词条 | Shock: Social Science Fiction |
释义 |
|title=Shock:Social Science Fiction |image= |caption= |designer= Joshua A.C. Newman |publisher= the glyphpress |date= 2006 |genre= Science Fiction |system= Custom |footnotes= }} Shock:Social Science Fiction is a pen-and-paper indie RPG about the effects of the shock of cultural change on the individuals who make up that culture. The title is a reference to Alvin Toffler's Future Shock, the concept that rapid culture changes leave the members of the culture increasingly challenged by adaptation. It was first published in 2006 and has since been through two point version updates.[1] Notable FeaturesThe game is designed to be used by player to make "what if" science fiction, rather than science-flavored fantasy adventure.[2] The science fiction elements (called "Shocks" in the text) deeply impact the world of the game-created fiction and are inextricable from the story. {{Citation needed|date=April 2010}} Reviewer Jono Xia wrote,
The game originated a system of counterstakes, called "intents" that raises the possibility of every player getting what they asked for, a process with deliberately ironic results.{{Citation needed|date=April 2010}} Editions
Linguistic PeculiaritiesThe game text makes use of the invented gender neutral pronoun zie and the possessive hir to allow the player to experience some of the same culture shock that the characters in the game will live through.[1][2] Furthermore, when the rules refer generically to a Protagonist or Antagonist the text uses *Tagonist as a generic alternative (borrowing the unix-style wildcard character *). MechanicsUnlike most other pen-and-paper role-playing games, Shock: does not require advance preparation by a moderator or game facilitator.[2] The game has no traditional Game Master role: each player creates a Protagonist (that will be her/his character) and gives the player to his/her left a guideline about the kind of Antagonist they will face. That player then fleshes out the Antagonists sheet.[3] Play goes around the table with each Protagonist playing out a scene until the Antagonist places them in a conflict situation. Then the conflict is resolved, the scene ends, and play continues with a new scene with the next player's Protagonist. References1. ^1 2 3 {{cite web | author = Malcolm Craig | url = http://www.rpg.net/reviews/archive/13/13771.phtml | title = REVIEW OF Shock: Social Science Fiction, v1.1 | publisher = RPG.net | date = 2008-05-16 | accessdate = 2010-04-09 }} 2. ^1 2 {{cite web | author = Matthew J. Neagley | url = http://www.gnomestew.com/reviews/shock-social-science-fiction | title = Shock: Social Science Fiction | publisher = Gnome Stew | date = 2009-12-01 | accessdate = 2010-04-09 }} 3. ^1 {{cite web | author = ArtMonkey | url = http://dndorks.com/article/83/Page1.aspx | title = Shock: Social Science Fiction Review | publisher = Dungeons & Dorks | date = 2007-08-08 | accessdate = 2010-04-09 }} External links
3 : Indie role-playing games|Science fiction role-playing games|Role-playing games introduced in 2006 |
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