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词条 GamePlay (game engine)
释义

  1. Features

  2. References

  3. External links

{{Multiple issues|{{Unreferenced|date=July 2014}}{{Notability|Products|date=March 2016}}{{Advert|date=March 2016}}
}}{{Infobox software
| developer = Sean Taylor, Steve Grenier
| latest release version = 3.0.0
| latest release date = January 24, 2015
| latest preview version = 4.0.0
| latest preview date = November 2, 2015
| operating_system = Windows NT, Linux, macOS, iOS, Android
| programming language = C++
| genre = Game Engine
| license = Apache 2.0
| website = {{URL|gameplay3d.io/}}
| repo = {{URL|https://github.com/gameplay3d/GamePlay/}}
}}{{Portal|Free and open-source software}}

GamePlay is an open-source, cross-platform 3D native C++ game framework.

Features

  • Full-featured OpenGL(desktop) and OpenGL ES(mobile) based rendering system
  • Shader-based material system with built-in common shader library
  • Node-based scene graph system with support for lights, cameras, models, particle emitters, and physics collision objects
  • Heightmap based terrains with multiple surface layers and LOD
  • Declarative scene bindings (materials) and node attachments (particle emitters, physics collision objects, 3D audio sources)
  • Declarative particle system
  • Easy-to-use text and sprite rendering
  • Physics system (using Bullet physics)
  • Declarative UI system with support for themeable 2D and 3D forms. Includes the following built-in core controls and layouts:
  • Fully extensible animation system with skeletal character animation support
  • Complete 3D audio system with WAV and OGG support
  • Full vector math library with 2D/3D math and 3D object culling support
  • Mouse, keyboard, touch, gestures and gamepad support
  • Lua script bindings and binding generator tool
  • AI state machine

References

External links

  • {{Official website|gameplay3d.io}}
{{Video game engines}}

4 : Video game engines|Free software programmed in C++|IPhone video game engines|Free game engines

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