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词条 Sonic & Sega All-Stars Racing
释义

  1. Gameplay

  2. Development

     Planned characters  Downloadable content 

  3. Reception

  4. Sequel

  5. Notes

  6. References

  7. External links

{{Infobox video game
|title=Sonic & Sega All-Stars Racing
|image= SEGA Racing.jpg
|developer=Sumo Digital
|publisher=Sega
|director=Craig Duncan
|producer=Gwilym Hughe
Sakae Osumi
|artist=Dominic Hood
|designer=Travis Ryan
|released={{collapsible list|title=February 23, 2010|{{vgrelease|NA|February 23, 2010[1][2]|EU|February 26, 2010[1][2]|AUS|March 4, 2010[1][2]}}Microsoft Windows{{vgrelease|EU|February 26, 2010}}{{vgrelease|NA|March 3, 2010|AUS|March 4, 2010}}Arcade{{vgrelease|NA|May 25, 2011[7][8]}}iOS{{vgrelease|NA|June 18, 2011[9]}}{{vgrelease|JP|November 2011}}Mac OS X{{vgrelease|WW|April 4, 2013}}Android{{vgrelease|WW|September 18, 2013}}{{vgrelease|JP|September 25, 2013}}BlackBerry{{vgrelease|WW|December 20, 2013}}}}
|genre=Racing
|modes=Single-player, multiplayer
|composer=A‑Train Entertainment, Allister Brimble, Anthony N. Putson
|platforms=Wii, PlayStation 3, Xbox 360, Nintendo DS, Windows, Mac OS X, Arcade,[11] iOS,[12] Android, BlackBerry, Java ME
|series=Sega Superstars
|arcade system=Sega RingWide
}}{{nihongo foot|Sonic & Sega All-Stars Racing|ソニック{{ruby|&|アンド}}セガオールスターズレーシング|Sonikku ando Sega Ōru-Sutāzu Rēshingu|lead=yes|group=lower-alpha}} is a kart racing video game, part of the Sega Superstars series, produced for Wii, Xbox 360, PlayStation 3, Nintendo DS (February 23, 2010), and Microsoft Windows (March 3, 2010),[1][2] featuring characters from Sega franchises. A mobile version has been developed by Gameloft.[3] The game was released for iOS in June 2011,[4] as a paid download.[5][6] A version for OS X was released by Feral Interactive in April 2013.[1]

The game is also the last in the series to utilize the Sonic's 4Kids Entertainment voice actors (with the exception of Mike Pollock who continues to voice Dr. Eggman). A sequel, Sonic & All-Stars Racing Transformed, was released in 2012.[7][8] The game has sold more than 17{{nbsp}}million units across all platforms.

Gameplay

The game is a mascot kart racing game, similar to other games in its genre like Mario Kart, Konami Krazy Racers and Crash Team Racing. Players can choose to race as one of 20 characters from various Sega franchises such as Sonic the Hedgehog, Crazy Taxi, and Fantasy Zone. Characters race through various race circuits themed on different Sega franchises and collect power-ups to boost their speed or hamper their opponents. The items have a rock-paper-scissors effect, in which certain items can be used to defend against others. Also, on occasions when players get three of one item, they can choose to fire/activate them at the same time. Additional boost can be earned by successfully executing drifts (with longer drifts earning more boost), or performing tricks while in midair. Like Sumo's previous Sega game, Sega Superstars Tennis, each character has a special ability (called an "All-Star Move") unique to them that they may use to their advantage (such as Sonic transforming into Super Sonic and AiAi riding in his monkey ball), which they can obtain if they are running behind in the race. How long each All-Star move lasts depends on the character's current position. Due to network latency issues, All-Star Moves are not featured in online races.[9]

Vehicles are separated into 3 different categories: cars, bikes and hovercrafts. As the terrain on the tracks will vary, vehicles can be either assisted or hindered by the surfaces they drive upon. Cars vary in weight and speed, with some performing better on some terrains than others. Bikes have fast acceleration and can also perform ground tricks for extra boost, but can easily be bullied by heavier vehicles. Hovercrafts are not affected by any terrain and are able to perform multiple tricks after a jump, but they have poorer handling and have low acceleration. All of the vehicles also have their own specific engine sounds.

