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词条 Out Run
释义

  1. Gameplay

  2. Development

     Arcade hardware and software  Music 

  3. Reception

  4. Legacy

  5. Notes

  6. References

  7. External links

{{About|the arcade game|the album by Kavinsky|OutRun (album)|the music genre|Synthwave (2000s genre)}}{{Infobox video game
| title = Out Run
| image = Out Run Coverart.png
| caption = Arcade flyer
| developer = Sega
| publisher = Sega
| platforms = Arcade, NEC PC-8801, Atari ST, Amiga, Amstrad CPC, Apple II, Commodore 64, Game Gear, Genesis, Master System, MSX, PC Engine, MS-DOS, Sega Saturn, ZX Spectrum, Nintendo Switch
| genre = Arcade racing
| modes = Single-player
| cabinet = Sit-down, upright
| arcade system = Sega OutRun, NEC PowerMOS
| cpu = 2× 68000 @ 12.5 MHz
Z80 @ 4 MHz
| sound = YM2151
| designer = Yu Suzuki
| composer = Hiroshi Kawaguchi
| release = September 1986[1]
}}{{nihongo foot|Out Run|アウトラン|Auto Ran|lead=yes|group=lower-alpha}} is an arcade game released by Sega in 1986. It was designed by Yu Suzuki. The game was a critical and commercial success, becoming one of the best-selling video games of its time.[2][3] It is notable for its pioneering hardware and graphics, and innovative features such as a selectable soundtrack with music composed by Hiroshi Kawaguchi, along with nonlinear gameplay.

Gameplay

Out Run is a 3D driving video game in which the player controls a Ferrari Testarossa Spider from a third-person rear perspective.[4] The camera is placed near the ground, simulating a Ferrari driver's position and limiting the player's view into the distance. The road curves, crests and dips,[2] which increases the challenge by obscuring upcoming obstacles such as traffic.[3] The object of the game is to reach one of a variety of destinations against a timer.[4] The player must avoid other cars and trucks as they proceed to one of five possible destinations.[2] The destination at each ending also represents a difference in difficulty, and a separate ending scene to the game, among them the Ferrari breaking down or being presented a trophy.[4]

Development

During the mid-1980s, Sega was experiencing success in the arcades with games developed by Yu Suzuki. Hang-On was a good seller and Enduro Racer had been successful enough for Sega to consider a second production run. Both were motorcycle racing games, and Out Run was Suzuki's chance to develop a car racing game. His original concept was to base the game on the American film The Cannonball Run (1981),[4] of which he was a fan.[5][12] He also had a dislike of racing games where cars exploded when being touched, and wanted gamers to enjoy the experience of driving and feel "superior".[5]

According to Suzuki, the stages of Out Run are mostly based on European scenery, having toured Europe in a BMW 520 for two weeks in order to get ideas.[6] While Suzuki did initially plan on basing the game's settings around the United States, he requested to Sega to be sent there to scout various locations. According to Suzuki's boss, Youji Ishii, Sega president Hayao Nakayama believed the United States was too unsafe to approve the request, though he did suggest that Europe would be a safer option. Suzuki believed that the United States were too "large and empty" for the game's design and agreed to survey Europe instead.[5] Areas toured included Frankfurt, Monaco, Rome,[5][6] the Swiss Alps, the French Riviera, Florence,[4] and Milan.[7] On the same trip, while in Monaco, Suzuki was inspired to use the Ferrari Testarossa as the player's car in the game, and arranged for his team in Japan to find and photograph one.[5][6]

Development of Out Run was done by a small team of four programmers, a sound creator, and five graphic designers. Suzuki had to use personnel that were available and not assigned to other projects at the time. As a result, Suzuki did most of the programming and planning himself, spending extra hours at the studio to complete development of the game within ten months.[5] Suzuki felt that the most difficult part of developing the game was to make it as fun as possible, and emphasized the game's wide roads, buildings, and radio with sound selection as elements that helped to achieve the desired result.[4]

Arcade hardware and software

The arcade game features raster graphics on a color CRT monitor and amplified stereophonic sound. There are a total of four cabinet designs (two upright and two sit-down), all of which are equipped with a steering wheel with force feedback, a stick shift plus acceleration and brake pedals. The upright cabinet came in two versions: Normal and Mini. The sit-down cabinets resembled the in-game car and used a drive motor to move the main cabinet—turning and shaking according to the onscreen action. There were two versions of the sit down: the Deluxe version featured a 26-inch color monitor and a custom molded seat, while the Standard featured a more simplified design and a 20-inch color monitor.[2]

