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词条 Star Rider
释义

  1. Development

  2. References

  3. External links

{{refimprove|date=January 2017}}{{Infobox video game
|title = Star Rider
|image=Star Rider arcade flyer.png
|caption=Sales flyer showcasing the arcade cabinet.
|developer = Williams Electronics
|publisher = Williams Electronics
|composer =
|programmer =
|artist =
|released=1983
|platforms= Arcade
|genre = racing
|modes = Single player
|cpu=
|sound=
|arcade system=
|cabinet=
|display=
}}Star Rider is a laserdisc-based arcade racing game developed by Computer Creations and Williams Electronics and released in 1983. The object of the game is to win a futuristic motorcycle race that takes place in surrealistic settings. The tracks themselves and the background graphics are video played from a laserdisc, and are of higher quality than possible with real-time computer graphics at the time. The foreground graphics and racers are superimposed on the video. Star Rider has a rear view mirror—possibly the first racing game with one —which warns of opponents approaching from behind.[1][1]Star Rider was produced in both an upright and a sit-down version where the player would sit on a replica of the cycle. It was released after the video game crash of 1983 and was not widely distributed. According to Eugene Jarvis of Williams, Star Rider was a "major dog" and resulted in or contributed to a loss of US$50 million.

The title character from Sinistar and a flying mount from Joust make cameo appearances in the background graphics.

Development

The game was conceived to compete with the laserdisc game Dragon's Lair which had just come to market.{{citation needed|date=April 2014}} R.J. Mical coordinated the project,[2] Ken Lantz directed software development, Richard Witt was lead programmer, and John Newcomer was the creative director. The laser disc video production was outsourced to a third-party company, Computer Creations, of South Bend, Indiana. Witt and Lantz developed a means by which the first few lines of NTSC video signal contained data about the roadway, so that animated riders could appear to follow the track.

References

1. ^Arcade Alley Big K, 07 1984-Oct pp.72-73 [https://computerarchive.org/files/computer/magazines/big-k/Big_K_Issue_07_1984_Oct.pdf#page=74]
2. ^{{cite web|title=Work History of RJ Mical|url=http://www.mical.org/workhistory/}}
3. ^{{cite journal|last1=Gorzelany|first1=Jim|title=Going Full Cycle|journal=Video Games|date=April 1984|volume=2|issue=7|pages=24–29|url=https://archive.org/stream/Video_Games_Volume_2_Number_07_1984-04_Pumpkin_Press_US#page/n24/mode/2up}}
[3]
}}

External links

  • {{KLOV game|id=9768}}
  • Star Rider page at the Dragon's Lair Project
  • [https://arcadeblogger.com/2018/02/02/star-rider-arcade-laser-discs-last-stand/ Star Rider: Arcade Laser Disc’s Last Stand] at The Arcade Blogger
{{Racing-videogame-stub}}

7 : LaserDisc video games|Racing video games|1984 video games|Arcade games|Arcade-only games|Video games developed in the United States|Williams video games

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