By playing through the game, players can earn Sega Miles that can be spent in the in-game shop to unlock additional content such as characters, tracks, and songs.[10] The game features a total of 24 tracks based on locations from Sonic Heroes, Banana Blitz, Billy Hatcher and the Giant Egg, Jet Set Radio Future, Samba de Amigo, and The House of the Dead.[11]

There are 4 single player modes; Grand Prix, Single Race, Missions and Time Trials,[12][13][14] while modes for split-screen multiplayer, playable with up to 4 players, include Free Race, Arena, King of the Hill, Collect the Emeralds and Capture the Chao.[15] The game also has customizable multiplayer options for up to 8 players online (4 players on DS version, no online support for PC version).

The soundtrack for the game consists of various old and new tracks from the various Sonic and Sega franchises, though it also features original songs by various artists including Richard Jacques. Each course starts with one track, with more being unlocked as players earn Sega Miles. The Nintendo DS version of the game features MIDI versions of the tracks arranged by Allister Brimble and Anthony Putson of Orchestral Media Developments.[10]

Development

Following the release of Sega Superstars Tennis, Sumo Digital decided to do a racing title, based on their experience with recent Out Run titles. In an early prototype of the game, Sonic raced on foot, Dr. Eggman rode an Eggpod with legs, Tails flew in a biplane, Amy Rose drove a car, and Gilius Thunderhead from Golden Axe rode one of the Chickenleg creatures from the game. This version, however, was reportedly not fun to play, largely due to the varying sizes between the different characters, but also because the drift mechanic wouldn't work with racers who were on foot. It was later revised so that everyone would be in cars, bikes, or modified flyers.[30]

At Summer of Sonic 2009, Steve Lycett, executive producer and Travis Ryan, lead designer of Sonic & Sega All-Stars Racing were present for a Q&A session. A PlayStation 3 demo was also available for attendees to play. It was identical to the Comic-Con demo.[16] On November 25, 2009, a special press event about the game was held in France, where the DS version made its playable debut.[13]

Banjo and Kazooie appear as a playable character exclusive to the Xbox 360 version of the game, based on their appearance in Nuts & Bolts.[17] Sumo collaborated with Banjo-Kazooie development studio Rare for the character’s inclusion, with Rare giving Sumo access to their asset library as well as designing and modeling Banjo and Kazooie’s in-game vehicle.[18] The Xbox 360 version also features playable Avatars, while the Wii version include playable Miis.

Three demos of the game were released: The first, for the Xbox 360, was released on the Xbox Live Marketplace on February 8, 2010.[19] The second, for the Nintendo DS, was released via the Nintendo Channel on February 15, 2010.[20] The third, for the PlayStation 3, was made available on the PlayStation Network Store on February 18, 2010.[21]

Planned characters

ToeJam & Earl were originally planned to be in Sonic & Sega All-Stars Racing as a duo driving their spaceship, but Sega could not come to terms with ToeJam & Earl Productions co-founder Greg Johnson.[22] However, fans have called and mass-emailed Johnson for his characters' return.[23][24] He has responded on the official Sega forums under the pseudonym 'Big Earl' stating "I'll give it another try and see if I can get the homies at Sega to talk again on the phone."[25][26] He later mentioned that the duo will not be appearing in the game, since it is too late in development.[27][28]

In its prototype form, Gilius Thunderhead from Golden Axe was a playable character who rode one of the Chickenleg monsters from the game. In his developer diary, Lycett makes it clear that this does not confirm him as a final character.[29] This is the case with Gilius, as he did not make the cut into the final roster. Lycett has also talked about Vyse from Skies of Arcadia in an interview with Gamereactor.[30] Segata Sanshiro was also considered as a possible character, riding a Sega Saturn, though did not end up in the roster.[31] Early in development, Mario was considered as a Wii-exclusive addition, but Sega decided against it so as not to cause cross-contamination with its Mario and Sonic series.[32]