Running on the Sega OutRun arcade system board, the game achieved its 3D effects using a sprite-scaling technique called 'Super-Scaler' technology (first used one year earlier in Hang-On and Space Harrier). This allowed a large number of scaled sprites to be displayed on the screen at the same time. Like the Sega Space Harrier games, the pseudo-3D sprite/tile scaling in Out Run was handled in a similar manner to textures in later texture-mapped polygonal 3D games of the 1990s. Yu Suzuki stated that his "designs were always 3D from the beginning. All the calculations in the system were 3D, even from Hang-On. I calculated the position, scale, and zoom rate in 3D and converted it backwards to 2D. So I was always thinking in 3D."[8]

Music

Out Run{{'s}} original score was composed by Hiroshi Kawaguchi, who had previously composed soundtracks for other games designed by Suzuki, and was a part of the S.S.T. Band, Sega's in-house band at the time. Out Run was the first video arcade game that allowed the user to choose the background music. The soundtrack consisted of both jazz fusion, similar in style to that of Casiopea, and Latin/Caribbean music, similar to Miami Sound Machine. In all, three selectable tracks were featured: Passing Breeze, Splash Wave and Magical Sound Shower. An additional track, Last Wave, played at the final score screen.[2][27][28]

The 1991 Mega Drive/Genesis port added an additional track entitled Step On Beat, written by Masayoshi Ishi. The 2014 Nintendo 3DS version features two additional tracks, titled Cruising Line and Camino a Mi Amor, composed respectively using the original game's sound hardware by Manabu Namiki and Jane-Evelyn "Chibi-Tech" Nisperos.[9]

Reception

Reception
Publication Score
ACE
  • 852 (Master System)[10]
  • 610 (Commodore 64)[31]
  • 873 (Atari ST)[11]
  • 822 (Amiga)[12]
Amstrad Action
  • 37% (Amstrad CPC)[13]
Australian Commodore and Amiga Review
  • 95% (Commodore 64)[14]
Commodore User
  • 9/10 (Arcade)[15]
  • 67% (Commodore 64)[16]
Computer and Video Games
  • 9/10 (Master System)[38]
  • 24/40 (Commodore 64)[39]
  • 8/40 (Amstrad CPC)[39]
  • 7/10 (Atari ST)[3]
  • 70% (PC Engine)[17]
Crash
  • 72% (ZX Spectrum)[18]
Dragon
  • {{Rating|4.5|5}} (Master System)[44]
Génération 4
  • 82% (Master System)[19]
  • 78% (Atari ST)[19]
  • 79% (Amiga)[19]
Joypad
  • 90% (Mega Drive)[20]
Joystick
  • 90% (Mega Drive)[21]
  • 79% (Game Gear)[22]
MegaTech
  • 58% (Mega Drive)[23]
Sega-16
  • 9/10 (Mega Drive)[24]
Sinclair User
  • 81% (ZX Spectrum)[53]
Svenska Hemdatornytt
  • 85% (Mega Drive)[54]
The Games Machine
  • 72% (Master System)[25]
  • 67% (Commodore 64)[25]
  • 61% (ZX Spectrum)[25]
  • 79% (Atari ST)[26]
  • 75% (Amiga)[27]
Tilt
  • 17/20 (Master System)[28]
Your Sinclair
  • 8/10 (ZX Spectrum)[29]
Awards
Entity Award
Golden Joystick Award (1987)Game of the Year[30]
Golden Joystick Award (1987)Arcade Game of the Year[30]
Next Generation,[64] Retro Gamer,[65] Stuff,[66]
Time,[67] G4,[68] KLOV,[31] NowGamer,[70] Yahoo,[71]
1001 Video Games You Must Play Before You Die[72]
Best Games of All Time
IGN[73] 4th Most Influential Racing
Game Ever
Out Run's arcade release received very positive reviews and became one of the most popular arcade games.[2][32] In 1988, it won the Golden Joystick Award for Game of the Year, beating Renegade and The Last Ninja. Out Run also received the Arcade Game of the Year award, beating Renegade and Bubble Bobble.[30] By 1994, it had sold 30,000 cabinets worldwide.[33]

