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词条 Mark Overmars
释义

  1. Books

  2. References

{{short description|Dutch computer scientist}}{{about|the computer scientist|the football player|Marc Overmars}}{{Infobox scientist
|name = Mark Overmars
|image =
|caption =
|birth_date = {{birth date and age|1958|9|29}}
|birth_place = Zeist, Netherlands
|death_date =
|death_place =
|residence = Utrecht, Netherlands
|citizenship =
|nationality = Dutch
|ethnicity =
|fields = Computational geometry
Robotics
|workplaces = Utrecht University
|alma_mater = Utrecht University
|doctoral_advisor = Jan van Leeuwen
|academic_advisors =
|thesis_title = The Design of Dynamic Data Structures
|thesis_year = 1983
|doctoral_students = Mark de Berg
Marc van Kreveld
|notable_students =
|known_for = Probabilistic Roadmap Method, Game Maker
|influences =
|influenced =
|awards =
|religion =
|signature =
|footnotes =
}}

Markus Hendrik Overmars ({{IPA-nl|ˈmɑrkɵs ˈɦɛndrɪk ˈmɑrk ˈoːvərˌmɑrs}}; born 29 September 1958 in Zeist, Netherlands)[1] is a Dutch computer scientist and teacher of game programming known for his game development application Game Maker. Game Maker lets people create computer games using a drag-and-drop interface. He is the former head of the Center for Geometry, Imaging, and Virtual Environments at Utrecht University, in the Netherlands.[2] This research center concentrates on computational geometry and its application in areas like computer graphics, robotics, geographic information systems, imaging, multimedia, virtual environments, and games.

Overmars received his Ph.D. in 1983 from Utrecht University under the supervision of Jan van Leeuwen,[3] and has since been a member of the faculty of the same university. Overmars has published over 100 journal papers, largely on computational geometry, and is the co-author of several books including a widely used computational geometry text.

Overmars has also worked in robotics. He was the first to develop the probabilistic roadmap method in 1992, which was later independently discovered by Kavraki and Latombe in 1994. Their joint paper, Probabilistic roadmaps for path planning in high-dimensional configuration spaces,[4] is considered one of the most influential studies in motion planning,[5] and has been widely cited (more than 2500 times as of 2014 according to Google Scholar).[6]

In 2011, Overmars and game designer Jochem Schut developed a snake video game called Super Snake HD as a mobile app; it was published by YoYo Games.[7][8][9][10]

Overmars founded and is CTO of Tingly Games in 2012. Tingly focuses on HTML5 games and e-cards / casual games, the latter of which is called "greeting games".[11]

He is also the original author of the XForms toolkit.

Books

  • {{cite book|author=Overmars, M. H.|title=The Design of Dynamic Data Structures|series=Lecture Notes in Computer Science|volume=156|publisher=Springer-Verlag|year=1983|isbn=0-387-12330-X}}[12]
  • {{cite book|author1=de Berg, M. |author2=van Kreveld, M. |author3=Overmars, M. H. |author4=Schwarzkopf, O. |title=Computational Geometry: Algorithms and Applications|publisher=Springer-Verlag|year=1997}} 2nd ed., 2000; 3rd ed., 2008.[13][14]
  • {{cite book|author1=Habgood, J. |author2=Overmars, M. H. |title=The Game Maker's Apprentice: Game Development for Beginners|publisher=APress|year=2006|isbn=1-59059-615-3}}

