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词条 Chukong Technologies
释义

  1. History

  2. Game Development

      List of Chukong Games  

  3. Game Publishing

      List of Games Published  

  4. Developer Forum

  5. Cocos 2D-x Game Engine

  6. References

{{refimprove|date=March 2014}}{{Infobox company
| name = Chukong Technologies
| logo = Chukong Technologies Logo.png
| caption =
| type = Private
| foundation = November 12, 2010[1]
| location = Beijing
| key_people =
| area_served =
| industry = Video gaming
| products =
| revenue =
| operating_income =
| net_income =
| num_employees =
| parent =
| subsid =
| homepage =
| footnotes =
}}{{Chinese|s=北京触控科技有限公司|t=北京觸控科技有限公司|p=Běijīng Chùkòng Kējì Yǒuxiàn Gōngsī}}Chukong Technologies (also known as Chukong) is an international mobile entertainment platform company headquartered in Beijing. Chukong maintains four core business practices: game engine development, mobile game development, publishing, and developer community support.[2]

In January 2014, Chukong was named the third largest Chinese mobile developer.[3]

In addition to its headquarters in Beijing, Chukong Technologies also has offices in Menlo Park, Tokyo, Seoul, and Taipei.

In February 2014, sources reported that Chukong Technologies was planning to file for a $150 million IPO in the United States.[4]

History

In 2008, Gary (Guanqun) Liu, a Chinese technologist and software developer, created CocoaChina.com, an Internet forum for Chinese developers to discuss iOS development related topics.[5] In 2009, Haozhi Chen, a serial entrepreneur and angel investor, invested in the forum and established Chukong Technologies as a mobile gaming development company with Liu.

In November 2010, Chukong closed a Series A funding round for $1.2 million from Northern Light Capital. The company later received Series B ($14 million) from Steamboat Ventures, Sequoia Capital and Northern Light,[6] Series C ($18 million) from GGV and previous investors, and Series D ($50 million) led by New Horizon Capital and joined by previous investors.[7] As of February 2014, the company had received $83.2 million in funding.[8]

Chukong’s flagship title Fishing Joy was developed internally and launched in April 2011.[9]

The company started its third-party game publishing business in 2012. In 2012, the company also invested into Cocos2d-x, an open source game engine, and later acquired the company that maintains the engine. On October 10, 2013, Chukong reorganized its sub-brands under the Chukong Technologies name—the company had formerly operated as CocoaChina—and officially integrated the Cocos2D-x engine into its corporate structure.[10]

Game Development

Chukong’s most successful title to date has been Fishing Joy, a casual game published first in 2011. The game has been especially popular in China, and as of November 2012 the game had been downloaded 120 million times.[11] The game’s sequel, Fishing Joy 2, was also well received by players: In January 2013, Chukong announced that Fishing Joy was making more than $2 million a month on Android,[12] and by March of the same year that figure had grown to $6 million a month and 10 million daily active users.[13]

List of Chukong Games

  • Fishing Joy ([https://play.google.com/store/apps/details?id=org.cocos2dx.FishGame&hl=en Android]/[https://itunes.apple.com/us/app/fishing-joy/id432488169?mt=8 iOS])
  • Fishing Joy 2 ([https://itunes.apple.com/us/app/fishing-joy-ii/id521096121?mt=8 iOS])
  • Pocket Climber ([https://itunes.apple.com/us/app/pocket-climber/id521015181?mt=8 iOS])
  • Cosmic Crashers ([https://itunes.apple.com/cn/app/jin-ji-de-xiao-guai-wu/id691060201?mt=8 iOS])

Game Publishing

Chukong has acted as a third party publishing partner for mobile games since 2012, helping domestic and international game developers distribute and publish games around the world with a focus on the greater China region. On July 26, 2013, Chukong announced that the company was generating more than $12 million a month in revenue, based in part on their developer relationships.[14]

List of Games Published

  • I’m MT
  • Space Hunter
  • Chaos Fighters
  • 神雕侠侣
  • Dungeon & Fighters
  • Contra: Evolution
  • Where’s My Water
  • Where’s My Water 2
  • 凡人修真
  • 疾风勇者传
  • Where’s My Mickey
  • Where’s My Perry
  • Temple Run: Brave
  • Temple Run: Oz
  • 战国
  • Stack Rabit
  • MetalStorm Aces
  • Asphalt 8

Developer Forum

Chukong continues to operate the CocoaChina developer forum founded in 2008.

Cocos 2D-x Game Engine

Chukong Technologies also maintains and leads development on the Cocos2D-x game engine,[15] an open-source cross-platform development engine used by 400,000 developers around the world[16] including leading studios like Zynga, Konami, GREE, and Glu.[17]

For more information about Cocos2d, see Cocos2d.