Clare Edgeley reviewed the arcade game in both Computer and Video Games (January 1987) and in Sinclair User (February 1987), praising the graphics and the element of danger in the gameplay.[34][3] A review in Commodore User (March 1987) described it as "a great game for driving enthusiasts" and awarded it a score of 9 out of 10.[15] Gary Penn, writing for Crash (April 1987) called the game "highly polished" and praised the attention to detail.[35] In Your Sinclair (August 1987), Peter Shaw praised its realism and described it as "the most frighteningly fast road race game I've ever played".[36]

Out Run was ported to numerous home consoles. The 8-bit computer game ports published by U.S. Gold sold more than 250,000 by Christmas 1987.[37][38] Out Run became both the fastest-selling and the best-selling computer game in the UK that year.[3][18][38] The Sega Master System version was praised. Computer and Video Games concluded that it had "all the thrill power of the arcade version."[39] The Games Machine gave the Master System version a score of 72%, stating that the Master System version came closest to the original coin-op.[25] Reviewers for Dragon described it as a "refreshing" game "that provides hours of entertainment".[40] Computer Gaming World named it as the year's best arcade translation for Sega.[41] The reception for the 8-bit personal computer ports published elsewhere by U.S. Gold was mixed. The ZX Spectrum version received positive scores from Your Sinclair and Sinclair User.[42][43] Some reviewers at Crash expressed disappointment at the low quality in contrast to the arcade original.[18] The Games Machine gave the Spectrum version a score of 61%, noting the machine's technical limitations in comparison to the Master System and Commodore systems.[25] The Commodore versions received positive to average reviews, though Computer and Video Games described the Commodore 64 port as "rushed".[44] The Amstrad CPC port received a score of 8 out of 40 from Computer and Video Games, which described it as a "travesty"[44], and a 37% score from Amstrad Action where the reviewer considered it one of the worst arcade conversions ever.[13]

Reactions to the 16-bit versions were generally positive. The Atari ST version (1988) was described by Computer and Video Games as "far from perfect," but that it came closer to the arcade original than the other ports.[45] The 1991 Mega Drive / Genesis version was well received.[46]

Legacy

There have been numerous follow-up titles to Out Run, including Out Run 3-D (1988), Turbo Out Run (1989), and OutRunners (1992), among many others. Out Run 2 was released in 2003 to critical acclaim, and has been followed by further titles.

Coconut Beach, the first stage in Out Run, makes an appearance in Sega Superstars Tennis as a playable court. A course named "OutRun Bay" appears in Sonic & All-Stars Racing Transformed as a free download to those who purchase the Bonus Edition. The full game was featured as a minigame in several other Sega games, such as Shenmue II, Yakuza 0,[47] The Song of Life, and Lost Paradise.

"Magical Sound Shower", one of the game's songs, was given official lyrics that were sung by the virtual-diva Vocaloid Hatsune Miku. The song was featured in the games Project DIVA Arcade and Miku Flick. The game Crackin' DJ features a slowed-down remix of the song as its bonus stage.

In 2015, OutRun appeared at 4th place on IGN's list of The Top 10 Most Influential Racing Games Ever, behind Pole Position, Gran Turismo and Virtua Racing. According to Luke Reilly, "traces of OutRun DNA can be found in series like Test Drive, Need for Speed, Project Gotham Racing, and Burnout" as well as "modern racers like the Forza Horizon games and DriveClub".[48]

Out Run has been listed among the best games of all time by publications such as Next Generation,[49] Retro Gamer,[50] Stuff,[51] and Time,[52] as well as organizations such as G4,[53] NowGamer,[54] and Yahoo!.[55] Writing in 1001 Video Games You Must Play Before You Die, Joao Diniz Sanches praised Out Run's "unforgettable design and expertly tuned game balance", describing the title as "the consummate exhibit in an oversubscribed genre" and "one of the purest and most joyous experiences in video gaming."[56]

The game has also given its name to a subgenre of synthwave, based on the game's soundtrack that could be selected in-game.[57]

