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词条 Chuck Jordan (game designer)
释义

  1. Career

  2. Games

  3. References

  4. External links

{{For|other people with this name|Charles Jordan (disambiguation){{!}}Charles Jordan}}{{Use mdy dates|date=August 2016}}{{Infobox person
|name = Chuck Jordan
|image = Chuck_Jordan_Comic-Con_2007.jpg
|caption = Chuck Jordan at Comic-Con 2007
|birth_date =
|birth_name = Charles Jordan
|birth_place = United States
|death_date =
|death_place =
|years_active = 1997–present
|nationality = American
|occupation = Game designer, writer, programmer
}}Charles "Chuck" Jordan is an American game designer, writer, and programmer. He co-wrote The Curse of Monkey Island, wrote three episodes of Sam & Max Save the World, was the lead writer and co-designer of Sam & Max Beyond Time and Space, designed and co-wrote two episodes of Strong Bad's Cool Game for Attractive People,[1] and was the designer of Sam & Max: The Devil's Playhouse: The Penal Zone,[2] as well as season lead designer for the The Devil's Playhouse season on the whole.[1]

Career

Chuck Jordan began his career at LucasArts as a programmer and co-writer of The Curse of Monkey Island in 1997. After working on Grim Fandango as a script programmer, he left the company. He later joined Infinite Machine, a start-up company founded by LucasArts alumni, where he worked on the initial design of their games, including the cancelled Sam & Max Plunge Through Space.[3]

After Infinite Machine closed, he joined Telltale Games as a writer and designer in 2007. While at Telltale, he co-wrote several episodes for their adventure game seasons. In 2008, he was the lead writer and co-designer of Sam & Max Beyond Time & Space. He also wrote and co-directed the first episode of that season, Penal Zone, and wrote and designed the finale The City That Dares Not Sleep. He finished his tenure at Telltale Games as season lead designer of Sam & Max: The Devil's Playhouse in 2010.[1] He also wrote Puzzle Agent 2.[4] That game came out in 2011, the year following his departure from Telltale.

Games

  • {{vgy|1997}} The Curse of Monkey Island, programmer, co-writer (LucasArts)
  • {{vgy|1998}} Grim Fandango, script programmer (LucasArts)
  • {{vgy|2002}} New Legends, designer (Infinite Machine)
  • {{vgy|2003}} Simcity 4, programmer (Electronic Arts)
  • {{vgy|2007}} Sam & Max Save the World: Abe Lincoln Must Die!, Reality 2.0 and Bright Side of the Moon, writer (Telltale Games)
  • {{vgy|2008}} Sam & Max Beyond Time and Space, lead writer, co-designer (Telltale Games)
  • 2008 Strong Bad's Cool Game for Attractive People: Strong Badia the Free and 8-Bit is Enough, designer, co-writer (Telltale Games)
  • {{vgy|2010}} The Devil's Playhouse, lead writer, co-designer (writer, co-director The Penal Zone, writer, designer The City That Dares Not Sleep) (Telltale Games)
  • {{vgy|2011}} Puzzle Agent 2, writer (Telltale Games)
  • {{vgy|2012}} The Walking Dead, story consultant, writer (Telltale Games)[5]
  • {{vgy|2014}} Tales From the Borderlands, writer (Telltale Games)

References

1. ^{{cite web |title=Chuck Jordan leaves Telltale |url=http://mixnmojo.com/news/Chuck-Jordan-leaves-Telltale |publisher=The International House of Mojo |accessdate=July 12, 2012}}
2. ^{{cite web |title=Impressions: Sam & Max: The Devil's Playhouse – The Penal Zone (PS3) |url=http://www.joystiq.com/2010/03/17/impressions-sam-and-max-the-devils-playhouse-the-penal-zone/ |publisher=Joystiq |accessdate=July 12, 2012}}
3. ^{{cite web |title=The History of Sam & Max |url=http://www.telltalegames.com/summerofsamandmax/history/history4/ |publisher=Telltale Games |accessdate=July 12, 2012}}
4. ^{{cite web |title=Puzzle Agent 2 hands-on |url=http://www.adventuregamers.com/articles/view/18573 |publisher=Adventure Gamers |accessdate=July 12, 2012}}
5. ^https://www.linkedin.com/in/spectrecollie/
{{Commons category|Chuck Jordan}}

External links

  • {{moby developer|id=2923|name=Chuck Jordan}}
{{authority control}}{{DEFAULTSORT:Jordan, Chuck}}

6 : Year of birth missing (living people)|American video game designers|American video game directors|Living people|Video game programmers|Video game writers

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