References

1. ^{{cite web |title=七年磨砺前行 触控科技用烹饪之心解读再前行 |url=http://www.chukong-inc.com/main/detail/465/2017 |publisher=Chukong Technologies |accessdate=2017-11-13}}
2. ^{{cite web|url=http://en.chukong-inc.com/ |title=Chukong | USA |publisher=En.chukong-inc.com |date= |accessdate=2014-03-30}}
3. ^{{cite web|url=http://www.pocketgamer.biz/r/PG.Biz/PG.Biz+Top+30+Chinese+Developers+2014/feature.asp?c=56914&territory=asia&srch=Chukong |title=Top 30 Chinese Developers of 2014: 10 to 1 | feature | PG.Biz Top 30 Chinese Developers 2014 |publisher=PocketGamer.biz |date=2014-01-30 |accessdate=2014-03-30}}
4. ^{{cite web|last=Hu|first=Fox|title=Mobile Game-Maker Chukong Said to Plan $150 Million IPO in U.S.|url=https://www.bloomberg.com/news/2014-02-20/mobile-game-maker-chukong-said-to-plan-150-million-ipo-in-u-s-.html|publisher=Bloomberg|accessdate=21 April 2014}}
5. ^{{cite web|url=http://www.pocketgamer.biz/r/PG.Biz/CocoaChina+news/news.asp?c=33100 |title=CocoaChina's Gary Liu on building China's biggest iOS developer community, making a top 20 game, and rolling out its own cross promotion network | interview | CocoaChina news |publisher=PocketGamer.biz |date= |accessdate=2014-03-30}}
6. ^{{cite web|author=Aug 24th, 2011 |url=http://www.insidemobileapps.com/2011/08/24/cocoachina-raises-14m-from-sequoia-china-steamboat-to-foster-local-ios-developer-community/ |title=CocoaChina Raises $14M From Sequoia China, Steamboat to Foster Local iOS Developer Community |publisher=Inside Mobile Apps |date=2011-08-24 |accessdate=2014-03-30}}
7. ^{{cite web|last=Primack |first=Dan |url=http://finance.fortune.cnn.com/2013/10/21/venture-capital-deals-421/ |title=Venture capital deals - The Term Sheet: Fortune's deals blogTerm Sheet |publisher=Finance.fortune.cnn.com |date=2013-10-21 |accessdate=2014-03-30}}
8. ^{{cite web|author=|url=https://venturebeat.com/2013/10/18/chinese-mobile-gaming-company-chukong-raises-50-million-in-latest-funding-round/ |title=Party time rolls on for mobile gaming: Chinese firm Chukong raises a staggering $50M in latest funding round | GamesBeat | Games | by Jeff Grubb |publisher=Venturebeat.com |date=2013-10-18 |accessdate=2014-03-30}}
9. ^{{cite web|url=http://www.pocketgamer.biz/r/PG.Biz/CocoaChina+news/news.asp?c=44780 |title=CocoaChina's Fishing Joy surpasses 100 million downloads | news | CocoaChina news |publisher=PocketGamer.biz |date= |accessdate=2014-03-30}}
10. ^{{cite web|url=http://www.pocketgamer.biz/r/PG.Biz/Chukong+news/news.asp?c=54413 |title=IPO prep: Chukong rebrands, formally absorbing Cocos2D-x as it tidies international image | news | Chukong news |publisher=PocketGamer.biz |date= |accessdate=2014-03-30}}
11. ^{{cite web|author=Nov 28th, 2012 |url=http://www.insidemobileapps.com/2012/11/28/carrier-billing-ultra-broad-distribution-earning-fishing-joy-2-1-6m-a-month-in-the-chinese-android-market/ |title=Carrier billing, ultra-broad distribution earning Fishing Joy 2 $1.6M a month in the Chinese Android market |publisher=Inside Mobile Apps |date=2012-11-28 |accessdate=2014-03-30}}
12. ^{{cite web|author=Josh Ong |url=https://thenextweb.com/asia/2013/01/31/how-cocoachina-proved-that-its-possible-to-make-money-off-android-in-china-to-the-tune-of-2m-a-month/?fromcat=all#!Bcqsa |title=CocoaChina Proved There's Money to Be Made on Android in China |publisher=Thenextweb.com |date=2013-01-31 |accessdate=2014-03-30}}
13. ^{{cite web|url=http://www.gamesindustry.biz/articles/2013-03-13-fishing-joy-now-earning-USD6-million-a-month |title=Fishing Joy now earning $6 million a month | GamesIndustry International |publisher=Gamesindustry.biz |date=2013-03-13 |accessdate=2014-03-30}}
14. ^{{cite web|url=http://www.gamesindustry.biz/articles/2013-07-29-cocoachina-passes-monthly-sales-of-USD12-million |title=CocoaChina passes monthly sales of $12 million | GamesIndustry International |publisher=Gamesindustry.biz |date=2013-07-29 |accessdate=2014-03-30}}
15. ^{{cite web|url=http://www.pocketgamer.biz/r/PG.Biz/Chukong+news/news.asp?c=54413 |title=IPO prep: Chukong rebrands, formally absorbing Cocos2D-x as it tidies international image | news | Chukong news |publisher=PocketGamer.biz |date= |accessdate=2014-03-30}}
16. ^{{cite web|author=Josh Ong |url=https://thenextweb.com/asia/2013/10/18/chinese-mobile-gaming-leader-chukong-launch-developer-suite-cocos2d-x-engine/#!uH7Hf |title=China's Chukong to Launch Developer Suite for the Cocos2D-x Engine |publisher=Thenextweb.com |date=2013-10-18 |accessdate=2014-03-30}}
17. ^{{cite web|url=http://www.cocos2d-x.org/wiki/About_Us |title=About Us |publisher=Cocos2d-x |date= |accessdate=2014-03-30}}

Chukong: When an opportunist turns into an idealist. CMGM.NET. Retrieved 2015-04-29.

3 : Mobile game companies|Software companies based in Beijing|2010 establishments in China

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