词条 | Violet (video game) |
释义 |
|title= Violet |image=Violet computer game.png |caption= Violet being played in a modern interpreter. |developer=Jeremy Freese |publisher=Jeremy Freese |designer=Jeremy Freese |engine=Z-machine |released= 2008 |genre= Interactive Fiction, Adventure |platforms= |modes=Single player }}Violet is a work of interactive fiction by American author Jeremy Freese.[1] It is a one-room puzzle game.[1] It took first place in the 2008 Interactive Fiction Competition with an average score of 8.53.[1] That score is the highest of any Interactive Fiction Competition entry from 1999 through 2012.[2] Violet was selected as the best interactive fiction game for 2008 by both the Jay Is Games staff and audience.[3] Violet took 35.1% of the vote in the Jay Is Games audience award, compared to 18.7% for the second-place winner, Lost Pig.[3]Violet won four awards in the 2008 XYZZY Awards: Best game, writing, individual puzzle ("Disconnecting the Internet in Violet/Getting rid of the key in Violet"), and individual NPC (Violet, the eponymous character).[4]The protagonist of Violet is a graduate student trying to write 1,000 words for his dissertation.[5] The protagonist's girlfriend, Violet, threatens to leave otherwise.[5][6] The protagonist faces a stream of distractions,[5] including a window with a view of the campus, and a computer with access to blogs and webcomics.[6] In the course of the game, the protagonist must "reconsider—and risk wrecking—" his career and relationship.[5] A reviewer for The A.V. Club described the puzzles as "smart but logical" and "fit[ting] thematically into the story."[5] The reviewer also called out the ability to disable "'heteronormativity,' so you can play as Violet’s girlfriend" as something that makes the game "Worth playing for".[5] A second review also observes this option, noting that at least one puzzle changes based on the choice.[6] A writer for Jay Is Games called out Violet for "succeed[ing] in the difficult task of capturing the intricacies of a dynamic relationship."[3] The writer also praised the game for succeeding at engaging the player at "the core emotional level", again noting how difficult this is.[3] Emily Short, in a review on Jay Is Games, noted the strength of the implementation, pointing to the breadth of "interesting responses even to silly or unexpected actions."[6] Short felt that the characters were "seemingly-real" and "their problem is plausible and serious."[6] References1. ^{{cite web| url = http://www.ifcomp.org/comp08/results.html| title = Results of the 14th Annual Interactive Fiction Competition| accessdate = 2009-01-17| publisher = Stephen Granade| archiveurl = https://www.webcitation.org/query?url=http%3A%2F%2Fwww.ifcomp.org%2Fcomp08%2Fresults.html&date=2009-01-17| archivedate = 2009-01-17}} 2. ^{{cite web| url = http://www.ifcomp.org/| title = 2008 Interactive Fiction Competition| accessdate = 2008-11-25| last = Granade| first = Stephen| publisher = Stephen Granade}}1999 ([https://www.webcitation.org/query?url=http%3A%2F%2Fwww.ifcomp.org%2Fcomp99%2Fdetailed-results.html&date=2008-11-23 2008-11-23 archive]),2000 ([https://www.webcitation.org/query?url=http%3A%2F%2Fwww.ifcomp.org%2Fcomp00%2Fdetailed-results.html&date=2008-11-23 2008-11-23 archive]),2001 ([https://www.webcitation.org/query?url=http%3A%2F%2Fwww.ifcomp.org%2Fcomp01%2Fdetailed-results.html&date=2008-11-23 2008-11-23 archive]),2002 ([https://www.webcitation.org/query?url=http%3A%2F%2Fwww.ifcomp.org%2Fcomp02%2Fresults.html&date=2008-11-23 2008-11-23 archive]),2003 ([https://www.webcitation.org/query?url=http%3A%2F%2Fwww.ifcomp.org%2Fcomp03%2Fresults.html&date=2008-11-23 2008-11-23 archive]),2004 ([https://www.webcitation.org/query?url=http%3A%2F%2Fwww.ifcomp.org%2Fcomp04%2Fresults.html&date=2008-11-23 2008-11-23 archive]),2005 ([https://www.webcitation.org/query?url=http%3A%2F%2Fwww.ifcomp.org%2Fcomp05%2Fresults.html&date=2008-11-23 2008-11-23 archive]),2006 ([https://www.webcitation.org/query?url=http%3A%2F%2Fwww.ifcomp.org%2Fcomp06%2Fresults.html&date=2008-11-23 2008-11-23 archive]),2007 ([https://www.webcitation.org/query?url=http%3A%2F%2Fwww.ifcomp.org%2Fcomp07%2Fresults.html&date=2008-11-23 2008-11-23 archive]), and2008 ([https://www.webcitation.org/query?url=http%3A%2F%2Fwww.ifcomp.org%2Fcomp08%2Fresults.html&date=2008-11-23 2008-11-23 archive]) 3. ^1 2 3 4 5 {{cite web| url = http://jayisgames.com/best-of/2008/interactive-fiction-results/| title = Best of Casual Gameplay 2008 - Interactive Fiction Results| accessdate = 2009-02-03| work = Jay Is Games| publisher = Jay Is Games| archiveurl = https://www.webcitation.org/query?url=http%3A%2F%2Fjayisgames.com%2Fbest-of%2F2008%2Finteractive-fiction-results%2F&date=2009-02-03| archivedate = 2009-02-03}} 4. ^{{cite web| url = http://www.xyzzynews.com/| title = XYZZYnews| accessdate = 2009-04-07| date = 2009-03-27| last = Mullin| first = Eileen| publisher = Eileen Mullin| archiveurl = https://www.webcitation.org/query?url=http%3A%2F%2Fxyzzynews.com%2F&date=2009-04-07| archivedate = 2009-04-07}} 5. ^1 2 3 4 5 {{cite web| url = http://www.avclub.com/articles/violet-and-everybody-dies,17091/| title = Violet and Everybody Dies| date = 2008-12-22| accessdate = 2009-01-17| first = Christ | last = Dahlen| work = The A.V. Club| publisher = Onion Inc| archiveurl = https://www.webcitation.org/query?url=http%3A%2F%2Fwww.avclub.com%2Farticles%2Fviolet-and-everybody-dies%2C17091%2F&date=2009-01-17| archivedate = 2009-01-17}} 6. ^1 2 3 4 {{cite web| url = http://jayisgames.com/archives/2008/11/violet.php| title = Violet | accessdate = 2009-01-17| date = 2008-11-18| last = Short| first = Emily| authorlink = Emily Short| work = Jay Is Games| publisher = Jay Is Games| archiveurl = https://www.webcitation.org/query?url=http%3A%2F%2Fjayisgames.com%2Farchives%2F2008%2F11%2Fviolet.php&date=2009-01-17| archivedate = 2009-01-17}} External links
6 : 2008 video games|2000s interactive fiction|LGBT-related video games|Romance video games|Video games developed in the United States|Video games featuring protagonists of selectable gender |
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