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词条 Nintendo Entertainment Analysis & Development
释义

  1. History

      Background    1980–1989: Creation as Research & Development 4    1989–2002: Renamed to Entertainment Analysis & Development    2003–2015: Restructure, new managers, and merger with SPD  

  2. Structure

      Kyoto Software Development Department    Technology Development Department    Tokyo Software Development Department  

  3. Notes

  4. References

{{mergefrom|List of software developed by Nintendo Entertainment Analysis & Development|discuss=Talk:Nintendo Entertainment Analysis & Development#Merger proposal|date=January 2019}}{{Infobox company
| name = Nintendo Entertainment Analysis & Development Division
| logo = Nintendo gray logo.svg
| logo_size = 200px
| logo_alt = Nintendo's logotype
| logo_caption = Nintendo's logotype
| image = Nintendo office.jpg
| image_size = 250px
| image_alt = Exterior of the Nintendo Central Office in Kyoto, Japan.
| image_caption = Exterior of the Nintendo Central Office in Kyoto, where the division was housed for most of its existence.
| native_name = 任天堂情報開発本部
| native_name_lang = jp
| romanized_name = Nintendō Jōhō Kaihatsu Honbu
| former_name = Nintendo Research & Development 4 Department
| type = Division
| industry = Video games
| genre = Video game developer
| fate = Merged with Nintendo Software Planning & Development
| predecessors = {{Unbulleted list|Nintendo R&D1|Nintendo R&D2}}
| successor = Nintendo Entertainment Planning & Development
| founded = {{Start date and age|1983}} in Kyoto, Japan
| founder = Hiroshi Yamauchi
| defunct = {{End date|2015|09|16}}
| hq_location_city = Kyoto
| hq_location_country = Japan
| num_locations = 2 {{Small|(Kyoto and Tokyo)}}
| area_served =
| key_people = {{Unbulleted list|Hiroshi Ikeda{{efn|name="Former General Manager"}}|Shigeru Miyamoto{{efn|name="Former General Manager"}}|Takashi Tezuka{{efn|name="General Manager"}}|Katsuya Eguchi{{efn|name="Deputy General Manager"}}|Yoshiaki Koizumi{{efn|name="Deputy General Manager"}}|Hideki Konno{{efn|name="Group Manager"}}|Eiji Aonuma{{efn|name="Group Manager"}} }}
| products = List of games developed
| brands =
| services = Video game development
| owner = Nintendo
| members =
| members_year =
| num_employees =
| num_employees_year =
| parent = Nintendo
| divisions =
| subsid =
| module =
| website =
| footnotes =
}}{{Nihongo foot|Nintendo Entertainment Analysis & Development Division|任天堂情報開発本部|Nintendō Jōhō Kaihatsu Honbu|lead=yes|group=lower-alpha}}, commonly abbreviated as Nintendo EAD, formerly Nintendo Research & Development 4 Department{{efn|Known in Japan as {{Nihongo||任天堂開発第四発|Nintendō Kaihatsu Daiyon Bu}}, commonly abbreviated as Nintendo R&D4.)}}, was formerly the largest software development division inside of Nintendo. It was preceded by the Creative Department, a team of designers with backgrounds in art responsible for many different tasks, to which Shigeru Miyamoto and Takashi Tezuka originally belonged.[1][2] Both served as managers of the EAD studios and were credited in every game developed by the division, with varying degrees of involvement. Nintendo EAD was best known for its work on games in the Donkey Kong, Mario, The Legend of Zelda, F-Zero, Star Fox, Animal Crossing, Pikmin and Wii series.

Following a large company restructure following the death of company president Satoru Iwata, the division merged with Nintendo's Software Planning & Development division in September 2015, becoming Nintendo Entertainment Planning & Development.

History

Background

During the 1970s, when Nintendo was still predominantly a toy company, it decided to expand into interactive entertainment and the video game industry. Several designers were hired to work under the Creative Department, which, at the time, was the only game development department within Nintendo. Among these new designers were Makoto Kano, who went on to design various Game & Watch games, and Shigeru Miyamoto, who would create various Nintendo franchises. In 1972, the department was renamed to Research & Development Department; it had about 20 employees. The department was later consolidated into a division and separated into three groups, Nintendo R&D1, R&D2 and R&D3.