Lycett has also mentioned there will be various cameo appearances from other Sega characters who didn't make it in the playable roster.[33] Following a successful fan campaign for the character's inclusion, Nights was integrated into the game as the flagman.[34]

Downloadable content

Producer Omar Woodley confirmed in an interview that there would be DLC for the Xbox 360 and PlayStation 3 versions of the game.[32] Lycett has mentioned that the Wii won't receive any DLC due to storage limits.[35] As a pre-order bonus for the Xbox 360 and PlayStation 3 versions in PAL regions, an additional Ryo Hazuki (called Ryo-F) was made available to download in which he would drive his forklift outside his All-Star move as his standard vehicle.[36] This character was later made available for purchase on April 1, 2010.[37]

Exclusive DLC for the Xbox 360 version include a game add-on that unlocks all characters and tracks without using SEGA miles, released March 16, 2010.[38] Avatar content for the game was released on the Xbox Live Marketplace on March 25, 2010.[39] A pack containing Metal Sonic as a playable character and a Death Egg track, with Ristar as a cameo appearance, was officially released on the Xbox Live Marketplace on April 8, 2010, and the PlayStation Store on April 22, 2010.[40]

Reception

{{Video game reviews
| MC = (iOS) 86/100[41]
(Wii) 78/100[42]
(DS) 78/100[43]
(PS3) 77/100[44]
(X360) 75/100[45]
(PC) 65/100[46]
| GRadar = (PS3, Wii, X360) 8/10[64]
(DS) 7/10[65]
| GSpot = (DS, PS3, Wii, X360) 8.0/10[47]
| GT = (All platforms) 8.0/10[67]
| IGN = (DS, PS3, Wii, X360) 8.0/10[68]
}}

The game has received mostly positive scores. IGN gave both the console and DS versions 8.0 each, calling it 'a clone that gets it right.'[48][49] GameSpot also gave it 8.0, praising its responsive controls and excellent track design.[50] Kotaku calls it a competent racer which evokes fond memories, although laments that the tracks and music selection don't delve as deep into Sega lore as the character roster.[51] GameTrailers gave the game 8.0 as well, praising its track design and addictive gameplay.[52] GamesMaster gave the game 83% for the console versions and 70% for the DS version, calling it 'the best kart racer on 360/PS3, but not quite the Mario Kart-beater we hoped for'.[53] Nintendo Power gave the Wii version 8/10 and the DS version 6/10.[54] Official Nintendo Magazine gave both the DS and Wii version 75%. Wiiloveit.com gave the game a 27/30[55] calling it an "excellent kart racer", praising its "natural" drifting mechanics, the varied multiplayer modes, as well as the large amount of "fan service" that exists in the game. The online incorporation was praised, however it was also commented that it could've been stronger had there been additional modes, a stronger setup, and some sort of a ranking system. GamesRadar gave the console versions of the game 8/10, praising its pick-up-and-play fun while criticising its uninspired weapons, whereas the DS version got 7/10.[56][57]

By March 2010, Sonic & Sega All-Stars Racing had sold 1.07 million copies worldwide, on the PS3, Xbox 360, Wii and DS.[58][59] On iOS, the game sold more than 16.7{{nbsp}}million paid downloads in North America and Europe, as of 2013.[60] In total, the game has sold 17.77{{nbsp}}million units across all platforms.

