{{cleanup|date=December 2011}}{{C++ Standard Library}}
In computing, associative containers refer to a group of class templates in the standard library of the C++ programming language that implement ordered associative arrays.[1] Being templates, they can be used to store arbitrary elements, such as integers or custom classes. The following containers are defined in the current revision of the C++ standard: set, map, multiset, multimap. Each of these containers differ only on constraints placed on their elements.
The associative containers are similar to the unordered associative containers in C++ standard library, the only difference is that the unordered associative containers, as their name implies, do not order their elements.
Design
Characteristics
Key uniqueness: in map and set each key must be unique. multimap and multiset do not have this restriction.
Element composition: in map and multimap each element is composed from a key and a mapped value. In set and multiset each element is key; there are no mapped values.
Element ordering: elements follow a strict weak ordering[1]
Associative containers are designed to be especially efficient in accessing its elements by their key, as opposed to sequence containers which are more efficient in accessing elements by their position.[1] Associative containers are guaranteed to perform operations of insertion, deletion, and testing whether an element is in it, in logarithmic time - O(log n). As such, they are typically implemented using self-balancing binary search trees and support bidirectional iteration. Iterators and references are not invalidated by insert and erase operations, except for iterators and references to erased elements.The defining characteristic of associative containers is that elements are inserted in a pre-defined order, such as sorted ascending.
The associative containers can be grouped into two subsets: maps and sets. A map, sometimes referred to as a dictionary, consists of a key/value pair. The key is used to order the sequence, and the value is somehow associated with that key. For example, a map might contain keys representing every unique word in a text and values representing the number of times that word appears in the text. A set is simply an ascending container of unique elements.
Both map and set only allow one instance of a key or element to be inserted into the container. If multiple instances of elements are required, use multimap or multiset.
Both maps and sets support bidirectional iterators. For more information on iterators, see Iterators.
While not officially part of the STL standard, hash_map and hash_set are commonly used to improve searching times. These containers store their elements as a hash table, with each table entry containing a bidirectional linked list of elements. To ensure the fastest search times, make sure that the hashing algorithm for your elements returns evenly distributed hash values.
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Performance
{{See also|Big O notation|Time complexity}}
The asymptotic complexity of the operations that can be applied to associative containers are as follows:
Operation
Complexity
Searching for an element
O(log n)
Inserting a new element
O(log n)
Incrementing/decrementing an iterator
O(log n) (amortized O(1) if only increments or only decrements are done)
Removing a single element
O(log n)
Overview of functions
The containers are defined in headers named after the names of the containers, e.g. set is defined in header . All containers satisfy the requirements of the Container concept, which means they have begin(), end(), size(), max_size(), empty(), and swap() methods.
set
map
multiset
multimap
Description
(constructor)
(constructor)
(constructor)
(constructor)
Constructs the container from variety of sources
(destructor)
(destructor)
(destructor)
(destructor)
Destructs the set and the contained elements
operator=
operator=
operator=
operator=
Assigns values to the container
get_allocator
get_allocator
get_allocator
get_allocator
Returns the allocator used to allocate memory for the elements
Element access
{{n/a}}
at
{{n/a}}
{{n/a}}
Accesses specified element with bounds checking.
{{n/a}}
operator[]
{{n/a}}
{{n/a}}
Accesses specified element without bounds checking.
Iterators
begin
begin
begin
begin
Returns an iterator to the beginning of the container
end
end
end
end
Returns an iterator to the end of the container
rbegin
rbegin
rbegin
rbegin
Returns a reverse iterator to the reverse beginning of the container
rend
rend
rend
rend
Returns a reverse iterator to the reverse end of the container
Capacity
empty
empty
empty
empty
Checks whether the container is empty
size
size
size
size
Returns number of elements in the container.
max_size
max_size
max_size
max_size
Returns the maximum possible number of elements in the container
Modifiers
clear
clear
clear
clear
Clears the contents.
insert
insert
insert
insert
Inserts elements.
emplace
emplace
emplace
emplace
Constructs elements in-place (C++11)
emplace_hint
emplace_hint
emplace_hint
emplace_hint
Constructs elements in-place using a hint (C++11)
erase
erase
erase
erase
Erases elements.
swap
swap
swap
swap
Swaps the contents with another container.
Lookup
count
count
count
count
Returns the number of elements matching specific key.
find
find
find
find
Finds an element with specific key.
equal_range
equal_range
equal_range
equal_range
Returns a range of elements matching specific key.
lower_bound
lower_bound
lower_bound
lower_bound
Returns an iterator to the first element with a key not less than the given value.
upper_bound
upper_bound
upper_bound
upper_bound
Returns an iterator to the first element with a key greater than a certain value.
Observers
key_comp
key_comp
key_comp
key_comp
Returns the key comparison function.
value_comp
value_comp
value_comp
value_comp
Returns the value comparison function. In set and multiset this function is equivalent to key_comp, since the elements are composed from a key only.
Usage
The following code demonstrates how to use the map to count occurrences of words. It uses the word as the key and the count as the value.
When executed, the user first types a series of words separated by spaces, and a word "end" to signify the end of input; then the user can input words to query how many times each word occurred in the previous series.
The above example also demonstrates that the operator [] inserts new objects (using the default constructor) in the map if there isn't one associated with the key. So integral types are zero-initialized, strings are initialized to empty strings, etc.
The following example illustrates inserting elements into a map using the insert function and searching for a key using a map iterator and the find function:
In the above example, six elements are entered using the insertion function, and then the first element is deleted. Then, the size of the map is output. Next, the user is prompted for a key to search for. Using the iterator, the find function searches for an element with the given key. If it finds the key, the program prints the element's value. If it does not find it, an iterator to the end of the map is returned and it outputs that the key could not be found. Finally all the elements in the tree are erased.
Iterators
Maps may use iterators to point to specific elements in the container. An iterator can access both the key and the mapped value of an element:[1]
Below is an example of looping through a map to display all keys and values using iterators:
For compiling above sample on GCC compiler, must use specific standard select flag.
g++ -std=c++11 source.cpp -o src
This will output the keys and values of the entire map, sorted by keys.