1980–1989: Creation as Research & Development 4

After the success of Donkey Kong, a game designed by Shigeru Miyamoto, then Nintendo president Hiroshi Yamauchi created the Nintendo Research & Development 4 Department (commonly abbreviated to Nintendo R&D4) in 1983, a new development department to complement the other three existing ones in the Nintendo Research & Development division. Yamauchi appointed Hiroshi Ikeda, former president of Toei Animation, as general manager, and Miyamoto as chief producer, who would later become one of the most recognized video game developers in the world. Nintendo also drafted a couple of key graphic designers to the department including Takashi Tezuka and Kenji Miki. With the arcade market dwindling, Nintendo R&D1's former focus, the department concentrated most of their software development resources on the emerging handheld video game console market, primarily thanks to the worldwide success of Nintendo's Game Boy. This catapulted the R&D4 department to become the lead software developer for Nintendo home video game consoles, developing a myriad of games for the Family Computer home console (abbreviated to Famicom, known as the Nintendo Entertainment System in North America, Europe and Australia).

Hiroshi Ikeda's creative team had many video game design ideas, but was lacking the necessary programming power to make it all happen. Toshihiko Nakago, and his small company Systems Research & Development (abbreviated to SRD), had its expertise in computer-aided design (CAD) tools and was very familiar with the Famicom chipset, and was originally hired to work with Masayuki Uemura's Nintendo R&D2 to internally develop software development kits. When Nintendo R&D2 and SRD jointly began porting over R&D1 arcade games to the Famicom, Shigeru Miyamoto took the opportunity to lure Nakago away from R&D2, to help Miyamoto create his first Nintendo R&D4 video game, Excitebike. And so the original R&D4 department became composed of Miyamoto, Takashi Tezuka, Kenji Miki, and Minoru Maeda handling design; Koji Kondo, Akito Nakatsuka, and Hirokazu Tanaka handling sound design; and Toshihiko Nakago and SRD became the technology and programming core.

One of the first games developed by the R&D4 department was Mario Bros. in 1983, designed and directed by Miyamoto. The department was, however, unable to program the game with such an inexperienced team, and so counted with programming assistance from Gunpei Yokoi and the R&D1 department. One of the first completely self-developed games was Super Mario Bros., the sequel to Mario Bros. The game set standards for the platform genre, and went on to be both a critical and commercial success. In 1986, R&D4 developed The Legend of Zelda, for which Miyamoto again served as a director. The phenomenal sales of Super Mario Bros. and The Legend of Zelda fueled the expansion of the department with young game designers such as Hideki Konno, Katsuya Eguchi, Kensuke Tanabe, Takao Shimizu, who would later become producers themselves.

1989–2002: Renamed to Entertainment Analysis & Development

In 1989, one year before the Super Nintendo Entertainment System (SNES) was released in Japan, the R&D4 department was spun-off and made its own division named Nintendo Entertainment Analysis & Development (commonly abbreviated as Nintendo EAD).[3][4] The division was comprised into two departments: the Software Development Department, which focused on video game development and was led by Miyamoto, and the Technology Development Department, which focused on programming and developing tools and was led by Takao Sawano.[5] The technology department was born out of several R&D2 engineers that were assisting SRD with software libraries. After that, the same department later collaborated with Argonaut Games to develop the Super FX chip technology for the SNES, first used in Star Fox in 1993. This venture allowed the Technology Development Department to become more prominent in the 3D era, where they programmed several of Nintendo EAD's 3D games with SRD.

F-Zero (video game), released in 1990, was the first video game fully programmed at the division. Prior to that, most programming was outsourced to SRD Co. Ltd.[6]

In 1997, Miyamoto explained that about twenty to thirty employees were devoted to each Nintendo EAD title during the course of its development.[7] It was then that he also disclosed the existence of the SRD programming company within the division, formally Nintendo R&D2's software unit, which was composed of about 200 employees with proficiency in software programming.[7]

In the advent of launching both the GameCube and Game Boy Advance, Nintendo sought to change the structure of its corporate management. In June 2000, in an attempt to include both software and hardware experts in the board of directors, EAD and Integrated Research & Development general managers, Shigeru Miyamoto and Genyo Takeda respectively, entered the body. In addition,former HAL Laboratory president and future Nintendo president, Satoru Iwata, also entered the board. With Miyamoto being promoted into the board of directors, he was now in charge of overseeing all of Nintendo's software development. In order to fill Miyamoto's void as producer, there were a series of promotions in the division: starting with long-time Miyamoto colleague Takashi Tezuka, as deputy general manager, as well as promoting several senior directors like Eiji Aonuma, Hideki Konno, Takao Shimizu, Tadashi Sugiyama and Katsuya Eguchi to producers overseeing their own development teams in the division.[8] Nevertheless, after the promotion, Miyamoto still went on to produce some games.

