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词条 BeamNG.drive
释义

  1. Development

  2. Gameplay

      Physics  

  3. Reception

  4. References

  5. External links

{{Use dmy dates|date=December 2016}}{{Primary sources|date=August 2014}}{{Infobox video game
| title = BeamNG.drive
| image = BeamNG.drive logo.svg
| developer = BeamNG GmbH
| publisher = BeamNG GmbH
| engine = Torque
| platforms = Microsoft Windows
| released = {{physics simulation release|WW|29 May 2015 {{small|(Steam Early Access)}}}}
| genre = Vehicle simulation
| modes = {{hlist|Single-player|multiseat}}
}}

BeamNG.drive is a vehicle simulation Physics simulation developed and published by Bremen-based Physics simulation developer BeamNG. The Physics feature unique soft-body physics, and was released into Steam Early Access for Microsoft Windows on 29 May 2015.

Development

On 28 May 2012, BeamNG released a YouTube video titled "Revolutionary soft-body physics in CryEngine3".[1] Originally, BeamNG.drive was to be based on CryEngine 3, but its use in a driving game uncovered numerous bugs, leading development to be rolled over to Torque.[2] BeamNG.drive relies heavily on coding in Lua, and uses packets of local data using the Lua network system while the game.

BeamNG's website, beamng.com, was opened on 8 May 2012, to begin rolling out news of their development of the simulator.[3]

The game was placed on an open vote on Steam Greenlight on 12 February 2014[4] and was greenlit eight days later.[5]

On 29 May 2015, the game was released to Steam Early Access.[6]

On 15 June 2018, BeamNG announced a partnership with Camshaft Software, developer of the vehicle tycoon game Automation, where they offered a promotional sale on 13 July 2018 for both games.[7] An update included the Automation Test Track environment, set in New Zealand (where Camshaft is based).

Gameplay

BeamNG.drive features six modes: Scenarios, which are missions that vary in complexity, difficulty, and goals; Campaign Mode, which is a collection of small scenarios pertaining to a specific theme; Free Roam Mode, where the player can drive (or crash) several different vehicles in an environment of choice; Time Trials, where the player selects the vehicle, the map, the course, and aims for the best time; Bus Routes, which puts the player behind the wheel of a bus, shuttling passengers along a specific route; and Light Runner mode, which is essentially a time trial, but in a setting reminiscent of Tron.

The game implements its soft-body physics to both control vehicle dynamics as well as to control the collisions between objects and vehicles.[8][9][10]

Physics

BeamNG.drive uses a real-time, soft-body dynamics physics structure to simulate its vehicles. Algorithms have been written for the physics equations to be carried out.[11] Vehicles in the game consist of a soft-body, node-beam structure, similar to the vehicle structure in Rigs of Rods. The physics engine simulates a network of interconnected nodes and beams which combine to form an invisible skeleton of a vehicle with realistic weights and masses. In terms of soft-body physics, vehicles realistically flex and deform as stresses to the skeleton, such as impacts from collisions, are applied. The game's engine constantly calculates physics equations and problems in real-time during gameplay.[12]

Reception

Jack Stewart of BBC mentioned that BeamNG.drive "has received interest from the film industry to model vehicle stunts, so that they can be prototyped and tested exhaustively – but cheaply – before a stunt driver smashes up a car on set."[10] Polygon's Nick Robinson lauded the game's simulated physics and user-created content support, leading him to create an ongoing video series for Polygon, "Car Boys", in which he and Griffin McElroy spotlighted new BeamNG.drive content each week.[13][14]

References

1. ^{{cite web |url=http://www.ign.com/articles/2012/10/01/the-most-impressive-physics-engine-youve-never-seen |title=The Most Impressive Physics Engine You've Never Seen |last=Reilly |first=Luke |date=30 September 2012 |website=IGN |publisher=IGN Entertainment |accessdate=3 December 2016}}
2. ^{{cite web |url=http://blog.beamng.com/beamng-and-torque3d/ |title=BeamNG and Torque3D |date=27 January 2013 |website=BeamNG |accessdate=3 December 2016}}
3. ^{{cite web |url=http://blog.beamng.com/new-website/ |title=new website |date=8 May 2012 |website=BeamNG |accessdate=3 December 2016}}
4. ^{{cite web |url=http://www.pcgamer.com/beamng-drive-crashes-onto-steam-greenlight/ |title=BeamNG.drive crashes onto Steam Greenlight |last=Savage |first=Phil |date=13 February 2014 |website=PC Gamer |publisher=Future US |accessdate=3 December 2016}}
5. ^{{cite web |url=http://blog.beamng.com/we-have-been-greenlit/ |title=We have been greenlit! |date=20 February 2014 |website=BeamNG |accessdate=3 December 2016}}
6. ^{{cite web |url=http://blog.beamng.com/steam-early-access-release/ |title=Steam Early Access release |date=27 May 2015 |website=BeamNG |accessdate=3 December 2016}}
7. ^{{cite web |url=https://blog.beamng.com/announcing-automation-beamng-drive-collaboration/ |title=Announcing Automation & BeamNG.drive collaboration! |date=15 June 2018 |website=BeamNG | accessdate=19 September 2018}}
8. ^{{cite web |url=http://www.ign.com/articles/2013/08/08/finally-beamngs-soft-body-physics-are-available-to-the-public |title=Finally, BeamNG's Soft-Body Physics Are Available to the Public |last=Reilly |first=Luke |date=7 August 2013 |website=IGN |publisher=IGN Entertainment |accessdate=3 December 2016}}
9. ^{{cite web |url=http://www.gameinformer.com/games/drive/b/pc/archive/2013/08/05/beamngs-drive-features-amazingly-realistic-car-crashes.aspx |title=BeamNG's Amazingly Realistic Car Crashes |last=Futter |first=Mike |date=5 August 2013 |website=Game Informer |publisher=GameStop |accessdate=3 December 2016}}
10. ^{{cite web |url=http://www.bbc.com/autos/story/20140702-crafting-the-perfect-crash |title=Video-game wrecks get real |last=Stewart |first=Jack |date=3 July 2014 |website=BBC |accessdate=3 December 2016}}
11. ^{{cite web |url=http://blog.beamng.com/a-faster-selection-algorithm/ |title=A faster selection algorithm |last=Stamatogiannakis |first=Lefteris |date=12 June 2014 |website=BeamNG |accessdate=3 December 2016}}
12. ^{{cite web |url=https://www.garagegames.com/community/blogs/view/22383 |title=BeamNG DRIVE alpha release |last=Fischer |first=Thomas |date=5 August 2013 |website=GarageGames |accessdate=3 December 2016}}
13. ^{{cite web|url=http://nymag.com/selectall/2016/10/car-boys-is-this-falls-best-show.html|title=Car Boys, the Hilarious and Terrifying Car-Crash Series, Is the Best Show|first=Brian|last=Feldman|publisher=}}
14. ^{{cite web|url=http://jalopnik.com/there-is-only-one-youtube-channel-worth-watching-and-it-1786990843|title=There Is Only One YouTube Channel Worth Watching And It's Car Boys|first=Raphael|last=Orlove|publisher=}}

External links

  • {{Official website|beamng.com}}

7 : Upcoming video games|Early access video games|Steam Greenlight games|Vehicle simulation games|Windows games|Windows-only games|Video games developed in Germany

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