词条 | EXtreme Manufacturing |
释义 |
eXtreme Manufacturing (XM) is an iterative and incremental framework for manufacturing improvement and new product development that was inspired by the software development methodology Scrum and the systematic waste-elimination (lean) production scheduling system Kanban{{Nihongo||かんばん(看板)}}.{{citation needed lead|date=October 2015}} It is often presented as the intersection between three contributing, component circles: that of Scrum (with its standard roles and responsibilities, its principles of iterative design and sprints, and of making work visible), of object-oriented architecture (emphasizing modularity of components, the interface/contract-first rather than contract-last approach to design, as borrowed from web programming, etc.), and of concepts from extreme programming (XP), a software development methodology, extended to engineering (including use of user stories, "pairing and swarming" work patterns, and ideas from test driven development).{{citation needed lead|date=October 2015}} The framework also generally applies principles of behavior-driven development.{{citation needed lead|date=October 2015}} The name was coined in 2012 by Joe Justice, founder of Wikispeed, and Marcin Jakubowski, founder of Open Source Ecology, as a take-off of the name extreme programming (XP), a software development methodology. The XM framework, popularized by Justice and J.J. Sutherland,{{citation needed lead|date=October 2015}} has a rich history,{{citation needed lead|date=October 2015}} with origins that relate to the Japanese concept of a Kaizen {{Nihongo||改善}} or "improvement" business culture,{{citation needed lead|date=October 2015}} and which predate the early implementations of agile software development.{{citation needed lead|date=October 2015}} OriginsXM has its origins in the intersection between several fields of study, namely Agile Project Management, Engineering (e.g. Mechanical, Materials, etc.), and Knowledge Management.{{citation needed|date=October 2015}} The name was coined in 2012 after Extreme Programming (XP) software development by Joe Justice, founder of Wikispeed, and Marcin Jakubowski, founder of Open Source Ecology.[1] In 1986, Hirotaka Takeuchi and Ikujiro Nonaka wrote an HBR article on Scrum, entitled "New New Product Development Game,"[2][subscription] a treatment considered seminal.[3] This work challenged the business community to adopt a more holistic approach toward achieving goals; now Scrum is considered a best practice in project management.{{according to whom|date=October 2015}}{{citation needed|date=October 2015}} As Nonaka and Takeuchi progressed in their careers, they continued to collaborate and wrote The Knowledge Creating Company.[4] XM leverages a Takeuchi and Nonaka tenet, that the "most powerful learning comes from direct experience" and that "managers in Japan emphasize the importance of learning from direct experience."[4] Concept{{refimprove section|date=October 2015}}{{Context|section|date=October 2015}}XM uses a prioritized product backlog as the primary work input queue,{{technical statement|date=October 2015}} where work is visualized in an open area generally on a single team Kanban Board.{{technical statement|date=October 2015}}{{citation needed|date=October 2015}} Every XM team has a Scrum Master and also a Product Owner,{{clarify|date=October 2015}} who together with the team help to ensure that Agile/Lean principles are followed.[5] In XM the Scrum Master has some critical responsibilities, including to:{{citation needed|date=October 2015}}
The product owner represents the customer, and provides the overall vision and must serve as the product expert.{{citation needed|date=October 2015}} The Agile Software Development Actors found in Agile and Scrum are present in XM.{{citation needed|date=October 2015}} XM does not require, but does encourage TDD.{{clarify|date=October 2015}}{{citation needed|date=October 2015}} Ideally, XM should adhere to the 10 Principles of XM outlined by Peter Stevens:[6]{{self-published inline|date=October 2015}}{{better source|date=October 2015}}
According to Stevens, these "principles and patterns do not represent the final wisdom on Agile manufacturing, but rather a work-in-progress… [toward] the discovery of better ways to manufacture things."[7]{{self-published inline|date=October 2015}}{{better source|date=October 2015}} Contemporary interests{{expand section|with=details of non-automotive examples where eXtreme manufacturing is being applied, e.g., as described by Justice in the Scrum Alliance/Learning Consortium webinar in October 2015 | small=no|date=October 2015}}A number of prototype cars have been developed by separate companies using the XM process. In 2008, in response to the Automotive X Prize sponsored by Progressive Insurance—a $10 million prize aimed rewarding the design and construction of a car capable of fuel efficiency at the 100 miles per gallon (m.p.g.) mark, while achieving "road-legal safety specifications"[8][subscription]—Joe Justice and team Wikispeed, composed of 44 members from 4 countries, used XM to achieve what Fortune magazine called the "seemingly impossible:" application of tools formerly largely devoted to software manufacturing, to the development of a functional automotive prototype in three months time.