Sequel

At the 2012 Toy Fair in New York City, Sega revealed a new toyline based on the game and confirmed to Kotaku that a sequel was in production, to be revealed later in 2012.[7] The game was later announced as Sonic & All-Stars Racing Transformed, and was released for Wii U, PlayStation 3, PlayStation Vita, and Xbox 360 in 2012, Nintendo 3DS and Microsoft Windows in 2013 and iOS and Android in 2014.[61]

Notes

{{notelist}}

References

1. ^{{cite web|url=http://www.feralinteractive.com/en/news/332/|title=Feral Interactive: Sonic & SEGA All-Stars Racing release announcement}}
2. ^{{cite web|last=Oliver |first=Tristan |url=http://www.tssznews.com/2010/02/10/steam-pc-release-confirmed-for-asr/ |title=Steam PC Release Confirmed for ASR |publisher=TSSZ News |date=February 10, 2010 |accessdate=April 18, 2011}}
3. ^{{cite web|url=http://www.projectnext.eu/index.php?page=Thread&threadD=20207&l=1 |title=Sonic & Sega All-Stars Racing (by Gameloft) - Mobile Game Previews - Project NeXt - Mobile Gaming |publisher=Projectnext.eu |date=February 26, 2010 |accessdate=April 18, 2011}}
4. ^{{cite web|last=Oliver |first=Tristan |url=http://www.tssznews.com/2011/02/28/sonic-sega-all-stars-racing-confirmed-for-ios/ |title=Sonic & Sega All-Stars Racing Confirmed for iOS |publisher=TSSZ News |date=February 28, 2011 |accessdate=April 18, 2011}}
5. ^{{cite news |title='Sonic & Sega All-Stars Racing' Review - A Fabulous Kart Racer |url=https://toucharcade.com/2011/06/23/sonic-sega-all-stars-racing-review-a-fabulous-kart-racer/ |work=TouchArcade |date=June 23, 2011}}
6. ^{{cite news |title=Sonic & SEGA All-Stars Racing on the App Store |url=https://itunes.apple.com/us/app/sonic-sega-all-stars-racing/id429208823 |accessdate=July 22, 2018 |work=App Store}}
7. ^{{cite web|author=2/12/12 11:16am 2/12/12 11:16am |url=http://kotaku.com/5884388/start-your-engines-for-sonic--sega-all+stars-racing-sequel |title=Start Your Engines for a Sonic & Sega All-Stars Racing Sequel |publisher=Kotaku.com |date= |accessdate=2013-10-21}}
8. ^{{cite web|url=http://kotaku.com/5905907/piss-off-your-friends-once-again-in-sonic--all+stars-racing-transformed |title=Piss Off Your Friends Once Again In Sonic & All-Stars Racing Transformed |publisher=Kotaku.com |date= |accessdate=2013-10-21}}
9. ^{{cite web|url=http://www.sonicstadium.org/news/asr-dlc-coming-sooner-rather-than-later-no-all-star-moves-online-explained |title=ASR DLC Coming Sooner Rather Than Later, No All-Star Moves Online Explained |publisher=The Sonic Stadium |date=February 26, 2010 |accessdate=April 18, 2011}}
10. ^{{cite web|url=http://www.originalsoundversion.com/?p=5693 |title=Sonic & SEGA All-Stars Racing Audio Interview: SUMO Digital Spills The Beans |publisher=Original Sound Version |date= |accessdate=April 18, 2011}}
11. ^{{cite web|url=http://www.sega.com/sonicracing/ |title=GAMES :: Sonic & SEGA All-Stars Racing |publisher=SEGA |date= |accessdate=April 18, 2011}}
12. ^{{cite web|url=http://www.computerandvideogames.com/article.php?id=215942 |title=News: Sonic & Sega All-Stars Racing revealed |publisher=ComputerAndVideoGames.com |date=May 28, 2009 |accessdate=April 18, 2011}}