On November 24, 2000, Nintendo moved its Japanese headquarters, along with its internal teams, into a newly built facility. The new building was primarily built to provide a more expansive workplace for Nintendo's growing development teams.[8]

In 2002, Nintendo opened a Nintendo EAD studio in Tokyo, appointing Takao Shimizu as manager of the branch. The studio was created with the goal of bringing in fresh new talent from the capital of Japan who wouldn't be willing or able to travel to Kyoto. Their first project was Donkey Kong Jungle Beat for the GameCube which made use of the DK Bongos, initially created for Donkey Konga.

2003–2015: Restructure, new managers, and merger with SPD

On September 30, 2003, as a result of a corporate restructure Nintendo was undergoing, in which several members of the Nintendo R&D1 and R&D2 were reassigned under Nintendo EAD, the department was consolidated into a division and began welcoming a new class of managers and producers.[9] Hideki Konno, Katsuya Eguchi, Eiji Aonuma, Hiroyuki Kimura, and Tadashi Sugiyama were appointed project managers of their own groups within the Software Development Department; Shimizu was appointed project manager of the Tokyo Software Development Department; and Keizo Ota and Yasunari Nishida were appointed project managers of their own groups in the Technology Development Department.

In 2013, Katsuya Eguchi was promoted Department Manager of both Software Development Departments in Kyoto and Tokyo. As such, he left his role as Group Manager of Software Development Group No. 2, and was replaced by Hisashi Nogami. On June 18, 2014, the EAD Kyoto branch was moved from the Nintendo Central Office to the Nintendo Development Center in Kyoto. The building housed more than 1100 developers from all of Nintendo's internal research and development divisions, which included the Nintendo EAD, SPD, IRD and SDD divisions.

On September 16, 2015, EAD merged with Nintendo Software Planning & Development into a single game development division, Entertainment Planning & Development (EPD). The move followed an internal restructuring of Nintendo executives and departments after the death of former president Satoru Iwata, who died in July 2015.[10]

Structure

The Nintendo Entertainment Analysis & Development division was headed by Nintendo-veteran Takashi Tezuka who acted as general manager. The division was divided in two development departments: one in Kyoto, with Katsuya Eguchi acting as its deputy general manager; and one in Tokyo, with Yoshiaki Koizumi acting as its deputy general manager.

Kyoto Software Development Department

The Nintendo EAD Kyoto Software Development Department was the largest and one of the oldest research and development departments within Nintendo, housing more than 700 video game developers. It was located in Kyoto, Japan, formerly in the Nintendo Central Office, but on June 28, 2014, it was relocated to the new Nintendo Development Center, which housed all of Nintendo's internal research and development divisions.

The development department integrated Nintendo's most notable producers: Hideki Konno, producer of the Nintendogs and Mario Kart series; Katsuya Eguchi, producer of the Wii and Animal Crossing series; Eiji Aonuma, producer of The Legend of Zelda series; Hiroyuki Kimura, producer Big Brain Academy, Super Mario Bros., and Pikmin series; and Tadashi Sugiyama, producer of the Wii Fit, Steel Diver and Star Fox series.

The department was managed by veteran Nintendo game designer Katsuya Eguchi. As such, Hisashi Nogami later replaced his role as the producer of the Animal Crossing and was responsible for the creation of the Splatoon series.

