in game design

  3. List of games

  4. References

  5. External links

{{EngvarB|date=December 2017}}{{Use dmy dates|date=December 2017}}{{Infobox person
| name = Roger Keating
| image = Roger Keating.jpg
| caption =
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| nationality = Australian
| other_names =
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| occupation = Video game designer
}}

Roger Keating is an Australian computer game designer.[1] Along with Ian Trout, Keating co-founded of the video game company Strategic Studies Group,[2][3] which is known for its strategic war and fantasy games with artificial intelligence.[4] Keating and Trout worked together on the majority of SSG titles.

Early life

Keating was born in New Zealand. He moved to Australia in 1978 and worked as a mathematics and physics teacher.[5]

Career in game design

Keating created his first game, Conflict, in 1979. It was published by American software house Strategic Simulations.[5] Keating left his teaching job to program full-time, and published seven games while working with SSI during 1981 and 1982. Keating later worked as a school teacher in New Zealand.[6]

In 1983 Keating, along with Ian Trout formed Strategic Studies Group. Gregor Whiley joined the company in 1986 for the development of BattleFront.{{fact|date=July 2017}} The company created many strategy games over the following 25 years.

After his business partner Ian Trout's death, both Keating and Whiley worked part-time at The Northern Sydney Institute for four years between 2011 and 2014 while developing their games part-time.{{fact|date=July 2017}} They both moved to work for the Academy of Interactive Technology in 2015, where Keating taught programming.{{fact|date=July 2017}}

List of games

  • Computer Conflict (1980)
  • Operation Apocalypse
  • Southern Command[7]
  • Germany 1985 (1983)
  • RDF 1985 (1983)
  • Corridor to Berlin (1984)
  • Carriers at War (1984)[8][9]
  • Norway 1985 (1985)
  • Reach for the Stars[10][11]
  • Europe Ablaze
  • Battlefront[12]
  • Russia: The Great War in the East[13]
  • Halls of Montezuma
  • Rommel: Battles for North Africa
  • Bull Run to Chancellorsville (1988)
  • Decisive Battles of the American Civil War Vol. 2
  • Decisive Battles of the American Civil War Vol. 3
  • Panzer Battles
  • MacArthur's War: Battles for Korea
  • Gold of the Americas
  • Warlords (1990)
  • Warlords II (1993)
  • Warlords II Scenario Builder (1994)
  • Warlords II Deluxe (1995)
  • Warlords III: Reign of Heroes (1997)[4]
  • Warlords III: Darklords Rising (1998)
  • Warlords Battlecry (2000)
  • Warlords Battlecry II (2002)[14]
  • Ardennes Offensive
  • Carriers at War 2
  • Construction Kit
  • Korsun Pocket
  • Battles in Italy
  • Battlefront
  • Battles in Normandy (2004)[7][13]
  • Kharkov[15]

References

1. ^{{cite book|author=Chris Crawford|title=Chris Crawford on Game Design|url=https://books.google.com/books?id=USBbi1Dyw4sC&pg=PA192|year=2003|publisher=New Riders|isbn=978-0-13-146099-7|pages=192–}}
2. ^"The best in war game software". Compute's Getting Started With: Entertainment Software by Wallace Poulter
3. ^"Will Fresno Survive? : Players Save, Destroy World—for Fun". 9 July 1986|PETER BAKER | Los Angeles Times
4. ^{{cite book|author1=Rick Barba|author2=Ted Chapman|title=Warlords III: The Official Strategy Guide|url=https://books.google.com/books?id=FvGyjM_9FqYC|year=1997|publisher=Prima Games|isbn=978-0-7615-1199-1}}
5. ^"Strategies of a Man Down Under". Softline, March 1983.
6. ^{{cite book|author=Peter Watkins|title=High Tech, Low Tech and Education|url=https://books.google.com/books?id=CvrtAAAAMAAJ|year=1986|publisher=Deakin University|isbn=978-0-7300-0402-8}}
7. ^"Game Review: Battles in Normandy". Australian Apple Review, page 40, bybb Gene Stephan.
8. ^{{cite book|author=Peter P. Perla|title=The Art of Wargaming: A Guide for Professionals and Hobbyists|url=https://books.google.com/books?id=C_sjPhgaEzwC&pg=PA184|date=January 1990|publisher=Naval Institute Press|isbn=978-0-87021-050-1|pages=184–}}
9. ^{{cite book|author1=Ben Sawyer|author2=Alex Dunne|author3=Tor Berg|title=Game Developer's Marketplace|url=https://books.google.com/books?id=846ilPyTMvQC|year=1998|publisher=Coriolis Group Books|isbn=978-1-57610-177-3|page=192}}
10. ^{{cite book|author=David Myers|title=The Nature of Computer Games: Play as Semiosis|url=https://books.google.com/books?id=t9ntAAAAMAAJ|date=1 January 2003|publisher=P. Lang|isbn=978-0-8204-6700-9|page=132}}
11. ^{{cite book|author=Neal Roger Tringham|title=Science Fiction Video Games|url=https://books.google.com/books?id=0o5qBAAAQBAJ&pg=PA390|date=10 September 2014|publisher=CRC Press|isbn=978-1-4822-0388-2|pages=390–}}
12. ^{{cite book|title=Software Reviews on File|url=https://books.google.com/books?id=YC4QAQAAMAAJ|year=1987|publisher=Facts on File, Incorporated|page=29}}
13. ^{{cite book|title=Ten Years of Technology and Dedication|url=https://books.google.com/books?id=zHdVAAAAMAAJ|year=1989|publisher=Ziff-Davis Publishing Company|pages=112, 130}}
14. ^"A Louder Battlecry". IGN
15. ^Australian Centre for the Moving Image – http://www.acmi.net.au/global/docs/games_history_australia.pdf {{webarchive |url=https://web.archive.org/web/20140228152127/http://www.acmi.net.au/global/docs/games_history_australia.pdf |date=28 February 2014 }}

External links

  • SSG Website, last updated in 2010
{{Warlords series}}{{DEFAULTSORT:Keating, Roger}}

5 : Year of birth missing (living people)|Living people|Game designers|Australian computer programmers|New Zealand emigrants to Australia

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