词条 | Tournament.com |
释义 |
| name = Tournament.com | logo = | type = Private | fate = Service postponed | foundation = United Kingdom {{Start date|2007|04}} | founder = Marcus Pearcey, Richard Skelhorn, Alex Holt | defunct = {{End date|2007|11}} | location_city = Norwich, Norfolk | location_country = United Kingdom | key_people = Marcus Pearcey, Richard Skelhorn, Alex Holt, Eddy Dew | industry = Online gaming | products = }} Tournament.com was a competitive online gaming service which offered cash prizes. It operated in a limited 12hr beta prior to April 2007 then went to a full 24hr beta test between April 2007 and November 2007. It looked to go fully live during January 2008, before being suspended in November 2007. HistoryTournament.com was co-founded in May 2007 by Richard Skelhorn, Alex Holt and Marcus Pearcey and based in Norwich.[1] The site allowed players to bet on matches in a "skill-based environment" and had the exclusive rights from Valve for competitive use of Source, Source and Deathmatch.[1][2][3] In November 2007, Tournament.com ceased operating, with Pearcey announcing that the service was postponed but not officially shut down. A combination of costly infrastructure and players' unwillingness to deposit money forced the company to rethink its business model.[4] Co founders Richard Skelhorn and Alex Holt have stayed in the online gaming arena having set up bgo.com[5] Gaming modelPlayers first had to download client software to participate.[1] They were then able to compete against friends, or against people of a similar skill level (through its own proprietary 'SmarkRank' calculation), in online games with a small prize pot on offer. Most games cost from 20c, (rising to maximum of $10) so the stakes were correspondingly low. The service had a cap on the amount of money a player may deposit each month, so potential losses were limited.[6] One advantage of this model was a reduced number of griefers, which Eurogamer considered to be worth the price of entry, and an over-18 age restriction limiting the amount of immature chatting.[6] Cheating was controlled by 24-hour human oversight and compulsory anti-cheat software called 'TAC' running alongside Steams VAC2 software.[7] Potential lag issues are dealt with by investing heavily in game server infrastructure.[6] References1. ^1 2 {{cite web|url=http://www.next-gen.biz/news/play-counter-strike-cash|title=Play Counter-Strike for Cash|work=Edge|author=Edge Staff|date=May 1, 2007}} 2. ^{{cite web|url=http://www.joystiq.com/2007/11/21/tournament-com-dies/|title=Tournament.com dies|work=Joystiq.com|author=Alexander Sliwinski|date=Nov 21, 2007}} 3. ^{{cite web|last1=Brown|first1=Kristopher|title=Biggest-Ever Prize in online gaming|url=https://lovetester.cc/|accessdate=19 March 2015}} 4. ^{{cite web|url=http://www.next-gen.biz/news/tournamentcom-boss-hopes-revive-service|title=Tournament.com Boss Hopes to Revive Service|date=November 21, 2007|author=Edge Staff|work=Edge}} 5. ^{{cite web|url=http://www.go-game.com/bgo-bingo.html|title=bgo.com launches|date=December 12, 2012|author=Go-Game.com|work=Go-Game.com}} 6. ^1 2 {{cite web|url=http://www.eurogamer.net/articles/tournamentcom-article|title= Tournament.com|author=Rob Fahey|date=24 June 2007|work=Eurogamer}} 7. ^{{cite web|url=http://uk.gamespot.com/pages/unions/read_article.php?topic_id=25819384&union_id=12388|title=Interview: Marcus Pearcy, Tournament.com|work=GameSpot|author=Kevin VanOrd|date=Aug 2, 2007}} 1 : Video game websites |
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