13. ^{{cite web|last=Oliver |first=Tristan |url=http://www.tssznews.com/2009/11/25/inside-sega-frances-asr-powwow/#more-9270 |title=Inside Sega France’s ASR Powwow |publisher=TSSZ News |date= |accessdate=April 18, 2011}}
14. ^{{cite web |url=http://forums.sega.com/showpost.php?p=5465308&postcount=67 |title=Questions for Sumo thread |publisher=Forums.sega.com |date= |accessdate=April 18, 2011 |deadurl=yes |archiveurl=https://web.archive.org/web/20160323140043/http://forums.sega.com/showpost.php?p=5465308&postcount=67 |archivedate=March 23, 2016 |df= }}
15. ^{{cite web|last=Oliver |first=Tristan |url=http://www.tssznews.com/2010/02/11/lycett-asr-interview-on-inside-xbox-new-modes-revealed/ |title=Lycett ASR Interview on Inside XBOX, New Modes Revealed |publisher=TSSZ News |date=February 11, 2010 |accessdate=April 18, 2011}}
16. ^{{cite web|url=http://www.summerofsonic.com/2009/08/sumo-digital-attending-summer-of-sonic-09/ |title=Sumo Digital Attending Summer of Sonic 09 |publisher=Summer of Sonic |accessdate=August 7, 2009}} {{Dead link|date=September 2010|bot=H3llBot}}
17. ^{{cite web|url=http://www.ign.com/articles/2009/12/18/banjo-and-avatars-join-sega-all-stars|title=Banjo and Avatars Join Sega All Stars|first=Erik|last=Brudvig|work=IGN|date=December 18, 2009|accessdate=June 4, 2016}}
18. ^SEGAbits - Interview: Steve Lycett talks Sonic & SEGA All-Stars Racing
19. ^{{cite web |url=http://blogs.sega.com/sonic/2010/02/08/sonic-sega-all-star-racing-360-demo-theme-out-now/ |title=Sonic City Blognik | Sonic & SEGA All-Stars Racing 360 Demo / Theme Out Now! |publisher=Blogs.sega.com |date= |accessdate=April 18, 2011 |deadurl=yes |archiveurl=https://web.archive.org/web/20110513102253/http://blogs.sega.com/sonic/2010/02/08/sonic-sega-all-star-racing-360-demo-theme-out-now/ |archivedate=May 13, 2011 |df= }}
20. ^{{cite web|url=http://www.sonicstadium.org/news/asr-ds-demo-now-on-nintendo-channel |title=[UPDATE:Footage]ASR DS Demo Now On U.S. Nintendo Channel |publisher=The Sonic Stadium |date=February 15, 2010 |accessdate=April 18, 2011}}
21. ^[https://archive.is/20100221180901/http://www.sonicstadium.org/news/eu-ps3-asr-demo-due-later-today-u-s-tba ]
22. ^{{cite web |url=http://www.seganerds.com/2009/10/06/toejam-earl-were-planned-for-sonic-sega-all-stars-racing/ |title=The Kartel |publisher=Seganerds.com |date= |accessdate=April 18, 2011 |deadurl=yes |archiveurl=https://web.archive.org/web/20091011003858/http://www.seganerds.com/2009/10/06/toejam-earl-were-planned-for-sonic-sega-all-stars-racing/ |archivedate=October 11, 2009 |df= }}
23. ^{{cite web |url=http://www.gonintendo.com/viewstory.php?id=99528 |title=Let's get ToeJam and Earl in Sonic and SEGA All-Stars Racing |publisher=GoNintendo |date=October 6, 2009 |accessdate=April 18, 2011 |deadurl=yes |archiveurl=https://web.archive.org/web/20110711110937/http://www.gonintendo.com/viewstory.php?id=99528 |archivedate=July 11, 2011 |df= }}
24. ^{{cite web|url=http://kotaku.com/5375494/there-will-be-no-toe-jam--earl-in-your-sega-all+stars-games |title=There Will Be No Toe Jam & Earl In Your Sega All-Stars Games |publisher=Kotaku.com |date= |accessdate=2013-10-21}}
25. ^{{cite web |url=http://forums.sega.com/showpost.php?p=5290608&postcount=50 |title=Toejam and earl fans, unite!! |publisher=Forums.sega.com |date= |accessdate=April 18, 2011 |deadurl=yes |archiveurl=https://web.archive.org/web/20100812202652/http://forums.sega.com/showpost.php?p=5290608&postcount=50 |archivedate=August 12, 2010 |df= }}