List of video games developed by the Nintendo EAD Software Development Department in Kyoto
{{Abbr|Year|Year of first release date.TitleGenre(s)Platform(s)Producer(s){{abbr|Ref.|Reference
1985 Super Mario Bros. Platform Nintendo Entertainment System
Family Computer Disk System
Shigeru Miyamoto
1986 The Legend of Zelda Action-adventure Family Computer Disk System
Nintendo Entertainment System
Shigeru Miyamoto
The Mysterious Murasame Castle Action-adventure Family Computer Disk System Keizo Kato
The Lost Levels Platform Family Computer Disk System Shigeru Miyamoto
1987 The Adventure of Link Action role-playing Family Computer Disk System
Nintendo Entertainment System
Shigeru Miyamoto
Doki Doki Panic Platform Family Computer Disk System Shigeru Miyamoto
Shin Onigashima Adventure, visual novel Family Computer Disk System Hiroshi Ikeda
Shigeru Miyamoto
1988Super Mario Bros. 2{{efn>Based on Doki Doki Panic.}} Platform Nintendo Entertainment System Shigeru Miyamoto
Ice Hockey{{refn>group=codeveloped|name="Nintendo R&D2"}} Sports Family Computer Disk System
Nintendo Entertainment System
Shigeru Miyamoto
Masayuki Uemura
Super Mario Bros. 3 Platform Nintendo Entertainment System Shigeru Miyamoto
1990 Super Mario World Platform Super Nintendo Entertainment System Shigeru Miyamoto
F-Zero Racing Super Nintendo Entertainment System Shigeru Miyamoto [6]
Pilotwings Amateur flight simulation Super Nintendo Entertainment System Shigeru Miyamoto
1991 SimCity City-building Super Nintendo Entertainment System Shigeru Miyamoto
A Link to the Past Action-adventure Super Nintendo Entertainment System Shigeru Miyamoto
1992Wave Race{{refn>group=codeveloped|name="Pax Softnica"}} Racing Game Boy Shigeru Miyamoto
Super Mario Kart Kart racing Super Nintendo Entertainment System Shigeru Miyamoto
1993Star Fox{{refn>group=codeveloped|name="Argonaut Games"}} Rail shooter, Shoot 'em up Super Nintendo Entertainment System Shigeru Miyamoto

|-

Link's Awakening Action-adventure Game Boy Shigeru Miyamoto

|-

Super Mario All-Stars Platform Super Nintendo Entertainment System Shigeru Miyamoto

|-

1994Stunt Race FX{{refn>group=codeveloped|name="Argonaut Games"}} Racing Super Nintendo Entertainment System Shigeru Miyamoto

|-

Donkey Kong{{refn>group=codeveloped|name="Pax Softnica"}} Platform, puzzle Game Boy Shigeru Miyamoto

|-

1995 Yoshi's Island Platform Super Nintendo Entertainment System Shigeru Miyamoto

|-

1996Pilotwings 64{{refn>group=codeveloped|name="Nintendo R&D3"}}{{refn|group=codeveloped|name="Paradigm Entertainment"}} Amateur flight simulation Nintendo 64 Genyo Takeda
Shigeru Miyamoto

|-

Super Mario 64 Platform Nintendo 64 Shigeru Miyamoto

|-

Mole Mania{{refn>group=codeveloped|name="Pax Softnica"}} Puzzle Game Boy Shigeru Miyamoto

|-

Wave Race 64 Racing Nintendo 64 Shigeru Miyamoto

|-

Mario Kart 64 Kart racing Nintendo 64 Shigeru Miyamoto

|-

1997 Star Fox 64 Shoot 'em up Nintendo 64 Shigeru Miyamoto

|-

Yoshi's Story Platform Nintendo 64 Takashi Tezuka

|-

1998 1080° Snowboarding Sports, racing Nintendo 64 Shigeru Miyamoto

|-

F-Zero X Racing Nintendo 64 Shigeru Miyamoto

|-

Pokémon Stadium{{refn>group=codeveloped|name="HAL Laboratory"}}{{refn|group=codeveloped|name="Creatures"}} Role-playing Nintendo 64 Kenji Miki
Tsunekazu Ishihara
Satoru Iwata
Shigeru Miyamoto

|-

Ocarina of Time Action-adventure Nintendo 64 Shigeru Miyamoto

|-

1999Pokémon Stadium{{refn|group=codeveloped|name="HAL Laboratory"}}{{refn|group=codeveloped|name="Creatures"}}|Pokémon Stadium 2{{Sup|JP}}}} Role-playing Nintendo 64 Kenji Miki
Tsunekazu Ishihara
Satoru Iwata
Shigeru Miyamoto