References

1. ^[https://web.archive.org/web/20111002054918/http://people.cs.uu.nl/markov/curric.pdf Curriculum vitae], archived from the Utrecht University web site on October 2, 2011.
2. ^Former colleagues, GIVE Center, retrieved 2014-01-16.
3. ^{{mathgenealogy|name=Markus (Mark) Hendrik Overmars|id=66080}}.
4. ^{{Cite journal | doi = 10.1109/70.508439 | last1 = Kavraki | first1 = L.E. | author1-link = Lydia Kavraki | last2 = Svestka | first2 = P. | last3 = Latombe | first3 = J.C. | author3-link = Jean-Claude Latombe | last4 = Overmars | first4 = M.H. | year = 1996 | title = Probabilistic roadmaps for path planning in high-dimensional configuration spaces | journal = IEEE Transactions on Robotics and Automation | volume = 12 | issue = 4 | pages = 566–580 | format = }}
5. ^{{citation|title=Sampling-based algorithms for optimal motion planning|first1=Sertac|last1=Karaman|first2=Emilio|last2=Frazzoli|journal=International Journal of Robotics Research|volume=30|year=2011|pages=846–894|issue=7|doi=10.1177/0278364911406761|quote=Arguably, the most influential sampling-based motion planning algorithms to date include probabilistic roadmaps|arxiv=1105.1186}}
6. ^[https://scholar.google.com/scholar?cites=17258006345944552504&as_sdt=2005&sciodt=0,5&hl=en Citations to probabilistic roadmaps], Google Scholar, retrieved 2014-01-17.
7. ^{{cite web | url=https://www.dub.uu.nl/nl/artikel/hoogleraar-maakt-game-voor-iphone-ipad-en-android |title=Hoogleraar maakt game voor iPhone, iPad en Android| accessdate=30 October 2018 |last=Hamel|first1=Ernst-Jan |date=4 July 2011 |quote="Super Snake HD, made with Game Maker, has been out for iPhone, iPod and iPad since mid-June and for Android devices"}}
8. ^{{cite web|url=http://control-online.nl/gamesindustrie/2011/06/17/uit-nu-de-eerste-commerciele-game-van-mark-overmars-super-snake-hd/| title=[Uit Nu!] De eerste commerciële game van Mark Overmars: Super Snake HD| last=Bartelson|first1=Eric| date=17 June 2011 | accessdate=5 November 2018}}
9. ^{{cite web| url=https://scottishgames.net/2011/06/23/out-now-super-snake-hd-from-yoyo-games/ |title=Out Now – Super Snake HD From YoYo Games| date=23 June 2011| author=scottishgames| archiveurl=https://web.archive.org/web/20130827072552/https://scottishgames.net/2011/06/23/out-now-super-snake-hd-from-yoyo-games/ |archivedate=27 August 2013 |deadurl=yes |accessdate=5 November 2018}}
10. ^App stores for Super Snake HD* {{cite web|title=Super Snake HD|url=https://play.google.com/store/apps/details?id=com.yoyogames.droidsupersnakehd|deadurl=yes|author=Google Play Store YoYo Games|archiveurl=https://web.archive.org/web/20140817051816/https://play.google.com/store/apps/details?id=com.yoyogames.droidsupersnakehd|archivedate=17 August 2014|accessdate=15 October 2018}}* {{cite web|title=Super Snake HD|url=https://play.google.com/store/apps/details?id=com.yoyogames.droidsupersnakehd|author=Apple App Store YoYo Games|accessdate=15 October 2018}}* {{cite web|title=Super Snake HD is here!|url=https://www.yoyogames.com/blog/151/super-snake-hd-is-here|author=YoYo Games|date=2011|accessdate=15 October 2018}}
11. ^{{cite web|url=http://gamemakerblog.com/2015/03/06/exclusive-interview-with-the-creator-of-gamemaker/|title=Exclusive Interview With The Creator Of GameMaker -|author=|date=6 March 2015|website=gamemakerblog.com|accessdate=13 November 2018}}
12. ^Review of
The design of dynamic data structures by D. T. Lee (1985), {{MR|0710832}}.
13. ^Review of
Computational Geometry by Hans-Dietrich Hecker (1998), {{MR|1470713}}. For the 2nd and 3rd eds., see {{MR|1763734}} and {{MR|2723879}}.
14. ^{{citation | last = Masum | first = Hassan | date = December 2000 | doi = 10.1145/369836.571192 | issue = 4 | journal = SIGACT News | location = New York, NY, USA | pages = 10–12 | publisher = ACM | title = Review of Computational Geometry: Algorithms and Applications (2nd ed.) by Mark De Berg, Marc Van Kreveld, Mark Overmars, and Otfried Schwarzkopf | volume = 31}}.
{{Authority control}}{{DEFAULTSORT:Overmars, Mark H.}}

9 : 1958 births|Living people|Researchers in geometric algorithms|Dutch computer scientists|Dutch computer programmers|Roboticists|People from Zeist|Utrecht University alumni|Utrecht University faculty

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