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词条 N (video game)
释义

  1. Gameplay

  2. Development

  3. References

  4. External links

{{Use mdy dates|date=March 2016}}{{Infobox video game
| title = N
| image =
| caption =
| developer = Metanet Software
| publisher = Metanet Software
| designer = {{Unbulleted list|Raigan Burns|Mare Sheppard}}
| released = {{Video game release|WW|March 1, 2004}}
| genre = Platform
| modes = Single-player, multiplayer
| platforms = {{Unbulleted list|Browser|Microsoft Windows|Mac OS X|Linux}}

}}N (stylized as n) is a freeware video game developed by Metanet Software. It was inspired in part by Lode Runner, Soldat, and other side-scrolling games. It was the first of the N series, followed by N+ and N++. N won the audience choice award in the downloadables category of the 2005 Independent Games Festival.[1]

Gameplay

In N, the player controls a ninja who navigates tile-based levels while simultaneously avoiding hazards, collecting gold, and eventually opening an exit door which completes the level. Gameplay involves four keys — a move-left key (default left arrow), a move-right key (default right arrow), jumping (default shift key, though z key is a common alternative), and suicide (default k key). Combinations of moving and jumping on various types of terrain allow the ninja to perform a variety of movements, such as jumping from wall to wall, climbing up vertical inclines, and sliding down steep surfaces.{{Citation needed|date=October 2015}}

As of version 2.0, N contains one hundred episodes (numbered 00 – 99). Each episode features five levels (numbered 0 – 4). N has a total of 500 maps, 450 of which are made by Metanet Software. The remaining 50 levels are user levels hand-picked by Metanet. The goal of each level is to trigger the switch and exit through the door it opens within the time limit. Some levels have more than one exit and associated switch, giving the player more freedom to decide their route and method of completing the map. Each episode is given a cumulative time limit. At the beginning of level 0, the player is given 90 seconds to complete the next five levels. The episode's time limit can be increased by collecting gold, which adds two seconds per piece. The time left at the end of each level carries over to the next level. The only exception is the final level, in which the time left becomes that episode's score.{{Citation needed|date=October 2015}}

N also supports user-made levels. This is done through a built-in level editor called NEd, or the "N Editor". For version 1.4 and 2.0, Metanet selected a handful of fan-made maps that are given to players with the game's download. Levels can be added into a game by modifying a text file accompanying the game that contains user level data.{{Citation needed|date=October 2015}}

Development

Five years after N 1.4 release, on June 1, 2010, Metanet Software announced on the Forums and on the Metablog, that they were going to definitely start with N 1.5. They created some threads in the forums that discussed every new aspect of the new version of N, asking for the players feedback, and asking the players their opinions. In December 2011, a demo of the N v2.0 beta was released in the form of a "contesque". Players who ranked highly in each section were awarded with prize packs, including T-shirts, N+ download codes, stickers, buttons and more. On January 1, 2013, version 2.0 was released as a full beta, complete with a new physics engine written in ActionScript 3.0. The official release added a plethora of new episodes and bonus content and minor bug fixes; it is also the final free release for PC. Approximately two and a half years later, in late July 2015, N++ was released on PlayStation 4 to critical acclaim; it has since been released on Windows, OS X, Xbox One, and Nintendo Switch.

References

1. ^{{cite web |title=The 12th Annual Independent Games Festival – 2005 Finalists & Winners |url=http://www.igf.com/2005finalistswinners.html |publisher=Independent Games Festival |accessdate=August 31, 2010 |deadurl=yes |archiveurl=https://www.webcitation.org/675m5r1UX?url=http://www.igf.com/2005finalistswinners.html |archivedate=April 21, 2012 |df=mdy-all}}

External links

  • {{Commons category-inline}}
{{Portal bar|Video games}}

13 : 2005 video games|Action video games|Browser games|Flash games|Independent Games Festival winners|Indie video games|Linux games|MacOS games|Ninja video games|Platform games|Puzzle video games|Video games developed in Canada|Windows games

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