词条 | Star Rider |
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|title = Star Rider |image=Star Rider arcade flyer.png |caption=Sales flyer showcasing the arcade cabinet. |developer = Williams Electronics |publisher = Williams Electronics |composer = |programmer = |artist = |released=1983 |platforms= Arcade |genre = racing |modes = Single player |cpu= |sound= |arcade system= |cabinet= |display= }}Star Rider is a laserdisc-based arcade racing game developed by Computer Creations and Williams Electronics and released in 1983. The object of the game is to win a futuristic motorcycle race that takes place in surrealistic settings. The tracks themselves and the background graphics are video played from a laserdisc, and are of higher quality than possible with real-time computer graphics at the time. The foreground graphics and racers are superimposed on the video. Star Rider has a rear view mirror—possibly the first racing game with one —which warns of opponents approaching from behind.[1][1]Star Rider was produced in both an upright and a sit-down version where the player would sit on a replica of the cycle. It was released after the video game crash of 1983 and was not widely distributed. According to Eugene Jarvis of Williams, Star Rider was a "major dog" and resulted in or contributed to a loss of US$50 million. The title character from Sinistar and a flying mount from Joust make cameo appearances in the background graphics. DevelopmentThe game was conceived to compete with the laserdisc game Dragon's Lair which had just come to market.{{citation needed|date=April 2014}} R.J. Mical coordinated the project,[2] Ken Lantz directed software development, Richard Witt was lead programmer, and John Newcomer was the creative director. The laser disc video production was outsourced to a third-party company, Computer Creations, of South Bend, Indiana. Witt and Lantz developed a means by which the first few lines of NTSC video signal contained data about the roadway, so that animated riders could appear to follow the track. References1. ^Arcade Alley Big K, 07 1984-Oct pp.72-73 [https://computerarchive.org/files/computer/magazines/big-k/Big_K_Issue_07_1984_Oct.pdf#page=74] [3]2. ^{{cite web|title=Work History of RJ Mical|url=http://www.mical.org/workhistory/}} 3. ^1 {{cite journal|last1=Gorzelany|first1=Jim|title=Going Full Cycle|journal=Video Games|date=April 1984|volume=2|issue=7|pages=24–29|url=https://archive.org/stream/Video_Games_Volume_2_Number_07_1984-04_Pumpkin_Press_US#page/n24/mode/2up}} }} External links
7 : LaserDisc video games|Racing video games|1984 video games|Arcade games|Arcade-only games|Video games developed in the United States|Williams video games |
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