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词条 Swords & Spells
释义

  1. Contents

  2. Publication history

  3. Reception

  4. Notes

{{Infobox book
| name = Dungeons & Dragons Supplement V: Swords & Spells
| image = Swords & Spells cover.jpg
| caption =
| author = Gary Gygax
| genre = Role-playing game
| publisher = TSR, Inc.
| release_date = 1976
| media_type =
| pages = 45
| isbn =
}}

Swords & Spells is a supplementary rulebook by Gary Gygax for the original edition of the Dungeons & Dragons fantasy role-playing game. Its product designation is TSR 2007.

Contents

Swords & Spells was a supplement of miniature rules, for use with the original D&D set.[1] It provided miniature-scale battle rules more compatible with D&D than those of Chainmail.[1]Swords & Spells is a set of rules for large scale miniatures battles based on Dungeons & Dragons, a very elaborate and expanded updating of the Chainmail rules.[3] The sample game in the appendix gives a number of examples of magic.[3]

Publication history

Swords & Spells was written by Gary Gygax, with art by David C. Sutherland III, and was published by TSR in 1976 as a 48-page digest-sized book.[2]Swords & Spells was published by TSR, Inc. in 1976, the fifth and final supplement to the original Dungeons & Dragons boxed set, and can be referred to as "Supplement V", with supplements Greyhawk and Blackmoor having been released in the previous year, and Eldritch Wizardry and Gods, Demi-gods & Heroes released previously in the same year. It does not, however, bear the official "Supplement V" designation on the cover, as "Gods, Demi-gods & Heroes" is stated in its introduction to be "the last D&D supplement."[3] Swords & Spells product designation was TSR 2007.

The 45-page Swords & Spells has been billed as "The fantasy-based successor to Chainmail,"[4] and indeed is stated within the introductory text to be "the grandson of Chainmail."[1] The Chainmail rules originally formed the measurement and combat systems for the Dungeons & Dragons game, as the D&D rules could be cumbersome when conducting battles between armies. Improvisation was required, since D&D contained monsters and spells not covered in Chainmail. In Swords & Spells Gygax tried to fix this problem by introducing a diceless approach for large battles which averaged each monster's D&D statistics.

Swords & Spells proved unpopular, and its rules were discarded in later editions of D&D.

Reception

Robert R. Taylor reviewed Swords & Spells in The Space Gamer No. 11.[5] He commented that "S&S is extremely well done. The layout is excellent, the artwork is good and appropriate, and the rules are superb. They are written in a clear, easy style that allows for quick assimilation."[5] Taylor added that "The rules are particularly strong in one of the most difficult areas of fantasy miniatures - magic. The spell casting and spell chart make applying D&D magic to miniatures very simple and straightforward."[5] He also noted that the examples of magic in the sample game "helps in further clarifying this often nebulous area of fantasy wargaming".[5] He felt that "The other rules are equally logical and concise, and make S&S a highly recommended buy for someone just getting interested in miniatures wargaming."[5] Taylor concluded his review by saying, "Although the author (Gary Gygax) obviously spent a great deal of time and effort on these rules, especially the magic section, some concessions were made to allow for a more streamlined approach to miniatures. This reviewer found S&S to have a nice balance between complexity and playability. The staff of TSR should be congratulated for another fine piece of work."[5]

Lawrence Schick, in his 1991 book Heroic Worlds, felt that this book was "Sloppily produced, with some howling blunders in the rules."[2]David M. Ewalt, in his book Of Dice and Men, commented that Swords and Spells "is the odd man out in the original D&D rule set. Rather than adding new details to the fantasy role-playing game, it takes a glance backward and provides rules for large-scale miniature war games that are merely based on Dungeons & Dragons. In his foreword, editor Tim Kask describes it as 'the grandson of Chainmail.'"[6]

Notes

1. ^{{citation | first1=Michael J. | last1=Tresca | title=The Evolution of Fantasy Role-Playing Games | publisher=McFarland | year=2010 | isbn=078645895X | page=62 | url=https://books.google.com/books?id=8H8bzqj6S4sC&pg=PA62 }}
2. ^{{cite book|last=Schick |first=Lawrence|title=Heroic Worlds: A History and Guide to Role-Playing Games|publisher=Prometheus Books |year=1991|isbn=0-87975-653-5 |page=147}}
3. ^Kuntz & Ward. Gods, Demi-Gods, & Heroes, Foreword. TSR Rules, 1976.
4. ^{{cite web| url = http://www.acaeum.com/ddindexes/setpages/supplements.html | title = Original D&D Supplements | accessdate = 2009-01-17| publisher = The Acaeum}}
5. ^{{cite journal|last=Taylor|first=Robert R. |date=April 1977 - May 1977 - June 1977 |title=Reviews|journal=The Space Gamer|publisher=Metagaming|issue=11|pages=45}}
6. ^{{cite book | first=David M. | last=Ewalt | authorlink= David M. Ewalt | year=2013 | title= Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It | publisher=Scribner | page=109 | isbn=978-1-4516-4052-6 }}
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