Notes

{{notelist}}

References

1. ^{{cite book|title=The Sega Arcade Revolution: A History in 62 Games|last=Horowitz|first=Ken|pages=112-114|year=2018|publisher=McFarland & Company|isbn=9781476631967}}
2. ^{{Cite magazine|last=Edgeley|first=Clare|date=January 1987|title=Arcade Action|url=https://www.solvalou.com/arcade/reviews/27/250|magazine=Computer and Video Games|publisher=Future Publishing|page=|doi=|issn=0261-3697|pmid=|access-date=}}
3. ^{{Cite magazine|last=Edgeley|first=Clare|date=February 1987|title=The Arcade Coin|url=https://www.solvalou.com/arcade/reviews/103/250|magazine=Sinclair User|publisher=EMAP|pages=94-96|doi=|issn=0262-5458|pmid=|access-date=}}
4. ^{{Cite magazine|last=Thorpe|first=Nick|date=June 2016|title=The History of OutRun|url=|magazine=Retro Gamer|publisher=Future Publishing|issue=156|pages=20-29|doi=|issn=1742-3155|pmid=|access-date=}}
5. ^{{cite book|title=The Sega Arcade Revolution: A History in 62 Games|last=Horowitz|first=Ken|publisher=McFarland & Company|year=2018|isbn=9781476631967|pages=112-114}}
6. ^{{cite web|last=Robinson |first=Martin |url=http://www.eurogamer.net/articles/2015-03-22-out-ran-meeting-yu-suzuki |title=Out Ran: Meeting Yu Suzuki, Sega's original outsider |publisher=Eurogamer.net |date=2015-03-22 |accessdate=2015-12-24}}
7. ^{{Cite magazine|last=Davies|first=Jonti|date=September 2008|title=The Making Of: OutRun|url=|magazine=Retro Gamer|publisher=Imagine Publishing|issue=54|pages=26-33|doi=|issn=1742-3155|pmid=|access-date=}}
8. ^{{Cite web|url=http://www.1up.com/features/disappearance-suzuki-part-1?pager.offset=2|title=The Disappearance of Yu Suzuki, Part 1|last=|first=|date=|website=1Up.com|publisher=Ziff Davis|archive-url=https://web.archive.org/web/20131113174154/http://www.1up.com/features/disappearance-suzuki-part-1?pager.offset=2|archive-date=November 13, 2013|dead-url=yes|access-date=January 22, 2019}}
9. ^{{cite web|url=http://blogs.sega.com/2015/03/05/sega-3d-classics-3d-out-run-part-1|title=SEGA 3D Classics – 3D Out Run – Part 1|publisher=Sega Blog|date=2015-03-05|accessdate=2015-03-16}}
10. ^{{cite journal|title=Out Run|journal=ACE|date=November 1987|issue=2|pages=58–9|url=ftp://ftp.worldofspectrum.org/pub/sinclair/magazines/ACE/Issue02/Pages/|accessdate=6 February 2012}}{{dead link|date=December 2017 |bot=InternetArchiveBot |fix-attempted=yes }}
11. ^{{cite journal|title=Out Run|journal=ACE| date=July 1988 |issue=10|url=http://amr.abime.net/review_42397|accessdate=6 February 2012|page=64}}
12. ^{{cite journal|title=Out Run|journal=ACE| date=February 1989 |issue=17|url=http://amr.abime.net/review_11181|accessdate=6 February 2012|page=68}}
13. ^{{cite magazine |magazine=Amstrad Action |publisher=Future Publishing |issue=30 |pages=46-47 |date=March 1988 |title=Action Test: Out Run |ISSN=0954-8068}}
14. ^{{cite journal|title=Out Run|journal=Australian Commodore and Amiga Review|date=February 1988|volume=5|issue=2|pages=25–6|url=http://amr.abime.net/review_15135|accessdate=6 February 2012}}
15. ^{{cite web|url=https://archive.org/stream/commodore-user-magazine-42/Commodore_User_Issue_42_1987_Mar#page/n105/mode/2up/ |title=Commodore User Magazine Issue 42 |publisher=Archive.org |date= |accessdate=2015-12-24}}
16. ^{{cite web|url=http://amr.abime.net/review_28339 |title=Out Run review from Commodore User (Dec 1988) - Amiga Magazine Rack |publisher=Amr.abime.net |date= |accessdate=2015-12-24}}
17. ^{{cite journal|title=Bytesize: PC Engine|journal=Computer and Video Games|date=March 1991|issue=112|url=http://amr.abime.net/review_27449|accessdate=6 February 2012|page=77}}
