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词条 Ghost in the Shell: Stand Alone Complex (2004 video game)
释义

  1. Gameplay

  2. Plot

  3. Reception

  4. References

  5. External links

{{For|the PlayStation Portable game|Ghost in the Shell: Stand Alone Complex (2005 video game)}}{{Infobox video game
| title = Ghost in the Shell:
Stand Alone Complex
|image =
|caption = PAL cover art
|developer = Cavia
|publisher = {{vgrelease|JP|Sony Computer Entertainment|NA/PAL|Bandai}}
|series = Ghost in the Shell
|producer = Takuya Iwasaki
Takayasu Yanagihara
|director = Yōichi Take
Yuji Shimomura
|writer = Dai Satō
Yoshiki Sakurai
Midori Goto
|designer = Tadayuki Hoshino
Naoshige Kamamoto
|artist = Makoto Shimomura
Masayuki Suzuki
Shinobu Tsuneki
|programmer = Masashi Kobayashi
Shinya Abe
Katsumi Murata
|composer = Nobuyoshi Sano
|engine =
|platforms = PlayStation 2
|released = {{vgrelease|JP|March 4, 2004|NA|November 8, 2004|PAL|May 6, 2005}}
|genre = Shooter
|modes = Single-player multiplayer
}}{{Nihongo|Ghost in the Shell: Stand Alone Complex|攻殻機動隊 STAND ALONE COMPLEX|Kōkaku Kidōtai Sutando Arōn Konpurekkusu}} is an action game based on the cyberpunk anime of the same name. It is a third-person shooter, released for the PlayStation 2.

Gameplay

The game's playable characters include Motoko Kusanagi and Batou. Levels are separated along the two parallel parts of the Section 9 investigation that forms the basis of the storyline, with some sections following Batou's experiences and others recounting Kusanagi's solo journey to the region where the plot appears to originate from. Gameplay uses a third-person perspective, and players use a variety of weapons, including the ability to ghost-hack opponents, in order to progress. Kusanagi's levels tend to require the player to use her agility to progress to a much greater degree than Batou's levels, which tend to feature a focus on more heavy firepower. Media response was generally positive, but reserved, citing the high quality graphics and enjoyable, action-packed gameplay but noting the slightly awkward controls, lack of any real innovation and the failure to use the license to its full potential, for example not using hacking as a more advanced, useful or integral gameplay feature.

Plot

{{expand section|date=July 2014}}

The games take place in the year 2030, between the stories told in Stand Alone Complex and S.A.C. 2nd GIG. In the year 2030, cybercrime, espionage and terrorism plague a society lost between humanity and technology. As one of the trusted members of the government organization known as Section 9, Major Motoko Kusanagi must uncover the truth behind a mysterious case known only as T.A.R.

Reception

{{expand section|date=July 2014}}

Ed Lewis of IGN gave the game a score of 7.0 out of 10.[1] It sold 45,528 copies a week after its release.[2]

References

1. ^{{cite web|url=http://ps2.ign.com/objects/640/640416.html |title=Ghost in the Shell: Stand Alone Complex - PlayStation 2 - IGN |publisher=Ps2.ign.com |date=2004-12-06 |accessdate=2013-01-07}}
2. ^{{cite web|url=http://www.famitsu.com/game/rank/top30/2004/03/22/120,1079962302,22932,0,0.html |title=ファミ通.com / 集計期間:2004年3月8日〜2004年3月14日 |publisher=Famitsu.com |date= |accessdate=2013-01-07}}

External links

  • IGN's page
  • {{MusicBrainz release group|id=5dd0c639-184b-3218-8398-a44a63285b3d|name=Ghost in the Shell: Stand Alone Complex Music Archive Sound Files}}
  • {{IMDb title|id=0442800|name=Ghost in the Shell: Stand Alone Complex}}
{{Ghost in the Shell}}{{Masamune Shirow}}

10 : 2004 video games|Cavia (company) games|Ghost in the Shell video games|PlayStation 2 games|PlayStation 2-only games|Spy video games|Stand Alone Complex|Video games developed in Japan|Video games featuring female protagonists|Video games set in 2030

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