词条 | Nuclear War (card game) |
释义 |
Nuclear War is a collectible common-deck card game designed by Douglas Malewicki, and originally published in 1965. It is currently (as of 2012) published by Flying Buffalo, and has inspired several expansions. It is a satirical simulation of an end-of-the-world scenario fought mostly with nuclear weapons. GameplayThe game is a multiplayer game, with each player having a small cardboard playmat upon which cards are placed and revealed. It is intended to be played by 3 or more players, but can also be played with only 2. At the start of a game, each player is dealt a number of "population cards," ranging in denomination from 1 million to 25 million people. Players must protect their population, as the total loss of population leads to player elimination. They are then dealt a number of cards, which may be of the following types:
Initially, players take turns playing secrets. Once all players have played all secrets and replaced cards from the deck they can announce 'no secrets' and place two cards face down. Players then take turns during which they will play a third face-down card, and then reveal the oldest face-down card (first in, first out) and resolve it. Secrets and propaganda cards are resolved immediately upon being exposed, while missile launches take more than one turn to properly set up. The game begins in a Cold War, in which no one is yet at war and propaganda cards have full effect. Once players have a warhead fitted to a delivery system (for example by revealing a missile on one turn, then revealing a warhead on their next turn), they must launch an attack. When someone launches an attack, the threat of war is imminent. If the attack is successful, resulting in a nuclear detonation, (regardless if actual appreciable loss of life takes place) "war is declared," the Cold War is over, and propaganda cards are now worthless until a player is eliminated, at which time the Cold War resumes. A truly successful attack reduces the target player's population; (bomb shelters and other civil defenses may mitigate against this); when a player's population reaches zero due to nuclear war, they may launch an immediate retaliatory attack (called "final retaliation") but they are noted as defeated. Often, a final retaliation will end another player's game, leading to a final retaliation by that player, and so on. Hence, in some cases, many players can be defeated in a series of tragedy in a single turn (via this mutual assured destruction method). If a player is knocked out with a propaganda card, no retaliation is allowed. If a player is eliminated by a secret while war is not declared, no final retaliation is allowed. The object of the game is to be the sole player remaining after all attacks are resolved. More often, final retaliation strikes remove all players in a chain reaction. Also, if the one and only 100-megaton bomb is exploded full force, (not a "MIRV" devise) and strikes a nuclear stockpile (very unlikely) a chain reaction ensues that destroys all life on the planet: everybody loses. If all players are eliminated from play, then there is no winner. Unfortunately, a variant scoring system has been developed that determines a winner via a point system — 1 point for a knock out, 2 points for a propaganda knock out, 3 points for a retaliation knock out, a variable number of points for position depending on number of players, and finally 2 points for surviving (with the survivor not necessarily being the points winner). This point system is seen by some game enthusiasts as a betrayal of the original sense of purpose for this game: to illustrate that nuclear war is a winless proposition no matter what. The delivery systems in the game reflect some of those in the American arsenal at the time each set was released, including the Polaris, Atlas and Saturn rockets. Other available delivery systems include the XB-70 Valkyrie deep penetration bomber, which had been cancelled several years prior to the base game's release, but which had two operational prototypes at the time; and the Convair B-58 Hustler, out of service for 35 years by the time it was introduced in 2004's Weapons of Mass Destruction. ExpansionsFlying Buffalo has released a number of expansions, many of which can be played separately or with the original game. Each expansion highlights the worries of the end-of-the-world scenarios—including actual, theoretical, and feared weapons—at the time of their releases.
ReceptionSteve Jackson reviewed Monsters! Monsters! in The Space Gamer No. 34.[1] Jackson commented that "This is NOT an 'introductory' wargame – it's not a wargame at all. It's a card game. Recommended for a quick social game or for when everyone is too sleepy to play anything complex."[1]Awards
In 1999 Pyramid magazine named Nuclear War as one of The Millennium's Best Card Games.[5] Editor Scott Haring said "Back when people were well-and-truly scared of the possibility of nuclear vaporization (I guess today either the threat is lessened, or it's become old hat), Nuclear War dared to make fun the possibility of mankind's dreaded nightmare via a card game."[5] References1. ^1 {{cite journal|last=Jackson |first=Steve |authorlink=Steve Jackson (American game designer) |date=December 1980 |title=Capsule Reviews|journal=The Space Gamer|publisher=Steve Jackson Games|issue=34|pages=31}} 2. ^{{cite web| url=http://www.originsgamefair.com/awards/1983/list-of-winners| title=The Charles Roberts Awards (1983)| publisher=Academy of Adventure Gaming Arts & Design| accessdate=2008-02-17 |archiveurl = https://web.archive.org/web/20080415213119/http://www.originsgamefair.com/awards/1983/list-of-winners |archivedate = 2008-04-15}} 3. ^{{cite web| url=http://www.originsgamefair.com/awards/1992/list-of-winners| title=Origins Award Winners (1992)| publisher=Academy of Adventure Gaming Arts & Design| accessdate=2008-02-17 |archiveurl = https://web.archive.org/web/20080415213154/http://www.originsgamefair.com/awards/1992/list-of-winners |archivedate = 2008-04-15}} 4. ^{{cite web| url=http://www.originsgamefair.com/awards/1997/list-of-winners| title=Origins Award Winners (1997)| publisher=Academy of Adventure Gaming Arts & Design| accessdate=2008-02-17 |archiveurl = https://web.archive.org/web/20080130144333/http://www.originsgamefair.com/awards/1997/list-of-winners |archivedate = 2008-01-30}} 5. ^1 {{cite journal | title=Second Sight: The Millennium's Best Card Game | journal=Pyramid (online) | last=Haring | first=Scott D. |authorlink=Scott Haring | url= http://www.sjgames.com/pyramid/login/article.html?id=1291 | date=1999-12-17| accessdate=2008-02-17}} External links
5 : Card games introduced in 1965|Origins Award winners|Charles S. Roberts Award winners|Dedicated deck card games|Flying Buffalo games |
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