词条 | Valley of the Minotaur |
释义 |
|title = Valley of the Minotaur |image = ValleyOfTheMinotaur.jpg |image_size = 250px |developer = |publisher = Zeuss Scientific |designer = Nicolas van Dyk Chris M. Evans |released = 1983 |genre = Interactive Fiction |modes = Single-player |platforms = Apple II, Commodore 64, PET, VIC-20 }} Valley of the Minotaur is a computer game for the Apple II, Commodore 64, Commodore PET, and Commodore VIC-20 home computers. It was published by Softalk magazine,[1] under the Zeuss Scientific label in 1983. It was released on a 5¼ inch floppy disk. It is a work of interactive fiction, also known as a "text adventure". The game occurs within a large, fictional setting that includes a detailed and exotic terrain, with some references to Greek mythology. Gameplay{{Unreferenced|section|date=March 2019}}Despite the fact it relies on a simple verb-noun parser, it appears to be inspired by the first of the Zork games, in that the goal is to collect treasures, and to deposit them in a telephone booth (whereas in Zork I: The Great Underground Empire, the goal is to collect treasures to be stored in a trophy case). Additionally, the game features a giant bat, which will pick up the player (without consent), and carry him to various other locations within the game (a feature nearly identical to the giant bat in the first of the Zork trilogy games), as well as travel by boat (which is also featured in Zork I). Valley of the Minotaur features many aspects which, at that early period in gaming history, were essentially unique to itself, such as an encounter with a tribe of cannibalistic headhunters. In addition to treasure collection, there is a secondary goal, necessary in order to solve the game: The slaying of the dreaded Minotaur. The game appears to have some bugs, but that is difficult to determine without confirmation from the designer. What appear to have been bugs, may have simply been the off-beat nature of the game itself. DevelopmentOne of the designers, Nicolas Van Dyk, was only 13 years old when designing and publishing this game. Today he looks back at the game as "terrible".[2] The content, descriptions, and many of the characters and plot were written by Nick's classmate, Christopher M Evans. Christopher Evans also designed the map. Later, he collaborated with Nick Van Dyke on a second text based adventure project, 'Return to the Valley of the Minotaur', which was finished, but not published. The writing and concepts were heavily influenced by popular text based exploration games of the day, including 'Microsoft's Adventure', 'Zork I' and 'II', as well as the maps from 'Wizardry'. Other influences in the writing of 'Valley of the Minotaur' were Dungeons & Dragons, and some of the props from Doctor Who; specifically the telephone booth which appears in the game is a reference to the TARDIS. References1. ^Adventureland: Legends of Interactive Fiction, list of interactive fiction games produced by Softalk Magazine {{DEFAULTSORT:Valley Of The Minotaur}}2. ^PM:X^2, "I wrote and published a terrible computer game when I was 13." 7 : 1983 video games|Apple II games|Commodore 64 games|Commodore VIC-20 games|Commodore PET games|1980s interactive fiction|Video games developed in the United States |
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