26. ^{{cite web |url=http://www.gonintendo.com/viewstory.php?id=99588 |title=Greg Johnson says SEGA won't pay to include ToeJam and Earl in Sonic & SEGA All-Star Racing, intentions of creating another TJ&E title |publisher=GoNintendo |date=October 6, 2009 |accessdate=April 18, 2011 |deadurl=yes |archiveurl=https://web.archive.org/web/20110711110945/http://www.gonintendo.com/viewstory.php?id=99588 |archivedate=July 11, 2011 |df= }}
27. ^{{cite web|url=http://kotaku.com/5401043/catching-up-with-toejam--earl |title=Catching Up With ToeJam & Earl |publisher=Kotaku.com |date= |accessdate=2013-10-21}}
28. ^{{cite web |url=http://forums.sega.com/showpost.php?p=5360575&postcount=306 |title=Toejam and earl fans, unite!! |publisher=Forums.sega.com |date= |accessdate=April 18, 2011 |deadurl=yes |archiveurl=https://web.archive.org/web/20100118055547/http://forums.sega.com/showpost.php?p=5360575&postcount=306 |archivedate=January 18, 2010 |df= }}
29. ^{{cite web|url=http://blogs.sega.com/usa/2009/11/12/sonic-sega-all-stars-racing-dev-diary-concept/ |title=SEGA America Blog | Sonic & SEGA All-Stars Racing Dev Diary – Concept |publisher=Blogs.sega.com |date= |accessdate=April 18, 2011}}
30. ^{{cite web|author=Bengt Lemne |url=http://www.gamereactor.eu/previews/2095/Sonic+&+Sega+All-Stars+Racing/ |title=Sonic & Sega All-Stars Racing - Gamereactor UK |publisher=Gamereactor.eu |date= |accessdate=April 18, 2011}}
31. ^{{cite web|last=Oliver |first=Tristan |url=http://www.tssznews.com/2009/12/02/segata-sanshiro-considered-for-asr-but-unlikely/ |title=Segata Sanshiro Considered for ASR, But Unlikely |publisher=TSSZ News |date= |accessdate=April 18, 2011}}
32. ^{{cite web|url=http://seganerds.thekartel.com/blog/2010/02/22/exclusive_qa_with_sonic_and_sega_all-star_racings_producers |title=The Kartel |publisher=Seganerds.thekartel.com |date=February 22, 2010 |accessdate=April 18, 2011}}
33. ^{{cite web |url=http://forums.sega.com/showthread.php?p=5338915 |title=List all SEGA characters who could have a cameo in this game |publisher=Forums.sega.com |date=October 29, 2009 |accessdate=April 18, 2011 |deadurl=yes |archiveurl=https://web.archive.org/web/20160323090140/http://forums.sega.com/showthread.php?p=5338915 |archivedate=March 23, 2016 |df= }}
34. ^{{cite web|url=http://kotaku.com/5462384/fan-pleading-got-nights-into-sonic--sega-all+star-racing |title=Fan Pleading Got NiGHTS Into Sonic & Sega All-Star Racing |publisher=Kotaku.com |date= |accessdate=2013-10-21}}
35. ^{{cite web|last=Oliver |first=Tristan |url=http://www.tssznews.com/2010/02/10/lycett-chances-are-no-wii-dlc-for-asr/ |title=Lycett: "Chances Are" No Wii DLC for ASR |publisher=TSSZ News |date= |accessdate=April 18, 2011}}
36. ^{{cite web |url=http://blogs.sega.com/sonic/2010/02/01/wouldnt-it-be-great-if-you-could-use-ryos-forklift-normally-in-asr/ |title=Sonic City Blognik | Wouldn’t It Be Great If You Could Use Ryo’s Forklift Normally In ASR? |publisher=Blogs.sega.com |date= |accessdate=April 18, 2011 |deadurl=yes |archiveurl=https://web.archive.org/web/20110606103646/http://blogs.sega.com/sonic/2010/02/01/wouldnt-it-be-great-if-you-could-use-ryos-forklift-normally-in-asr/ |archivedate=June 6, 2011 |df= }}