[8][9] Even more remarkable than the 100 m.p.g. car was an impressive rate of acceleration: from 0 to 60 m.p.h. in less than 5 seconds.[10][11] The success—finishing 10th in the mainstream class, and "outrunning more than one hundred other cars from well-funded companies and universities around the world"— led to an invitation to team Wikispeed to showcase their prototype at the Detroit auto show.[8] Companies use XM as a way to challenge their employees to develop new skills and learn the power of teamwork to solve complex problems. For example, in 2013, Lockheed Martin (Sunnyvale, CA) challenged 200 of its engineers to build a 100 m.p.g. car in a single day; the challenge was met and the team's car was sold for $25,000.[12] Another such example is opensourceecology.org,[13][14] whose Global Village Construction Set is developing and building affordable industrial machines, and publishing the designs on-line for free.[15] See also
References1. ^{{cite journal | last=Tincq|first=Benjamin | title=From Henry Ford to Joe Justice: WikiSpeed, Manufacturing in the Age of Open Collaboration | journal = OuiShare Magazine |date=25 October 2012 | url=http://magazine.ouishare.net/2012/10/wikispeed-agile-manufacturing/ | accessdate=21 October 2015 | archiveurl=http://opensourceecology.org/wiki/File:Extrememanufacturing.pdf | archivedate=3 March 2014 }} 2. ^{{cite journal |author1=Takeuchi, Hirotaka |author2=Nonaka, Ikujiro | title=New New Product Development Game | url=https://cb.hbsp.harvard.edu/cbmp/product/86116-PDF-ENG | journal = Harvard Business Review |date=1 January 1986|accessdate=21 October 2015|pages=137–146|quote=Product #: 86116-PDF-ENG}}[subscription] 3. ^{{cite web |last1=Sutherland |first1=Jeff |title=Takeuchi and Nonaka: The Roots of Scrum |url=https://www.scruminc.com/takeuchi-and-nonaka-roots-of-scrum/ |publisher=Scrum Inc. |accessdate=8 July 2018|date=2011-10-22 }} 4. ^1 {{ cite book|author1=Nonaka, Ikujirō |author2=Takeuchi, Hirotaka| url=https://books.google.com/books?isbn=0195092694|title=The Knowledge-creating Company: How Japanese Companies Create the Dynamics of Innovation |publisher=Oxford University Press|page=3|year=1995|accessdate=21 October 2015|isbn=9780199762330}} 5. ^{{cite web|title=Principles behind the Agile Manifesto | url=http://www.agilemanifesto.org/principles.html|publisher=AgileManifesto.org | accessdate=15 November 2013}} 6. ^{{cite web|url=http://www.scrum-breakfast.com/2013/06/extreme-manufacturing-explained.html |title=Scrum Breakfast |publisher=Scrum Breakfast |date= |accessdate=2015-10-21}} 7. ^{{cite web|last=Stevens|first=Peter|year=2013|title=Extreme Manufacturing Explained | url=http://www.scrum-breakfast.com/2013/06/extreme-manufacturing-explained.html | accessdate=21 October 2013}} 8. ^1 2 {{cite journal |author1=Kupp, Martin |author2=Dahlander, Linus |author3=Morrow, Eric | title=Cases: Team Wikispeed: Developing Hardware the Software Way | url=https://cb.hbsp.harvard.edu/cbmp/product/ES1391-PDF-ENG | journal = Harvard Business Review |date=8 November 2013 |accessdate=21 October 2015|quote=ES1391-PDF-ENG}}[subscription] 9. ^{{cite journal |author1=Hagel III, John |author2=Brown, John Seely | title=Strategy: How Companies Ought to Train Their Staffers | journal=Fortune |date=18 June 2012 | url=http://fortune.com/2012/06/18/how-companies-ought-to-train-their-staffers/ | accessdate=21 October 2015 }} 10. ^{{cite journal | last=Denning | first=Steve | title= Leadership: Wikispeed, How A 100 mpg Car Was Developed In 3 Months | journal = Forbes |date=10 May 2012 | url=https://www.forbes.com/sites/stevedenning/2012/05/10/wikispeed-how-a-100-mpg-car-was-developed-in-3-months/ | accessdate=21 October 2015 }} 11. ^{{cite web|url=http://www.wikispeed.com |title=Home |publisher=Wikispeed |date=2012-06-18 |accessdate=2015-10-21}} 12. ^{{cite journal | last=Louie|first=David | title=Lockheed Martin Challenges Engineers to Build a Car in 1 Day | journal = ABC7 News |date=3 December 2013 | url=http://abclocal.go.com/kgo/story?id=9348022 | accessdate=21 October 2015 }} 13. ^{{cite web|url=http://opensourceecology.org/ |title=Open Source Ecology |publisher=Open Source Ecology |date= |accessdate=2015-10-21}} 14. ^{{cite journal|last=Jakubowski|first=Marcin|title=Open-Sourced Blueprints for Civilization | url=http://www.ted.com/talks/marcin_jakubowski?language=en| accessdate=21 October 2015 | journal=Ted2011 |date=March 2011 }} 15. ^{{cite web|url=http://opensourceecology.org/wiki/Civilization_Starter_Kit_DVD_v0.01 |title=Civilization Starter Kit DVD v0.01 |publisher=Open Source Ecology |date=2015-01-14 |accessdate=2015-10-21}} 1 : Product development |
随便看 |
|
开放百科全书收录14589846条英语、德语、日语等多语种百科知识,基本涵盖了大多数领域的百科知识,是一部内容自由、开放的电子版国际百科全书。