18. ^{{cite journal|title=Out Run|journal=Crash|date=February 1988|issue=49|pages=22–23|url=ftp://ftp.worldofspectrum.org/pub/sinclair/magazines/Crash/Issue49/Pages/|accessdate=5 February 2012}}{{dead link|date=September 2017 |bot=InternetArchiveBot |fix-attempted=yes }}
19. ^{{cite journal|first2=Michael |last2=Sportouch|title=Out Run|journal=Génération 4|date=January–February 1988|issue=2|url=http://amr.abime.net/review_45076|accessdate=6 February 2012|first1=Robert |last1=Franchi|page=43}}
20. ^Joypad, issue 1, pp. 40-41
21. ^Joystick, issue 20, p. 166
22. ^Joystick, issue 20, p. 134
23. ^MegaTech rating, EMAP, issue 6, page 77, June 1992
24. ^{{cite web|last=Horowitz|first=Ken|title=OutRun|url=http://www.sega-16.com/2004/07/outrun/|publisher=Sega-16|accessdate=6 February 2012|date=July 20, 2004}}
25. ^{{cite journal|title=Testabuster: Out Run|journal=The Games Machine|date=February 1988|issue=3|pages=60–1|url=ftp://ftp.worldofspectrum.org/pub/sinclair/magazines/TheGamesMachine/Issue03/Pages/|accessdate=5 February 2012}}{{dead link|date=December 2017 |bot=InternetArchiveBot |fix-attempted=yes }}
26. ^{{cite journal|title=Out Run|journal=The Games Machine|date=June 1988|issue=7|url=http://amr.abime.net/review_22764|accessdate=6 February 2012|page=66}}
27. ^{{cite journal|title=Out Run|journal=The Games Machine|date=January 1989|issue=14|url=http://amr.abime.net/review_31969|accessdate=6 February 2012|page=40}}
28. ^{{cite journal|title=Out Run|journal=Tilt| date=December 1987 |issue=49|url=http://www.abandonware-magazines.org/affiche_mag.php?mag=28&num=354&album=oui|accessdate=6 February 2012|page=98}}
29. ^{{cite web |url=http://www.ysrnry.co.uk/articles/outrun.htm |title=OutRun |publisher=Ysrnry.co.uk |date= |accessdate=2015-12-24 |deadurl=yes |archiveurl=https://web.archive.org/web/20160106140403/http://www.ysrnry.co.uk/articles/outrun.htm |archivedate=2016-01-06 |df= }}
30. ^http://www.worldofspectrum.org/showmag.cgi?mag=C+VG/Issue079/Pages/CVG07900039.jpg
31. ^Our List of the Top 100 Coin-Operated Videogames, Killer List of Videogames
32. ^{{cite journal|title=OutRun Goes Gold|journal=Sinclair User|date=July 1987|issue=64|url=http://www.worldofspectrum.org/showmag.cgi?mag=SinclairUser/Issue064/Pages/SinclairUser06400020.jpg|accessdate=7 February 2012|page=20}}
33. ^Mean Machines Sega, issue 22 (August 1994), page 92, published July 1994
34. ^{{cite web|url=http://www.solvalou.com/subpage/arcade_reviews/27/250/out_run_review.html |title=Out Run arcade game review |publisher=Solvalou.com |date= |accessdate=2015-12-24}}
35. ^{{cite web|url=http://www.solvalou.com/subpage/arcade_reviews/74/250/out_run_review.html |title=Out Run arcade game review |publisher=Solvalou.com |date= |accessdate=2015-12-24}}
36. ^{{cite web|url=http://www.solvalou.com/subpage/arcade_reviews/49/250/out_run_review.html |title=Out Run arcade game review |publisher=Solvalou.com |date= |accessdate=2015-12-24}}
37. ^{{cite journal|title=License To Thrill?|journal=ACE| date=July 1988 |issue=10|url=http://www.worldofspectrum.org/showmag.cgi?mag=ACE/Issue10/Pages/ACE1000031.jpg|accessdate=7 February 2012|page=31}}
38. ^{{cite journal|title=T'ZERS|journal=Your Sinclair|date=March 1988|issue=27|url=http://www.worldofspectrum.org/showmag.cgi?mag=YourSinclair/Issue27/Pages/YourSinclair2700007.jpg|accessdate=7 February 2012|page=7}}
39. ^{{cite journal|title=Reviews: Out run|journal=Computer and Video Games|date=October 1987 |issue=72|pages=98–9|url=http://www.smspower.org/Reviews/OutRun-SMS-CVG-72|accessdate=9 February 2012}}
40. ^{{cite journal|title=The Role of Computers |last1=Lesser |last2=Lesser |last3=Lesser| first1=Hartley |first2=Patricia |first3=Kirk |journal=Dragon |issue=137 |date=September 1988|pages=88–93}}
41. ^{{cite news | title=Video Gaming World | work=Computer Gaming World | date=November 1988 |author1=Kunkel, Bill |author2=Worley, Joyce |author3=Katz, Arnie | page=54}}