37. ^{{cite web |url=http://blogs.sega.com/europe/2010/04/01/forklift-ryo-out-today-on-xbl-and-psn/ |title=SEGA Europe Blog | Forklift Ryo Out Today On XBL and PSN |publisher=Blogs.sega.com |date= |accessdate=April 18, 2011 |deadurl=yes |archiveurl=https://web.archive.org/web/20110524115358/http://blogs.sega.com/europe/2010/04/01/forklift-ryo-out-today-on-xbl-and-psn/ |archivedate=May 24, 2011 |df= }}
38. ^{{cite web|url=http://marketplace.xbox.com/en-US/games/offers/0ccf0004-0000-4000-8000-000053450815 |title=Unlock All Characters & Tracks - Xbox.com |publisher=Marketplace.xbox.com |date= |accessdate=April 18, 2011}}
39. ^{{cite web|url=http://blogs.sega.com/usa/2010/03/25/sonic-sega-all-stars-racing-avatar-items-available-today/ |title=SEGA America Blog | Sonic & SEGA All-Stars Racing Avatar Items – Available Today! |publisher=Blogs.sega.com |date=March 25, 2010 |accessdate=April 18, 2011}}
40. ^{{cite web|url=http://blogs.sega.com/usa/2010/04/08/asr-metal-sonic/ |title=SEGA America Blog | Metal Sonic DLC for Sonic & SEGA All-Stars Racing |publisher=Blogs.sega.com |date= |accessdate=April 18, 2011}}
41. ^{{cite web |url=http://www.metacritic.com/game/ios/sonic-sega-all-stars-racing |title=Sonic & Sega All-Stars Racing for iPhone/iPad Reviews |work=Metacritic |publisher=CBS Interactive |accessdate=June 5, 2013}}
42. ^{{cite web |url=http://www.metacritic.com/game/wii/sonic-sega-all-stars-racing |title=Sonic & Sega All-Stars Racing for Wii Reviews |work=Metacritic |publisher=CBS Interactive |accessdate=June 5, 2013}}
43. ^{{cite web |url=http://www.metacritic.com/game/ds/sonic-sega-all-stars-racing |title=Sonic & Sega All-Stars Racing for DS Reviews |work=Metacritic |publisher=CBS Interactive |accessdate=June 5, 2013}}
44. ^{{cite web |url=http://www.metacritic.com/game/playstation-3/sonic-sega-all-stars-racing |title=Sonic & Sega All-Stars Racing for PlayStation 3 Reviews |work=Metacritic |publisher=CBS Interactive |accessdate=June 5, 2013}}
45. ^{{cite web |url=http://www.metacritic.com/game/xbox-360/sonic-sega-all-stars-racing-with-banjo-kazooie |title=Sonic & Sega All-Stars Racing with Banjo-Kazooie for Xbox 360 Reviews |work=Metacritic |publisher=CBS Interactive |accessdate=June 5, 2013}}
46. ^{{cite web |url=http://www.metacritic.com/game/pc/sonic-sega-all-stars-racing |title=Sonic & SEGA All-Stars Racing for PC Reviews |work=Metacritic |publisher=CBS Interactive |accessdate=June 5, 2013}}
47. ^{{cite web |url=http://www.gamespot.com/sonic-and-sega-all-stars-racing/ |title=Sonic & Sega All-Stars Racing |work=GameSpot |publisher=CBS Interactive |accessdate=June 5, 2013}}
48. ^{{cite web|author= Craig Harris |url=http://uk.ps3.ign.com/articles/107/1071572p2.html |title=Sonic & SEGA All-Stars Racing Review - PlayStation 3 Review at IGN |publisher=Uk.ps3.ign.com |date= |accessdate=April 18, 2011}}
49. ^{{cite web|author= Craig Harris |url=http://uk.ds.ign.com/articles/107/1071582p1.html |title=Sonic & SEGA All-Star Racing Review - Nintendo DS Review at IGN |publisher=Uk.ds.ign.com |date=February 23, 2010 |accessdate=April 18, 2011}}