|-

2000 F-Zero X Expansion Kit Racing Nintendo 64
(64DD)
Shigeru Miyamoto

|-

Majora's Mask Action-adventure Nintendo 64 Shigeru Miyamoto

|-

Pokémon Stadium 2{{refn|group=codeveloped|name="HAL Laboratory"}}{{refn|group=codeveloped|name="Creatures"}}
Pokémon Stadium Gold Silver{{Sup|JP}}}}
Nintendo 64 Kenji Miki
Tsunekazu Ishihara
Satoru Iwata
Shigeru Miyamoto

|-

2001 Dōbutsu no Mori Life simulation Nintendo 64 Takashi Tezuka

|-

Luigi's Mansion Action-adventure GameCube Shigeru Miyamoto,
Takashi Tezuka

|-

Pikmin Real-time strategy GameCube Shigeru Miyamoto

|-

Animal Crossing Life simulation GameCube Takashi Tezuka

|-

2002 Super Mario Sunshine Platform, action-adventure GameCube Shigeru Miyamoto

|-

The Wind Waker Action-adventure GameCube Shigeru Miyamoto
Takashi Tezuka

|-

2003 Ruby and Sapphire {{N/a}} GameCube Shigeru Miyamoto
Kenji Miki
Hiroaki Tsuru

|-

Dōbutsu no Mori e+ Life simulation GameCube Takashi Tezuka

|-

Double Dash! Kart racing GameCube Shigeru Miyamoto
Tadashi Sugiyama
Shinya Takahashi
Takashi Tezuka

|-

Pac-Man Vs. Maze GameCube Shigeru Miyamoto
2004Four Swords Adventures Action-adventure GameCube Eiji Aonuma,
Shigeru Miyamoto
Pikmin 2 GameCube Shigeru Miyamoto,
Takashi Tezuka
Super Mario 64 DS Nintendo DS Shigeru Miyamoto
2005Yoshi Touch & Go Nintendo DS Takashi Tezuka
Big Brain Academy Nintendo DS Hiroyuki Kimura
Nintendogs Nintendo DS Hideki Konno,
Shigeru Miyamoto
Mario Kart DS Racing Nintendo DS Hideki Konno,
Shigeru Miyamoto
Wild World Social simulation Nintendo DS Katsuya Eguchi,
Takashi Tezuka
2006New Super Mario Bros. Platform Nintendo DS Hiroyuki Kimura,
Takashi Tezuka
Twilight Princess GameCube
Wii
Shigeru Miyamoto
Wii Sports Sports Wii Katsuya Eguchi
Kiyoshi Mizuki
Wii Play Party Wii Katsuya Eguchi
2007Wii Degree Edutainment Wii Hiroyuki Kimura
Phantom Hourglass Action-adventure Nintendo DS Eiji Aonuma,
Shigeru Miyamoto
Link's Crossbow Training First-person shooter Wii Eiji Aonuma
2008Wii Fit Exergaming Wii Tadashi Sugiyama,
Shigeru Miyamoto,
Takao Sawano
Mario Kart Wii Racing Wii Hideki Konno,
Shigeru Miyamoto
Wii Music Wii Takashi Tezuka,
Katsuya Eguchi
City Folk Social simulation Wii Katsuya Eguchi
New Play Control! Pikmin Real-time strategy Wii Hiroyuki Kimura
New Play Control! Pikmin 2 Real-time strategy Wii Hiroyuki Kimura
2009Wii Sports Resort Sports Wii Katsuya Eguchi
Wii Fit Plus Exergaming Wii Tadashi Sugiyama,
Shigeru Miyamoto
New Super Mario Bros. Wii Platform Wii Takashi Tezuka,
Hiroyuki Kimura,
Shigeru Miyamoto
Spirit Tracks Action-adventure Nintendo DS Shigeru Miyamoto,
Eiji Aonuma
2011Nintendogs + Cats Digital pet Nintendo 3DS Hideki Konno
Steel Diver (with Vitei) Nintendo 3DS Tadashi Sugiyama
Super Mario 3D Land Nintendo 3DS Yoshiaki Koizumi
Mario Kart 7 3DS Hideki Konno
Skyward Sword Action-adventure Wii Eiji Aonuma
2012New Super Mario Bros. 2 3DS Takashi Tezuka,
Hiroyuki Kimura,
Shigeru Miyamoto
New Leaf 3DS Katsuya Eguchi
New Super Mario Bros. U Wii U Takashi Tezuka,
Hiroyuki Kimura,
Shigeru Miyamoto
Nintendo Land Wii U Katsuya Eguchi
2013Pikmin 3 Wii U Hiroyuki Kimura
The Wind Waker HD Wii U Eiji Aonuma
Wii Fit U Wii U Tadashi Sugiyama
A Link Between Worlds 3DS Eiji Aonuma
2014Sub Wars (with Vitei) 3DS Tadashi Sugiyama