42. ^{{cite journal|title=OutRun|journal=Sinclair User|date=March 1988|issue=70|page=13|url=http://www.worldofspectrum.org/showmag.cgi?mag=SinclairUser/Issue070/Pages/SinclairUser07000013.jpg|accessdate=6 February 2012}}
43. ^{{cite journal|title=OutRun|journal=Sinclair User|date=November 1990|issue=105|pages=60–1|url=http://www.worldofspectrum.org/showmag.cgi?mag=SinclairUser/Issue105/Pages/SinclairUser10500060.jpg|accessdate=6 February 2012}}
44. ^{{cite journal|title=Out Run|journal=Computer and Video Games|date=February 1988|issue=76|page=25|url=http://amr.abime.net/amr_search.php?iss_id=1625&tab=reviews&sort=rev_name_short&order=ASC|accessdate=6 February 2012}}
45. ^{{cite journal|title=OutRun|journal=Computer and Video Games|date=June 1988|issue=80|pages=30–1|url=http://www.worldofspectrum.org/showmag.cgi?mag=C+VG/Issue080/Pages/CVG08000030.jpg|accessdate=6 February 2012}}
46. ^{{cite journal|title=Out Run|journal=Svenska Hemdatornytt| date=December 1991 |volume=1991|issue=10|pages=33 & 72|url=http://amr.abime.net/review_51000|accessdate=6 February 2012}}
47. ^{{cite web |url=https://www.pastemagazine.com/articles/2017/01/yakuza-0-review.html |title=Yakuza 0 Is an Almost Flawless Mix of Action, Comedy, and History |last=Van Allen |first=Eric |date=19 January 2017 |access-date=15 December 2017}}
48. ^{{cite web|url=http://ign.com/articles/2015/04/03/the-top-10-most-influential-racing-games-ever?page=2 |title=The Top 10 Most Influential Racing Games Ever |page=2 |publisher=IGN |date=2015-04-03 |accessdate=2015-12-24}}
49. ^[https://archive.org/stream/nextgen-issue-021/Next_Generation_Issue_021_September_1996#page/n39/mode/2up Top 100 Games of All Time], Next Generation no. 21, September 1996, page 55
50. ^Retro Gamer, issue 1, p. 30, January 2004
51. ^{{Citation | title = 100 Greatest Games | newspaper = Stuff | pages = 116–126 | date = October 2008 }}
52. ^All-TIME 100 Video Games, Time, 2012
53. ^G4TV’s Top 100 Games, G4, 2012
54. ^100 Greatest Retro Games, NowGamer, Imagine Publishing, 2010: part 1, part 2, part 3, part 4
55. ^[https://web.archive.org/web/20050801002743/http://uk.videogames.games.yahoo.com/specials/100games/ The 100 greatest computer games of all time], Yahoo!, 2006
56. ^{{cite book|last=Mott|first=Tony|title=1001 Video Games You Must Play Before You Die|year=2013|publisher=Universe Publishing|location=New York, New York|isbn=978-0-7893-2090-2|page=121}}
57. ^{{cite web|url=http://www.mtv.com/news/2914736/molly-lambert-on-the-german-synthrock-bands-tv-moment/|title=Stranger Things and how Tangerine Dream soundtracked the 80s|last=Lambert|first=Molly|date=2016-08-04|publisher=MTV.com|accessdate=2016-08-28|}}
58. ^{{cite web | author=Brian Gazza | url=http://www.hardcoregaming101.net/outrun/outrun.htm|title=Outrun | publisher=Hardcore Gaming 101 | accessdate=2011-03-17}}
59. ^Out Run, 1987 UK instruction manual: "Your Car: Ferrari Testarossa Convertible. 2 door, 5 speed"
60. ^{{cite journal | last=Edgeley | first=Clare | title=Arcade Action | journal=Computer + Video Games |date=January 1987 | issue=63 | page=138}}
61. ^{{Citation | last1=Penn | first1=Gary | last2=Kidd | first2=Graeme | last3=Stone | first3=Ben | title = A Day at the Seaside | magazine = Crash | publisher = Newsfield | issn = 0954-8661 | issue = 49 | page = 31 |date=April 1987}}
[58][59][60][61]
|30em}}

External links

  • {{moby game|id=/outrun}}
  • {{KLOV game|8938}}
  • {{WoS game|id=0003563}}
  • Out Run—in-depth comparison of all conversions at ExoticA.
{{OutRun series|state=expanded}}{{Franchises owned by Sega Sammy Holdings}}{{Yu Suzuki}}

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