50. ^{{cite web|url=http://www.gamespot.com/sonic-and-sega-all-stars-racing/reviews/sonic-and-sega-all-stars-racing-with-banjo-kazooie-review-6251742/ |title=Sonic & Sega All-Stars Racing with Banjo-Kazooie Review |publisher=Gamespot.com |date=February 23, 2010 |accessdate=June 5, 2013}}
51. ^{{cite web|url=http://kotaku.com/5481222/sonic--sega-all+stars-racing-review-remaster-system |title=Sonic & Sega All-Stars Racing Review: Remaster System |publisher=Kotaku.com |date= |accessdate=2013-10-21}}
52. ^{{cite web|author=9 Mar 2010 |url=http://www.gametrailers.com/video/review-sonic-sega/62851 |title=Sonic & Sega All-Stars Racing Video Game, Review | Video Clip | Game Trailers & Videos |publisher=GameTrailers.com |date=March 9, 2010 |accessdate=April 18, 2011}}
53. ^{{cite web|url=http://sonicstadium.org/news/first-asr-review-in-todays-gamesmaster-magazine |title=[UPDATE, Scores Are In]First ASR Review In Todays GamesMaster Magazine |publisher=The Sonic Stadium |date=February 2, 2010 |accessdate=April 18, 2011}}
54. ^{{cite web|url=http://sonicstadium.org/news/nintendo-power-review-scores-for-asr |title=Nintendo Power Review Scores For ASR |publisher=The Sonic Stadium |date=February 6, 2010 |accessdate=April 18, 2011}}
55. ^{{cite web|url=http://www.wiiloveit.com/games/sonic-and-sega-all-stars-racing---wii-review |title=S&SASR Review |publisher=Wiiloveit.com |date=May 3, 2010 |accessdate=April 18, 2011}}
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58. ^{{cite news |title=Appendix of Consolidated Financial Statements: Year Ended March 31, 2010 |url=https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2010/e_201003_4q_sup.pdf |accessdate=January 27, 2019 |publisher=Sega Sammy Holdings |date=May 14, 2010}}
59. ^{{cite web|title=Mario, Sonic, and Profits in Sega's fiscal 2010|url=https://web.archive.org/web/20100516221733/www.joystiq.com/2010/05/14/mario-sonic-and-profits-in-segas-fiscal-2010/|publisher=Joystiq|date=May 14, 2010|last=Fletcher|first=JC|accessdate=October 14, 2010}}
60. ^{{cite news |title=Delivering Quality Games to Even More Customers |url=https://www.segasammy.co.jp/english/ir/ar2013/future/future_02.html |work=Annual Report 2013 |publisher=Sega Sammy Holdings |accessdate=July 22, 2018}}
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65. ^{{cite web|url=http://www.tssznews.com/2011/05/25/asr-arcade-now-shipping-in-north-america/|title=ASR Arcade Now Shipping in North America|last=Oliver|first=Tristan.|date=May 25, 2011|publisher=TSSZ News|accessdate=2011-11-15|archiveurl=https://www.webcitation.org/68pZd5MX8?url=http://www.tssznews.com/2011/05/25/asr-arcade-now-shipping-in-north-america/|archivedate=2012-07-01}}
66. ^{{cite web|url=http://sonicstadium.org/news/nintendo-of-america-reveal-q1-2010-release-schedule|title=Nintendo of America Reveal Q1 2010 Release Schedule|publisher=The Sonic Stadium|date=December 14, 2009|accessdate=April 18, 2011}}
67. ^{{cite web|last=Oliver|first=Tristan|url=http://www.tssznews.com/2010/01/08/release-date-lock-223-likely-for-us-226-eu-and-au/|title=ASR Release Date Lock: 2/23 Likely for US, 2/26 EU and AU|publisher=TSSZ News|accessdate=April 18, 2011}}
[62][63][64][65][66][67]
}}

External links

  • {{official website}}
{{Sega Superstars Series}}{{Sonic}}{{DEFAULTSORT:Sonic and Sega All-Stars Racing}}

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