Technology Development Department

List of video games developed by the Nintendo EAD Technology Development Department
{{Abbr|Year|Year of first release date.TitleGenre(s)Platform(s)
1999Paint Studio{{refn>group=codeveloped|name="Software Creations"}}Graphics software64DD
2000 Talent Studio
Polygon Studio
Communication Kit

Tokyo Software Development Department

The Nintendo EAD Tokyo Software Development Department was created in 2002 with the goal of bringing in fresh new talent from the capital of Japan who wouldn't be willing to travel hundreds of miles away to Kyoto. It is located in Tokyo, Japan, in the Nintendo Tokyo Office. The department was managed by veteran game developer Katsuya Eguchi, who also oversaw development operations for the Kyoto Software Development Department. The studio's general manager was Yoshiaki Koizumi.

List of video games developed by the Nintendo EAD Software Development Department in Tokyo
Year|Year of first release date. Title Genre(s) Platform(s)
2004Donkey Kong Jungle Beat Platform GameCube
2007Super Mario Galaxy Platform Wii
2009Nintendo DS Guide: Ikspiari{{refn|Codeveloped by the Nintendo EAD Technology Development Department.|name="EAD-TDD"|group=codeveloped}} Tour guide Nintendo DS
Nintendo DS Guide: Kyoto Municipal Museum of Art{{refn|name="EAD-TDD"|group=codeveloped}} Tour guide Nintendo DS
Nintendo DS Guide: Osaka Aquarium Kaiyukan{{refn|name="EAD-TDD"|group=codeveloped}} Tour guide Nintendo DS
2010Nintendo DS Guide: Make It Yourself!{{refn|name="EAD-TDD"|group=codeveloped}} Tour guide Nintendo DSi
(DSiWare)
2011Ocarina of Time 3D{{refn|Codeveloped by Grezzo.|name="Grezzo"|group=codeveloped}} Action-adventure Nintendo 3DS
The Legend of Zelda: Four Swords Anniversary Edition{{refn|name="Grezzo"|group=codeveloped}} Action-adventure Nintendo DSi
(DSiWare)
2013Photos with Mario Augmented reality Nintendo 3DS
Wii U Panorama View Panorama viewer Wii U
Nintendo 3DS Guide: Louvre{{refn|Codeveloped by indieszero.|name="indieszero"|group=codeveloped}}{{refn|name="EAD-TDD"|group=codeveloped}} Tour guide Nintendo 3DS
2015Majora's Mask 3D{{refn|Codeveloped by Grezzo.|name="Grezzo"|group=codeveloped}} Action-adventure Nintendo 3DS
List of video games developed by the Nintendo EAD Software Development Department in Tokyo
{{Abbr|Year|Year of first release date.TitleGenre(s)Platform(s)Producer(s)
2008New Play Control: Donkey Kong Jungle Beat Platform Wii Yoshiaki Koizumi
Flipnote Studio Animation Nintendo DSi
(DSiWare)
Yoshiaki Koizumi
2010Super Mario Galaxy 2 Platform Wii Yoshiaki Koizumi
Takashi Tezuka
2011Super Mario 3D Land Platform Nintendo 3DS Yoshiaki Koizumi
2013Flipnote Studio 3D Animation Nintendo 3DS Yoshiaki Koizumi
Super Mario 3D World Platform Wii U Yoshiaki Koizumi
NES Remix{{refn|Codeveloped by indieszero.|name="indieszero"|group=codeveloped}} Compilation Wii U Yoshiaki Koizumi
Masanobu Suzui (Indieszero)
2014NES Remix 2{{refn|name="indieszero"|group=codeveloped}} Compilation Wii U Yoshiaki Koizumi
Masanobu Suzui (Indieszero)
Treasure Tracker Platform, puzzle Wii U Koichi Hayashida

Notes

{{notelist|refs={{efn|name="Former General Manager"|Former General Manager}}{{efn|name="General Manager"|General Manager}}{{efn|name="Deputy General Manager"|Deputy General Manager}}{{efn|name="Group Manager"|Group Manager}}
}}
1. ^{{cite web |url=https://www.nintendo.co.jp/n10/interview/mario25th/vol5/index.html |title=Using the D-pad to Jump |work=Iwata Asks: Super Mario Bros. 25th Anniversary Vol. 5: Original Super Mario Developers |publisher=Nintendo |date=1 February 2011 |accessdate=1 February 2011}}
2. ^{{cite web |url=https://www.nintendo.co.jp/wii/interview/smnj/vol2/index2.html |title=I'd Never Heard Of Pac-Man |work=Iwata Asks: New Super Mario Bros. Wii Vol. 2 |publisher=Nintendo |date=11 December 2009 |accessdate=1 February 2011}}
3. ^{{Cite web|url=https://www.nsidr.com/archive/profile-nintendo-ead|title=Profile: Nintendo EAD|website=nsidr|language=en|access-date=2019-01-10}}
4. ^{{cite web|title=Nintendo EAD|url=http://www.ign.com/companies/nintendo-ead|website=IGN|publisher=Ziff Davis|accessdate=September 20, 2015|archiveurl=https://web.archive.org/web/20130708091837/http://www.ign.com/companies/nintendo-ead|archivedate=July 8, 2013|deadurl=bot: unknown|df=}}
5. ^{{Cite web|url=https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Nintendo-3DS-Guide-Louvre/Nintendo-3DS-Guide-Louvre/2-Over-500-Antennas/2-Over-500-Antennas-837738.html|title=Iwata Asks: Nintendo 3DS Guide: Louvre|website=Nintendo of Europe GmbH|language=en-GB|access-date=2019-01-10}}
6. ^{{Cite web|url=https://www.nintendo.com.au/nintendo-classic-mini-snes-developer-interview-volume-2-f-zero|title=Nintendo Classic Mini: SNES developer interview - Volume 2: F-ZERO|website=Nintendo|language=en|access-date=2019-01-15}}
7. ^{{cite book|year=1997|author=Takao Imamura, Shigeru Miyamoto|title=Nintendo Power August, 1997 - Pak Watch E3 Report "The Game Masters"|pages=104–105|publisher=Nintendo}}
8. ^{{Cite web|url=https://www.nsidr.com/archive/profile-nintendo-ead|title=Profile: Nintendo EAD|website=nsidr|language=en|access-date=2019-01-10}}
9. ^N-Sider. Nintendo Revolution FAQ
10. ^{{cite web|last1=Kohler|first1=Chris|title=Nintendo Consolidates Its Game Development Teams|url=https://www.wired.com/2015/09/nintendo-ead-spd-merge/|publisher=Wired|accessdate=15 September 2015}}
{{refn|group=codeveloped|name="Pax Softnica" |Codeveloped with Pax Softnica.}}{{refn|group=codeveloped|name="Argonaut Games" |Codeveloped with Argonaut Games.}}{{refn|group=codeveloped|name="Nintendo R&D3" |Codeveloped with Nintendo Research & Development 3.}}{{refn|group=codeveloped|name="Paradigm Entertainment" |Codeveloped with Paradigm Entertainment.}}{{refn|group=codeveloped|name="HAL Laboratory" |Codeveloped with HAL Laboratory.}}{{refn|group=codeveloped|name="Creatures" |Codeveloped with Creatures.}}
}}

References

{{Reflist}}{{Portal bar|Nintendo|Video games|Tokyo|Japan}}{{Nintendo developers}}{{DEFAULTSORT:Nintendo Entertainment Analysis And Development}}

5 : Nintendo divisions and subsidiaries|Video game companies disestablished in 2015|1983 establishments in Japan|2015 disestablishments in Japan|Defunct video game companies

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